[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 46

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1729,841
Objectives[0]positionY = 3316,709
Objectives[0]positionZ = 41,22349
Objectives[0]Heading = 190,9494
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 20
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 5
Objectives[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]COMPONENT_LEGS_TEXTURE = 8
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 17
Objectives[0]Weapon0 = SniperRifle
Objectives[0]Weapon1 = HeavySniperMk2
Objectives[0]Weapon2 = APPistol
Objectives[0]Weapon3 = Parachute
Objectives[0]Weapon4 = SMG
Objectives[0]Weapon5 = AssaultrifleMk2
Objectives[0]Weapon6 = GrenadeLauncherSmoke
Objectives[0]Weapon7 = CombatPistol
Objectives[0]Weapon8 = Nightstick
Objectives[0]Weapon9 = MarksmanRifleMk2
Objectives[0]Weapon10 = SMGMk2
Objectives[0]Weapon11 = SNSPistolMk2
Objectives[0]Weapon12 = Pistol50
Objectives[0]Weapon13 = Knife
Objectives[0]Weapon14 = NightVision
Objectives[0]Weapon15 = MiniSMG
Objectives[0]Weapon16 = PistolMk2
Objectives[0]mission_ActorsCount = 5
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1731,589
Objectives[0]mission_Actors[0]positionY = 3316,696
Objectives[0]mission_Actors[0]positionZ = 41,22349
Objectives[0]mission_Actors[0]Heading = 156,1656
Objectives[0]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1728,437
Objectives[0]mission_Actors[1]positionY = 3314,401
Objectives[0]mission_Actors[1]positionZ = 41,22349
Objectives[0]mission_Actors[1]Heading = 275,5172
Objectives[0]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[0] = 15
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1729,764
Objectives[0]mission_Actors[2]positionY = 3313,672
Objectives[0]mission_Actors[2]positionZ = 41,22349
Objectives[0]mission_Actors[2]Heading = 340,5172
Objectives[0]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActor[0] = 14
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1731,719
Objectives[0]mission_Actors[3]positionY = 3313,872
Objectives[0]mission_Actors[3]positionZ = 41,22349
Objectives[0]mission_Actors[3]Heading = 60,51736
Objectives[0]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[3]Relationship_Group = Companion
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveGoToActor[0] = 13
Objectives[0]mission_Actors[4]SpawnInVehicle = True
Objectives[0]mission_Actors[4]SeatIndex = -1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1703,533
Objectives[0]mission_Actors[4]positionY = 3250,914
Objectives[0]mission_Actors[4]positionZ = 41,82684
Objectives[0]mission_Actors[4]Heading = 104,6575
Objectives[0]mission_Actors[4]String_Name = s_m_y_pilot_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Vehicles = 18
Objectives[0]mission_Vehicles[0]positionX = 1703,533
Objectives[0]mission_Vehicles[0]positionY = 3250,914
Objectives[0]mission_Vehicles[0]positionZ = 41,82684
Objectives[0]mission_Vehicles[0]Heading = 104,6575
Objectives[0]mission_Vehicles[0]Name = RM-10 Bombushka
Objectives[0]mission_Vehicles[0]Model = bombushka
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicSunBleechedSand
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 7
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = -2528,207
Objectives[0]mission_Vehicles[1]positionY = 2691,167
Objectives[0]mission_Vehicles[1]positionZ = 4,535956
Objectives[0]mission_Vehicles[1]Heading = 285,0572
Objectives[0]mission_Vehicles[1]Name = Avenger
Objectives[0]mission_Vehicles[1]Model = avenger
Objectives[0]mission_Vehicles[1]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[1]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 20
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 17
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[1] = 18
Objectives[0]mission_Vehicles[2]positionX = -2524,179
Objectives[0]mission_Vehicles[2]positionY = 2536,191
Objectives[0]mission_Vehicles[2]positionZ = 0,1195731
Objectives[0]mission_Vehicles[2]Heading = 215,5052
Objectives[0]mission_Vehicles[2]Name = Dinghy
Objectives[0]mission_Vehicles[2]Model = dinghy
Objectives[0]mission_Vehicles[2]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[2]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -2240,995
Objectives[0]mission_Vehicles[3]positionY = 2639,787
Objectives[0]mission_Vehicles[3]positionZ = 0,1197131
Objectives[0]mission_Vehicles[3]Heading = 154,6014
Objectives[0]mission_Vehicles[3]Name = Dinghy
Objectives[0]mission_Vehicles[3]Model = dinghy
Objectives[0]mission_Vehicles[3]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[3]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -2304,908
Objectives[0]mission_Vehicles[4]positionY = 2555,204
Objectives[0]mission_Vehicles[4]positionZ = 0,1205071
Objectives[0]mission_Vehicles[4]Heading = 15,2531
Objectives[0]mission_Vehicles[4]Name = Dinghy
Objectives[0]mission_Vehicles[4]Model = dinghy
Objectives[0]mission_Vehicles[4]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[4]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -2623,758
Objectives[0]mission_Vehicles[5]positionY = 2484,69
Objectives[0]mission_Vehicles[5]positionZ = 2,71648
Objectives[0]mission_Vehicles[5]Heading = 289,7872
Objectives[0]mission_Vehicles[5]Name = Barrage
Objectives[0]mission_Vehicles[5]Model = barrage
Objectives[0]mission_Vehicles[5]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[5]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -2250,684
Objectives[0]mission_Vehicles[6]positionY = 2530,572
Objectives[0]mission_Vehicles[6]positionZ = 3,957864
Objectives[0]mission_Vehicles[6]Heading = 289,7914
Objectives[0]mission_Vehicles[6]Name = Crusader
Objectives[0]mission_Vehicles[6]Model = crusader
Objectives[0]mission_Vehicles[6]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[6]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -2671,42
Objectives[0]mission_Vehicles[7]positionY = 2681,15
Objectives[0]mission_Vehicles[7]positionZ = 1,955632
Objectives[0]mission_Vehicles[7]Heading = 289,996
Objectives[0]mission_Vehicles[7]Name = Half-track
Objectives[0]mission_Vehicles[7]Model = halftrack
Objectives[0]mission_Vehicles[7]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[7]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = -1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -2325,155
Objectives[0]mission_Vehicles[8]positionY = 2732,521
Objectives[0]mission_Vehicles[8]positionZ = 2,363917
Objectives[0]mission_Vehicles[8]Heading = 209,8589
Objectives[0]mission_Vehicles[8]Name = Barracks
Objectives[0]mission_Vehicles[8]Model = barracks
Objectives[0]mission_Vehicles[8]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[8]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -2443,129
Objectives[0]mission_Vehicles[9]positionY = 2439,717
Objectives[0]mission_Vehicles[9]positionZ = 1,905725
Objectives[0]mission_Vehicles[9]Heading = 202,9031
Objectives[0]mission_Vehicles[9]Name = Barracks
Objectives[0]mission_Vehicles[9]Model = barracks3
Objectives[0]mission_Vehicles[9]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[9]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -2188,505
Objectives[0]mission_Vehicles[10]positionY = 2694,336
Objectives[0]mission_Vehicles[10]positionZ = 2,638666
Objectives[0]mission_Vehicles[10]Heading = 209,9899
Objectives[0]mission_Vehicles[10]Name = Barrage
Objectives[0]mission_Vehicles[10]Model = barrage
Objectives[0]mission_Vehicles[10]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[10]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = -1
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -2036,056
Objectives[0]mission_Vehicles[11]positionY = 2660,654
Objectives[0]mission_Vehicles[11]positionZ = 0,6351524
Objectives[0]mission_Vehicles[11]Heading = 209,8771
Objectives[0]mission_Vehicles[11]Name = Crusader
Objectives[0]mission_Vehicles[11]Model = crusader
Objectives[0]mission_Vehicles[11]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[11]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -1915,329
Objectives[0]mission_Vehicles[12]positionY = 2627,608
Objectives[0]mission_Vehicles[12]positionZ = 2,472377
Objectives[0]mission_Vehicles[12]Heading = 209,9776
Objectives[0]mission_Vehicles[12]Name = Half-track
Objectives[0]mission_Vehicles[12]Model = halftrack
Objectives[0]mission_Vehicles[12]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[12]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = -1
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = -1910,489
Objectives[0]mission_Vehicles[13]positionY = 2486,922
Objectives[0]mission_Vehicles[13]positionZ = 3,312037
Objectives[0]mission_Vehicles[13]Heading = 212,3361
Objectives[0]mission_Vehicles[13]Name = Half-track
Objectives[0]mission_Vehicles[13]Model = halftrack
Objectives[0]mission_Vehicles[13]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[13]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = -1
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = -2035,019
Objectives[0]mission_Vehicles[14]positionY = 2519,476
Objectives[0]mission_Vehicles[14]positionZ = 0,1186289
Objectives[0]mission_Vehicles[14]Heading = 99,82732
Objectives[0]mission_Vehicles[14]Name = Dinghy
Objectives[0]mission_Vehicles[14]Model = dinghy
Objectives[0]mission_Vehicles[14]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[14]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = -2085,441
Objectives[0]mission_Vehicles[15]positionY = 2609,422
Objectives[0]mission_Vehicles[15]positionZ = 0,1204903
Objectives[0]mission_Vehicles[15]Heading = 190,2404
Objectives[0]mission_Vehicles[15]Name = Dinghy
Objectives[0]mission_Vehicles[15]Model = dinghy
Objectives[0]mission_Vehicles[15]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[15]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = -2148,828
Objectives[0]mission_Vehicles[16]positionY = 2447,844
Objectives[0]mission_Vehicles[16]positionZ = 2,737341
Objectives[0]mission_Vehicles[16]Heading = 190,1123
Objectives[0]mission_Vehicles[16]Name = Barrage
Objectives[0]mission_Vehicles[16]Model = barrage
Objectives[0]mission_Vehicles[16]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[16]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = -1
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = -2306,824
Objectives[0]mission_Vehicles[17]positionY = 2392,519
Objectives[0]mission_Vehicles[17]positionZ = 0,9225384
Objectives[0]mission_Vehicles[17]Heading = 189,9957
Objectives[0]mission_Vehicles[17]Name = Crusader
Objectives[0]mission_Vehicles[17]Model = crusader
Objectives[0]mission_Vehicles[17]PrimaryColor = MatteDesertTan
Objectives[0]mission_Vehicles[17]SecondaryColor = MatteDesertBrown
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 1730,076
Objectives[1]positionY = 3313,641
Objectives[1]positionZ = 40,22349
Objectives[1]Cutscenes_Time = 16
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 5
Objectives[1]Cutscenes_Follow_Hieght = 2
Objectives[1]Cutscenes_Follow_Angle = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 5
Objectives[1]ObjectiveMessages[0]positionX = 1737,984
Objectives[1]ObjectiveMessages[0]positionY = 3322,027
Objectives[1]ObjectiveMessages[0]positionZ = 40,22349
Objectives[1]ObjectiveMessages[0]Message = Ok guys, let's recap.
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = Green
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = False
Objectives[1]ObjectiveMessages[0]TypeTextMesage = True
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = 1738,432
Objectives[1]ObjectiveMessages[1]positionY = 3320,462
Objectives[1]ObjectiveMessages[1]positionZ = 40,22349
Objectives[1]ObjectiveMessages[1]Message = The plane takes you over the target, you jump with a parachute.
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = 
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = Green
Objectives[1]ObjectiveMessages[1]PlayFromStart = True
Objectives[1]ObjectiveMessages[1]Delay = False
Objectives[1]ObjectiveMessages[1]DelayTime = 0
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = False
Objectives[1]ObjectiveMessages[1]TypeTextMesage = True
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[2]positionX = 1738,891
Objectives[1]ObjectiveMessages[2]positionY = 3318,79
Objectives[1]ObjectiveMessages[2]positionZ = 40,22349
Objectives[1]ObjectiveMessages[2]Message = Then you kill the guards and take the Avenger.
Objectives[1]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[2]Sender = 
Objectives[1]ObjectiveMessages[2]Subject = 
Objectives[1]ObjectiveMessages[2]MessageColor = Green
Objectives[1]ObjectiveMessages[2]PlayFromStart = True
Objectives[1]ObjectiveMessages[2]Delay = False
Objectives[1]ObjectiveMessages[2]DelayTime = 0
Objectives[1]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[2]TypeSubtitle = False
Objectives[1]ObjectiveMessages[2]TypeTextMesage = True
Objectives[1]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[3]positionX = 1739,4
Objectives[1]ObjectiveMessages[3]positionY = 3316,918
Objectives[1]ObjectiveMessages[3]positionZ = 40,22349
Objectives[1]ObjectiveMessages[3]Message = The avenger has permission to land on the aircraft carrier.
Objectives[1]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[3]Sender = 
Objectives[1]ObjectiveMessages[3]Subject = 
Objectives[1]ObjectiveMessages[3]MessageColor = Green
Objectives[1]ObjectiveMessages[3]PlayFromStart = True
Objectives[1]ObjectiveMessages[3]Delay = False
Objectives[1]ObjectiveMessages[3]DelayTime = 0
Objectives[1]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[3]TypeSubtitle = False
Objectives[1]ObjectiveMessages[3]TypeTextMesage = True
Objectives[1]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[4]positionX = 1740,245
Objectives[1]ObjectiveMessages[4]positionY = 3313,859
Objectives[1]ObjectiveMessages[4]positionZ = 40,22349
Objectives[1]ObjectiveMessages[4]Message = If all goes well no one will notice you.
Objectives[1]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[4]Sender = 
Objectives[1]ObjectiveMessages[4]Subject = 
Objectives[1]ObjectiveMessages[4]MessageColor = Green
Objectives[1]ObjectiveMessages[4]PlayFromStart = True
Objectives[1]ObjectiveMessages[4]Delay = False
Objectives[1]ObjectiveMessages[4]DelayTime = 0
Objectives[1]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[4]TypeSubtitle = False
Objectives[1]ObjectiveMessages[4]TypeTextMesage = True
Objectives[1]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 1729,768
Objectives[2]positionY = 3316,891
Objectives[2]positionZ = 40,22349
Objectives[2]Cutscenes_Time = 14
Objectives[2]Cutscenes_Trans_Time = 2
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 6
Objectives[2]Cutscenes_Follow_Hieght = 3
Objectives[2]Cutscenes_Follow_Angle = 160
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 7
Objectives[2]ObjectiveMessages[0]positionX = 1740,916
Objectives[2]ObjectiveMessages[0]positionY = 3310,995
Objectives[2]ObjectiveMessages[0]positionZ = 40,22349
Objectives[2]ObjectiveMessages[0]Message = On the carrier you take the new weapons and the activation codes.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = Green
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 1741,36
Objectives[2]ObjectiveMessages[1]positionY = 3309,189
Objectives[2]ObjectiveMessages[1]positionZ = 40,22349
Objectives[2]ObjectiveMessages[1]Message = Then you bring everything here, I don't care how you get back here.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = Green
Objectives[2]ObjectiveMessages[1]PlayFromStart = True
Objectives[2]ObjectiveMessages[1]Delay = False
Objectives[2]ObjectiveMessages[1]DelayTime = 0
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = False
Objectives[2]ObjectiveMessages[1]TypeTextMesage = True
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 1741,813
Objectives[2]ObjectiveMessages[2]positionY = 3307,343
Objectives[2]ObjectiveMessages[2]positionZ = 40,22349
Objectives[2]ObjectiveMessages[2]Message = Soldier Philips is in charge you execute all his orders and take care of his protection.
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = Green
Objectives[2]ObjectiveMessages[2]PlayFromStart = True
Objectives[2]ObjectiveMessages[2]Delay = False
Objectives[2]ObjectiveMessages[2]DelayTime = 0
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = False
Objectives[2]ObjectiveMessages[2]TypeTextMesage = True
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = 1742,478
Objectives[2]ObjectiveMessages[3]positionY = 3305,436
Objectives[2]ObjectiveMessages[3]positionZ = 40,22349
Objectives[2]ObjectiveMessages[3]Message = All clear?
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = Green
Objectives[2]ObjectiveMessages[3]PlayFromStart = True
Objectives[2]ObjectiveMessages[3]Delay = False
Objectives[2]ObjectiveMessages[3]DelayTime = 0
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = False
Objectives[2]ObjectiveMessages[3]TypeTextMesage = True
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[4]positionX = 1742,781
Objectives[2]ObjectiveMessages[4]positionY = 3303,386
Objectives[2]ObjectiveMessages[4]positionZ = 40,22349
Objectives[2]ObjectiveMessages[4]Message = YES MY GENERAL!
Objectives[2]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[2]ObjectiveMessages[4]Sender = 
Objectives[2]ObjectiveMessages[4]Subject = 
Objectives[2]ObjectiveMessages[4]MessageColor = Orange
Objectives[2]ObjectiveMessages[4]PlayFromStart = True
Objectives[2]ObjectiveMessages[4]Delay = False
Objectives[2]ObjectiveMessages[4]DelayTime = 0
Objectives[2]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[4]TypeSubtitle = False
Objectives[2]ObjectiveMessages[4]TypeTextMesage = True
Objectives[2]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[5]positionX = 1743,876
Objectives[2]ObjectiveMessages[5]positionY = 3301,612
Objectives[2]ObjectiveMessages[5]positionZ = 40,22349
Objectives[2]ObjectiveMessages[5]Message = YES GENERAL! YES GENERAL! YES GENERAL!
Objectives[2]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[5]Sender = 
Objectives[2]ObjectiveMessages[5]Subject = 
Objectives[2]ObjectiveMessages[5]MessageColor = Yellow
Objectives[2]ObjectiveMessages[5]PlayFromStart = True
Objectives[2]ObjectiveMessages[5]Delay = False
Objectives[2]ObjectiveMessages[5]DelayTime = 0
Objectives[2]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[5]TypeSubtitle = False
Objectives[2]ObjectiveMessages[5]TypeTextMesage = True
Objectives[2]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[6]positionX = 1744,422
Objectives[2]ObjectiveMessages[6]positionY = 3299,898
Objectives[2]ObjectiveMessages[6]positionZ = 40,22349
Objectives[2]ObjectiveMessages[6]Message = Ok, go!
Objectives[2]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[6]Sender = 
Objectives[2]ObjectiveMessages[6]Subject = 
Objectives[2]ObjectiveMessages[6]MessageColor = Green
Objectives[2]ObjectiveMessages[6]PlayFromStart = True
Objectives[2]ObjectiveMessages[6]Delay = False
Objectives[2]ObjectiveMessages[6]DelayTime = 0
Objectives[2]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[6]TypeSubtitle = False
Objectives[2]ObjectiveMessages[6]TypeTextMesage = True
Objectives[2]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1737,51
Objectives[3]positionY = 3314,438
Objectives[3]positionZ = 40,22349
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = True
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = 1701,229
Objectives[3]ObjectiveMessages[0]positionY = 3271,707
Objectives[3]ObjectiveMessages[0]positionZ = 40,15431
Objectives[3]ObjectiveMessages[0]Message = LET'S GO MEN!
Objectives[3]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = Orange
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = False
Objectives[3]ObjectiveMessages[0]TypeTextMesage = True
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Text = Get the plane
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 1698,592
Objectives[4]positionY = 3249,148
Objectives[4]positionZ = 39,946
Objectives[4]Heading = -269,4828
Objectives[4]Diameter = 10
Objectives[4]minimum_hight = 2
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 10
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1698,592
Objectives[5]positionY = 3249,148
Objectives[5]positionZ = 39,946
Objectives[5]SetPlayerActor_Use_Player = True
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = False
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 1
Objectives[5]Task_List[0]Type = EnterVehicle
Objectives[5]Task_List[0]PositionX = 1698,193
Objectives[5]Task_List[0]PositionY = 3251,967
Objectives[5]Task_List[0]PositionZ = 40,44903
Objectives[5]Task_List[0]Speed = 2,5
Objectives[5]Task_List[0]SeatIndex = 3
Objectives[5]Task_List[0]TaskIndex = 0
Objectives[5]Task_List[0]Warp = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = 1695,074
Objectives[6]positionY = 3250,218
Objectives[6]positionZ = 39,91795
Objectives[6]EnterVehicle_AsPassenger = True
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = 3
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 1695,074
Objectives[7]positionY = 3250,218
Objectives[7]positionZ = 39,91795
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 9
Objectives[7]Task_List[0]Type = EnterVehicle
Objectives[7]Task_List[0]PositionX = 1695,074
Objectives[7]Task_List[0]PositionY = 3250,218
Objectives[7]Task_List[0]PositionZ = 40,41795
Objectives[7]Task_List[0]Speed = 1
Objectives[7]Task_List[0]SeatIndex = -1
Objectives[7]Task_List[0]TaskIndex = 0
Objectives[7]Task_List[0]Warp = False
Objectives[7]Task_List[1]Type = Pause
Objectives[7]Task_List[1]positionX = 1692,495
Objectives[7]Task_List[1]positionY = 3253,292
Objectives[7]Task_List[1]positionZ = 40,40247
Objectives[7]Task_List[1]time = 3
Objectives[7]Task_List[2]Type = Drive
Objectives[7]Task_List[2]PositionX = 1651,175
Objectives[7]Task_List[2]PositionY = 3236,465
Objectives[7]Task_List[2]PositionZ = 40,01842
Objectives[7]Task_List[2]Speed = 10
Objectives[7]Task_List[2]StopBeforeVehicles = False
Objectives[7]Task_List[2]StopBeforeActors = False
Objectives[7]Task_List[2]AvoidVehicles = True
Objectives[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[7]Task_List[2]AvoidActors = True
Objectives[7]Task_List[2]AvoidObjects = True
Objectives[7]Task_List[2]StopAtLights = False
Objectives[7]Task_List[2]UseBlinkers = True
Objectives[7]Task_List[2]AllowGoingWrongWay = True
Objectives[7]Task_List[2]Reverse = False
Objectives[7]Task_List[2]TakeShortestPath = True
Objectives[7]Task_List[2]IgnoreRoads = True
Objectives[7]Task_List[2]IgnoreAllPathing = True
Objectives[7]Task_List[2]AvoidHighWays = True
Objectives[7]Task_List[3]Type = Drive
Objectives[7]Task_List[3]PositionX = 1560,445
Objectives[7]Task_List[3]PositionY = 3211,898
Objectives[7]Task_List[3]PositionZ = 39,91156
Objectives[7]Task_List[3]Speed = 20
Objectives[7]Task_List[3]StopBeforeVehicles = False
Objectives[7]Task_List[3]StopBeforeActors = False
Objectives[7]Task_List[3]AvoidVehicles = True
Objectives[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[7]Task_List[3]AvoidActors = True
Objectives[7]Task_List[3]AvoidObjects = True
Objectives[7]Task_List[3]StopAtLights = False
Objectives[7]Task_List[3]UseBlinkers = True
Objectives[7]Task_List[3]AllowGoingWrongWay = True
Objectives[7]Task_List[3]Reverse = False
Objectives[7]Task_List[3]TakeShortestPath = True
Objectives[7]Task_List[3]IgnoreRoads = True
Objectives[7]Task_List[3]IgnoreAllPathing = True
Objectives[7]Task_List[3]AvoidHighWays = True
Objectives[7]Task_List[4]Type = Drive
Objectives[7]Task_List[4]PositionX = 1454,272
Objectives[7]Task_List[4]PositionY = 3183,149
Objectives[7]Task_List[4]PositionZ = 39,91412
Objectives[7]Task_List[4]Speed = 30
Objectives[7]Task_List[4]StopBeforeVehicles = False
Objectives[7]Task_List[4]StopBeforeActors = False
Objectives[7]Task_List[4]AvoidVehicles = True
Objectives[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[7]Task_List[4]AvoidActors = True
Objectives[7]Task_List[4]AvoidObjects = True
Objectives[7]Task_List[4]StopAtLights = False
Objectives[7]Task_List[4]UseBlinkers = True
Objectives[7]Task_List[4]AllowGoingWrongWay = True
Objectives[7]Task_List[4]Reverse = False
Objectives[7]Task_List[4]TakeShortestPath = True
Objectives[7]Task_List[4]IgnoreRoads = True
Objectives[7]Task_List[4]IgnoreAllPathing = True
Objectives[7]Task_List[4]AvoidHighWays = True
Objectives[7]Task_List[5]Type = Drive
Objectives[7]Task_List[5]PositionX = 1363,543
Objectives[7]Task_List[5]PositionY = 3158,582
Objectives[7]Task_List[5]PositionZ = 39,91411
Objectives[7]Task_List[5]Speed = 50
Objectives[7]Task_List[5]StopBeforeVehicles = False
Objectives[7]Task_List[5]StopBeforeActors = False
Objectives[7]Task_List[5]AvoidVehicles = True
Objectives[7]Task_List[5]AvoidEmptyVehicles = True
Objectives[7]Task_List[5]AvoidActors = True
Objectives[7]Task_List[5]AvoidObjects = True
Objectives[7]Task_List[5]StopAtLights = False
Objectives[7]Task_List[5]UseBlinkers = True
Objectives[7]Task_List[5]AllowGoingWrongWay = True
Objectives[7]Task_List[5]Reverse = False
Objectives[7]Task_List[5]TakeShortestPath = True
Objectives[7]Task_List[5]IgnoreRoads = True
Objectives[7]Task_List[5]IgnoreAllPathing = True
Objectives[7]Task_List[5]AvoidHighWays = True
Objectives[7]Task_List[6]Type = Drive
Objectives[7]Task_List[6]PositionX = 1091,352
Objectives[7]Task_List[6]PositionY = 3084,881
Objectives[7]Task_List[6]PositionZ = 39,91411
Objectives[7]Task_List[6]Speed = 100
Objectives[7]Task_List[6]StopBeforeVehicles = False
Objectives[7]Task_List[6]StopBeforeActors = False
Objectives[7]Task_List[6]AvoidVehicles = True
Objectives[7]Task_List[6]AvoidEmptyVehicles = True
Objectives[7]Task_List[6]AvoidActors = True
Objectives[7]Task_List[6]AvoidObjects = True
Objectives[7]Task_List[6]StopAtLights = False
Objectives[7]Task_List[6]UseBlinkers = True
Objectives[7]Task_List[6]AllowGoingWrongWay = True
Objectives[7]Task_List[6]Reverse = False
Objectives[7]Task_List[6]TakeShortestPath = True
Objectives[7]Task_List[6]IgnoreRoads = True
Objectives[7]Task_List[6]IgnoreAllPathing = True
Objectives[7]Task_List[6]AvoidHighWays = True
Objectives[7]Task_List[7]Type = VehiclePlaneTask
Objectives[7]Task_List[7]positionX = -1918,264
Objectives[7]Task_List[7]positionY = 2576,18
Objectives[7]Task_List[7]positionZ = 400
Objectives[7]Task_List[7]speed = 100
Objectives[7]Task_List[7]Hight = 30
Objectives[7]Task_List[7]FollowPlayer = False
Objectives[7]Task_List[7]AttackPlayer = False
Objectives[7]Task_List[7]LandStart = False
Objectives[7]Task_List[7]LandEnd = False
Objectives[7]Task_List[8]Type = VehiclePlaneTask
Objectives[7]Task_List[8]positionX = -3531,062
Objectives[7]Task_List[8]positionY = 2252,637
Objectives[7]Task_List[8]positionZ = 500
Objectives[7]Task_List[8]speed = 100
Objectives[7]Task_List[8]Hight = 30
Objectives[7]Task_List[8]FollowPlayer = False
Objectives[7]Task_List[8]AttackPlayer = False
Objectives[7]Task_List[8]LandStart = False
Objectives[7]Task_List[8]LandEnd = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Leave_Area
Objectives[8]positionX = 1093,768
Objectives[8]positionY = 3086,087
Objectives[8]positionZ = 39,41411
Objectives[8]Leave_Area_Distance = 1500
Objectives[8]Leave_Area_Use_Objective_Position = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 4
Objectives[8]ObjectiveMessages[0]positionX = 1689,052
Objectives[8]ObjectiveMessages[0]positionY = 3262,252
Objectives[8]ObjectiveMessages[0]positionZ = 39,89397
Objectives[8]ObjectiveMessages[0]Message = Ok pilot, turn on the engines and let's take off.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = Orange
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 1686,712
Objectives[8]ObjectiveMessages[1]positionY = 3261,568
Objectives[8]ObjectiveMessages[1]positionZ = 39,81638
Objectives[8]ObjectiveMessages[1]Message = At your orders, sir.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = Red
Objectives[8]ObjectiveMessages[1]PlayFromStart = True
Objectives[8]ObjectiveMessages[1]Delay = False
Objectives[8]ObjectiveMessages[1]DelayTime = 0
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 1684,387
Objectives[8]ObjectiveMessages[2]positionY = 3260,924
Objectives[8]ObjectiveMessages[2]positionZ = 39,75954
Objectives[8]ObjectiveMessages[2]Message = And you men hurry.
Objectives[8]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = Orange
Objectives[8]ObjectiveMessages[2]PlayFromStart = True
Objectives[8]ObjectiveMessages[2]Delay = False
Objectives[8]ObjectiveMessages[2]DelayTime = 0
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = False
Objectives[8]ObjectiveMessages[2]TypeTextMesage = True
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 1681,33
Objectives[8]ObjectiveMessages[3]positionY = 3260,044
Objectives[8]ObjectiveMessages[3]positionZ = 39,73428
Objectives[8]ObjectiveMessages[3]Message = YES SIR!
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = Yellow
Objectives[8]ObjectiveMessages[3]PlayFromStart = True
Objectives[8]ObjectiveMessages[3]Delay = False
Objectives[8]ObjectiveMessages[3]DelayTime = 0
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = False
Objectives[8]ObjectiveMessages[3]TypeTextMesage = True
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[9]Text = 
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = -1918,264
Objectives[9]positionY = 2576,18
Objectives[9]positionZ = 400
Objectives[9]Heading = 0
Objectives[9]Diameter = 25
Objectives[9]minimum_hight = 15
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 17,5
Objectives[9]PlaySound = False
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 5
Objectives[9]ObjectiveMessages[0]positionX = 1671,605
Objectives[9]ObjectiveMessages[0]positionY = 3257,561
Objectives[9]ObjectiveMessages[0]positionZ = 39,65369
Objectives[9]ObjectiveMessages[0]Message = Pilot, any predictions on arrival?
Objectives[9]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Orange
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 1669,004
Objectives[9]ObjectiveMessages[1]positionY = 3256,892
Objectives[9]ObjectiveMessages[1]positionZ = 39,66234
Objectives[9]ObjectiveMessages[1]Message = We are flying at constant speed and with little turbulence, we will be on target on time sir.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Red
Objectives[9]ObjectiveMessages[1]PlayFromStart = True
Objectives[9]ObjectiveMessages[1]Delay = False
Objectives[9]ObjectiveMessages[1]DelayTime = 0
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = 1666,302
Objectives[9]ObjectiveMessages[2]positionY = 3256,2
Objectives[9]ObjectiveMessages[2]positionZ = 39,63952
Objectives[9]ObjectiveMessages[2]Message = When we get there, it's probably better to seize a vehicle to move around that swamp.
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = Yellow
Objectives[9]ObjectiveMessages[2]PlayFromStart = True
Objectives[9]ObjectiveMessages[2]Delay = False
Objectives[9]ObjectiveMessages[2]DelayTime = 0
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = 1663,724
Objectives[9]ObjectiveMessages[3]positionY = 3255,533
Objectives[9]ObjectiveMessages[3]positionZ = 39,61509
Objectives[9]ObjectiveMessages[3]Message = And maybe even a boat to cross the rivers, what do you say sir?
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = Yellow
Objectives[9]ObjectiveMessages[3]PlayFromStart = True
Objectives[9]ObjectiveMessages[3]Delay = False
Objectives[9]ObjectiveMessages[3]DelayTime = 0
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = False
Objectives[9]ObjectiveMessages[3]TypeTextMesage = True
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = 1660,869
Objectives[9]ObjectiveMessages[4]positionY = 3254,801
Objectives[9]ObjectiveMessages[4]positionZ = 39,60124
Objectives[9]ObjectiveMessages[4]Message = Yes, it's a good idea, after the launch we find a vehicle and we gather.
Objectives[9]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[9]ObjectiveMessages[4]Sender = 
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = Orange
Objectives[9]ObjectiveMessages[4]PlayFromStart = True
Objectives[9]ObjectiveMessages[4]Delay = False
Objectives[9]ObjectiveMessages[4]DelayTime = 0
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = False
Objectives[9]ObjectiveMessages[4]TypeTextMesage = True
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 1645,901
Objectives[10]positionY = 3239,914
Objectives[10]positionZ = 39,44874
Objectives[10]SetPlayerActor_Use_Player = True
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[10]SetPlayerActor_Use_Actor = False
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = False
Objectives[10]Int_Task = 0
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 4
Objectives[10]ObjectiveMessages[0]positionX = 1651,673
Objectives[10]ObjectiveMessages[0]positionY = 3252,431
Objectives[10]ObjectiveMessages[0]positionZ = 39,54063
Objectives[10]ObjectiveMessages[0]Message = WE'VE REACH THE POINT OF LAUNCHING SIR!
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = Red
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 1649,192
Objectives[10]ObjectiveMessages[1]positionY = 3251,816
Objectives[10]ObjectiveMessages[1]positionZ = 39,52428
Objectives[10]ObjectiveMessages[1]Message = ALL RIGHT, MEN, LET'S JUMP!
Objectives[10]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = Orange
Objectives[10]ObjectiveMessages[1]PlayFromStart = True
Objectives[10]ObjectiveMessages[1]Delay = False
Objectives[10]ObjectiveMessages[1]DelayTime = 0
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = 1646,374
Objectives[10]ObjectiveMessages[2]positionY = 3251,09
Objectives[10]ObjectiveMessages[2]positionZ = 39,51084
Objectives[10]ObjectiveMessages[2]Message = AND REMEMBER TO TURN ON THE NIGHT VISION!
Objectives[10]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[10]ObjectiveMessages[2]Sender = 
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = Orange
Objectives[10]ObjectiveMessages[2]PlayFromStart = True
Objectives[10]ObjectiveMessages[2]Delay = False
Objectives[10]ObjectiveMessages[2]DelayTime = 0
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = False
Objectives[10]ObjectiveMessages[2]TypeTextMesage = True
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[3]positionX = 1643,413
Objectives[10]ObjectiveMessages[3]positionY = 3250,349
Objectives[10]ObjectiveMessages[3]positionZ = 39,46276
Objectives[10]ObjectiveMessages[3]Message = YES SIR!
Objectives[10]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[3]Sender = 
Objectives[10]ObjectiveMessages[3]Subject = 
Objectives[10]ObjectiveMessages[3]MessageColor = Yellow
Objectives[10]ObjectiveMessages[3]PlayFromStart = True
Objectives[10]ObjectiveMessages[3]Delay = False
Objectives[10]ObjectiveMessages[3]DelayTime = 0
Objectives[10]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[3]TypeSubtitle = False
Objectives[10]ObjectiveMessages[3]TypeTextMesage = True
Objectives[10]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[11]Text = Jump
Objectives[11]Type = Leave_Area
Objectives[11]positionX = 1601,926
Objectives[11]positionY = 3242,149
Objectives[11]positionZ = 39,77548
Objectives[11]Leave_Area_Distance = 200
Objectives[11]Leave_Area_Use_Objective_Position = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = 1601,926
Objectives[12]positionY = 3242,149
Objectives[12]positionZ = 39,77548
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = Current
Objectives[12]MissionSettings_SetWantedLevelNow = Current
Objectives[12]MissionSettings_StartNightvision = True
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = False
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[12]mission_ActorsCount = 19
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 20
Objectives[12]mission_Actors[0]positionX = -2227,301
Objectives[12]mission_Actors[0]positionY = 2565,833
Objectives[12]mission_Actors[0]positionZ = 1,205195
Objectives[12]mission_Actors[0]Heading = 285
Objectives[12]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[0]Variation = Random
Objectives[12]mission_Actors[0]Task = 0
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 20
Objectives[12]mission_Actors[1]positionX = -1939,156
Objectives[12]mission_Actors[1]positionY = 2640,498
Objectives[12]mission_Actors[1]positionZ = 3,157747
Objectives[12]mission_Actors[1]Heading = 215
Objectives[12]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[1]Relationship_Group = Enemy2
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 2
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 20
Objectives[12]mission_Actors[2]positionX = -1868,276
Objectives[12]mission_Actors[2]positionY = 2543,463
Objectives[12]mission_Actors[2]positionZ = 2,575776
Objectives[12]mission_Actors[2]Heading = 215
Objectives[12]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[2]Relationship_Group = Enemy2
Objectives[12]mission_Actors[2]AddBlip = True
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 2
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = NONE
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 20
Objectives[12]mission_Actors[3]positionX = -1972,358
Objectives[12]mission_Actors[3]positionY = 2573,779
Objectives[12]mission_Actors[3]positionZ = 2,806924
Objectives[12]mission_Actors[3]Heading = 215
Objectives[12]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[3]Relationship_Group = Enemy2
Objectives[12]mission_Actors[3]AddBlip = True
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = False
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[3]AlwaysFight = True
Objectives[12]mission_Actors[3]Seeing_Range = 30
Objectives[12]mission_Actors[3]Hearing_Range = 30
Objectives[12]mission_Actors[3]CombatMovement = Offensive
Objectives[12]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[3]Variation = Random
Objectives[12]mission_Actors[3]Task = 2
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = NONE
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 20
Objectives[12]mission_Actors[4]positionX = -1996,071
Objectives[12]mission_Actors[4]positionY = 2476,429
Objectives[12]mission_Actors[4]positionZ = 1,194201
Objectives[12]mission_Actors[4]Heading = 215
Objectives[12]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[4]Relationship_Group = Enemy2
Objectives[12]mission_Actors[4]AddBlip = True
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = False
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[4]AlwaysFight = True
Objectives[12]mission_Actors[4]Seeing_Range = 30
Objectives[12]mission_Actors[4]Hearing_Range = 30
Objectives[12]mission_Actors[4]CombatMovement = Offensive
Objectives[12]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[4]Variation = Random
Objectives[12]mission_Actors[4]Task = 2
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = NONE
Objectives[12]mission_Actors[5]Survive_Number = 0
Objectives[12]mission_Actors[5]Failed_Text = 
Objectives[12]mission_Actors[5]Remove_After = 20
Objectives[12]mission_Actors[5]positionX = -2098,156
Objectives[12]mission_Actors[5]positionY = 2515,463
Objectives[12]mission_Actors[5]positionZ = 1,63586
Objectives[12]mission_Actors[5]Heading = 215
Objectives[12]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[5]Relationship_Group = Enemy2
Objectives[12]mission_Actors[5]AddBlip = True
Objectives[12]mission_Actors[5]ShowCone = False
Objectives[12]mission_Actors[5]Invincible = False
Objectives[12]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[5]AlwaysFight = True
Objectives[12]mission_Actors[5]Seeing_Range = 30
Objectives[12]mission_Actors[5]Hearing_Range = 30
Objectives[12]mission_Actors[5]CombatMovement = Offensive
Objectives[12]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[5]Variation = Random
Objectives[12]mission_Actors[5]Task = 2
Objectives[12]mission_Actors[5]Task_Guard_Range = 5
Objectives[12]mission_Actors[5]Task_Stay_In_Range = True
Objectives[12]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[5]Task_Scenario = NONE
Objectives[12]mission_Actors[6]Survive_Number = 0
Objectives[12]mission_Actors[6]Failed_Text = 
Objectives[12]mission_Actors[6]Remove_After = 20
Objectives[12]mission_Actors[6]positionX = -2195,336
Objectives[12]mission_Actors[6]positionY = 2491,879
Objectives[12]mission_Actors[6]positionZ = 6,186474
Objectives[12]mission_Actors[6]Heading = 215
Objectives[12]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[6]Relationship_Group = Enemy2
Objectives[12]mission_Actors[6]AddBlip = True
Objectives[12]mission_Actors[6]ShowCone = False
Objectives[12]mission_Actors[6]Invincible = False
Objectives[12]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[6]AlwaysFight = True
Objectives[12]mission_Actors[6]Seeing_Range = 30
Objectives[12]mission_Actors[6]Hearing_Range = 30
Objectives[12]mission_Actors[6]CombatMovement = Offensive
Objectives[12]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[6]Variation = Random
Objectives[12]mission_Actors[6]Task = 2
Objectives[12]mission_Actors[6]Task_Guard_Range = 5
Objectives[12]mission_Actors[6]Task_Stay_In_Range = True
Objectives[12]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[6]Task_Scenario = NONE
Objectives[12]mission_Actors[7]Survive_Number = 0
Objectives[12]mission_Actors[7]Failed_Text = 
Objectives[12]mission_Actors[7]Remove_After = 20
Objectives[12]mission_Actors[7]positionX = -2308,074
Objectives[12]mission_Actors[7]positionY = 2498,482
Objectives[12]mission_Actors[7]positionZ = 3,514014
Objectives[12]mission_Actors[7]Heading = 215
Objectives[12]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[7]Relationship_Group = Enemy2
Objectives[12]mission_Actors[7]AddBlip = True
Objectives[12]mission_Actors[7]ShowCone = False
Objectives[12]mission_Actors[7]Invincible = False
Objectives[12]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[7]AlwaysFight = True
Objectives[12]mission_Actors[7]Seeing_Range = 30
Objectives[12]mission_Actors[7]Hearing_Range = 30
Objectives[12]mission_Actors[7]CombatMovement = Offensive
Objectives[12]mission_Actors[7]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[7]Variation = Random
Objectives[12]mission_Actors[7]Task = 2
Objectives[12]mission_Actors[7]Task_Guard_Range = 5
Objectives[12]mission_Actors[7]Task_Stay_In_Range = True
Objectives[12]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[7]Task_Scenario = NONE
Objectives[12]mission_Actors[8]Survive_Number = 0
Objectives[12]mission_Actors[8]Failed_Text = 
Objectives[12]mission_Actors[8]Remove_After = 0
Objectives[12]mission_Actors[8]positionX = -2408,415
Objectives[12]mission_Actors[8]positionY = 2457,767
Objectives[12]mission_Actors[8]positionZ = 1,433539
Objectives[12]mission_Actors[8]Heading = 215
Objectives[12]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[8]Relationship_Group = Enemy2
Objectives[12]mission_Actors[8]AddBlip = True
Objectives[12]mission_Actors[8]ShowCone = False
Objectives[12]mission_Actors[8]Invincible = False
Objectives[12]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[8]AlwaysFight = True
Objectives[12]mission_Actors[8]Seeing_Range = 30
Objectives[12]mission_Actors[8]Hearing_Range = 30
Objectives[12]mission_Actors[8]CombatMovement = Offensive
Objectives[12]mission_Actors[8]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[8]Variation = Random
Objectives[12]mission_Actors[8]Task = 2
Objectives[12]mission_Actors[8]Task_Guard_Range = 5
Objectives[12]mission_Actors[8]Task_Stay_In_Range = True
Objectives[12]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[8]Task_Scenario = NONE
Objectives[12]mission_Actors[9]Survive_Number = 0
Objectives[12]mission_Actors[9]Failed_Text = 
Objectives[12]mission_Actors[9]Remove_After = 20
Objectives[12]mission_Actors[9]positionX = -2520,423
Objectives[12]mission_Actors[9]positionY = 2502,882
Objectives[12]mission_Actors[9]positionZ = 1,777574
Objectives[12]mission_Actors[9]Heading = 215
Objectives[12]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[9]Relationship_Group = Enemy2
Objectives[12]mission_Actors[9]AddBlip = True
Objectives[12]mission_Actors[9]ShowCone = False
Objectives[12]mission_Actors[9]Invincible = False
Objectives[12]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[9]AlwaysFight = True
Objectives[12]mission_Actors[9]Seeing_Range = 30
Objectives[12]mission_Actors[9]Hearing_Range = 30
Objectives[12]mission_Actors[9]CombatMovement = Offensive
Objectives[12]mission_Actors[9]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[9]Variation = Random
Objectives[12]mission_Actors[9]Task = 2
Objectives[12]mission_Actors[9]Task_Guard_Range = 5
Objectives[12]mission_Actors[9]Task_Stay_In_Range = True
Objectives[12]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[9]Task_Scenario = NONE
Objectives[12]mission_Actors[10]Survive_Number = 0
Objectives[12]mission_Actors[10]Failed_Text = 
Objectives[12]mission_Actors[10]Remove_After = 20
Objectives[12]mission_Actors[10]positionX = -2654,21
Objectives[12]mission_Actors[10]positionY = 2469,982
Objectives[12]mission_Actors[10]positionZ = 4,744723
Objectives[12]mission_Actors[10]Heading = 215
Objectives[12]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[10]Relationship_Group = Enemy2
Objectives[12]mission_Actors[10]AddBlip = True
Objectives[12]mission_Actors[10]ShowCone = False
Objectives[12]mission_Actors[10]Invincible = False
Objectives[12]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[10]AlwaysFight = True
Objectives[12]mission_Actors[10]Seeing_Range = 30
Objectives[12]mission_Actors[10]Hearing_Range = 30
Objectives[12]mission_Actors[10]CombatMovement = Offensive
Objectives[12]mission_Actors[10]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[10]Variation = Random
Objectives[12]mission_Actors[10]Task = 2
Objectives[12]mission_Actors[10]Task_Guard_Range = 5
Objectives[12]mission_Actors[10]Task_Stay_In_Range = True
Objectives[12]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[10]Task_Scenario = NONE
Objectives[12]mission_Actors[11]Survive_Number = 0
Objectives[12]mission_Actors[11]Failed_Text = 
Objectives[12]mission_Actors[11]Remove_After = 20
Objectives[12]mission_Actors[11]positionX = -2758,41
Objectives[12]mission_Actors[11]positionY = 2445,898
Objectives[12]mission_Actors[11]positionZ = 2,724613
Objectives[12]mission_Actors[11]Heading = 215
Objectives[12]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[11]Relationship_Group = Enemy2
Objectives[12]mission_Actors[11]AddBlip = True
Objectives[12]mission_Actors[11]ShowCone = False
Objectives[12]mission_Actors[11]Invincible = False
Objectives[12]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[11]AlwaysFight = True
Objectives[12]mission_Actors[11]Seeing_Range = 30
Objectives[12]mission_Actors[11]Hearing_Range = 30
Objectives[12]mission_Actors[11]CombatMovement = Offensive
Objectives[12]mission_Actors[11]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[11]Variation = Random
Objectives[12]mission_Actors[11]Task = 2
Objectives[12]mission_Actors[11]Task_Guard_Range = 5
Objectives[12]mission_Actors[11]Task_Stay_In_Range = True
Objectives[12]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[11]Task_Scenario = NONE
Objectives[12]mission_Actors[12]Survive_Number = 0
Objectives[12]mission_Actors[12]Failed_Text = 
Objectives[12]mission_Actors[12]Remove_After = 20
Objectives[12]mission_Actors[12]positionX = -2679,321
Objectives[12]mission_Actors[12]positionY = 2753,645
Objectives[12]mission_Actors[12]positionZ = 2,190119
Objectives[12]mission_Actors[12]Heading = 215
Objectives[12]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[12]Relationship_Group = Enemy2
Objectives[12]mission_Actors[12]AddBlip = True
Objectives[12]mission_Actors[12]ShowCone = False
Objectives[12]mission_Actors[12]Invincible = False
Objectives[12]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[12]AlwaysFight = True
Objectives[12]mission_Actors[12]Seeing_Range = 30
Objectives[12]mission_Actors[12]Hearing_Range = 30
Objectives[12]mission_Actors[12]CombatMovement = Offensive
Objectives[12]mission_Actors[12]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[12]Variation = Random
Objectives[12]mission_Actors[12]Task = 2
Objectives[12]mission_Actors[12]Task_Guard_Range = 5
Objectives[12]mission_Actors[12]Task_Stay_In_Range = True
Objectives[12]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[12]Task_Scenario = NONE
Objectives[12]mission_Actors[13]Survive_Number = 0
Objectives[12]mission_Actors[13]Failed_Text = 
Objectives[12]mission_Actors[13]Remove_After = 20
Objectives[12]mission_Actors[13]positionX = -2545,478
Objectives[12]mission_Actors[13]positionY = 2819,292
Objectives[12]mission_Actors[13]positionZ = 2,823437
Objectives[12]mission_Actors[13]Heading = 215
Objectives[12]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[13]Relationship_Group = Enemy2
Objectives[12]mission_Actors[13]AddBlip = True
Objectives[12]mission_Actors[13]ShowCone = False
Objectives[12]mission_Actors[13]Invincible = False
Objectives[12]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[13]AlwaysFight = True
Objectives[12]mission_Actors[13]Seeing_Range = 30
Objectives[12]mission_Actors[13]Hearing_Range = 30
Objectives[12]mission_Actors[13]CombatMovement = Offensive
Objectives[12]mission_Actors[13]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[13]Variation = Random
Objectives[12]mission_Actors[13]Task = 2
Objectives[12]mission_Actors[13]Task_Guard_Range = 5
Objectives[12]mission_Actors[13]Task_Stay_In_Range = True
Objectives[12]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[13]Task_Scenario = NONE
Objectives[12]mission_Actors[14]Survive_Number = 0
Objectives[12]mission_Actors[14]Failed_Text = 
Objectives[12]mission_Actors[14]Remove_After = 20
Objectives[12]mission_Actors[14]positionX = -2438,778
Objectives[12]mission_Actors[14]positionY = 2735,167
Objectives[12]mission_Actors[14]positionZ = 3,450781
Objectives[12]mission_Actors[14]Heading = 215
Objectives[12]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[14]Relationship_Group = Enemy2
Objectives[12]mission_Actors[14]AddBlip = True
Objectives[12]mission_Actors[14]ShowCone = False
Objectives[12]mission_Actors[14]Invincible = False
Objectives[12]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[14]AlwaysFight = True
Objectives[12]mission_Actors[14]Seeing_Range = 30
Objectives[12]mission_Actors[14]Hearing_Range = 30
Objectives[12]mission_Actors[14]CombatMovement = Offensive
Objectives[12]mission_Actors[14]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[14]Variation = Random
Objectives[12]mission_Actors[14]Task = 2
Objectives[12]mission_Actors[14]Task_Guard_Range = 5
Objectives[12]mission_Actors[14]Task_Stay_In_Range = True
Objectives[12]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[14]Task_Scenario = NONE
Objectives[12]mission_Actors[15]Survive_Number = 0
Objectives[12]mission_Actors[15]Failed_Text = 
Objectives[12]mission_Actors[15]Remove_After = 20
Objectives[12]mission_Actors[15]positionX = -2336,743
Objectives[12]mission_Actors[15]positionY = 2714,688
Objectives[12]mission_Actors[15]positionZ = 3,258524
Objectives[12]mission_Actors[15]Heading = 215
Objectives[12]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[15]Relationship_Group = Enemy2
Objectives[12]mission_Actors[15]AddBlip = True
Objectives[12]mission_Actors[15]ShowCone = False
Objectives[12]mission_Actors[15]Invincible = False
Objectives[12]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[15]AlwaysFight = True
Objectives[12]mission_Actors[15]Seeing_Range = 30
Objectives[12]mission_Actors[15]Hearing_Range = 30
Objectives[12]mission_Actors[15]CombatMovement = Offensive
Objectives[12]mission_Actors[15]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[15]Variation = Random
Objectives[12]mission_Actors[15]Task = 2
Objectives[12]mission_Actors[15]Task_Guard_Range = 5
Objectives[12]mission_Actors[15]Task_Stay_In_Range = True
Objectives[12]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[15]Task_Scenario = NONE
Objectives[12]mission_Actors[16]Survive_Number = 0
Objectives[12]mission_Actors[16]Failed_Text = 
Objectives[12]mission_Actors[16]Remove_After = 20
Objectives[12]mission_Actors[16]positionX = -2223,205
Objectives[12]mission_Actors[16]positionY = 2698,513
Objectives[12]mission_Actors[16]positionZ = 2,913572
Objectives[12]mission_Actors[16]Heading = 215
Objectives[12]mission_Actors[16]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[16]Relationship_Group = Enemy2
Objectives[12]mission_Actors[16]AddBlip = True
Objectives[12]mission_Actors[16]ShowCone = False
Objectives[12]mission_Actors[16]Invincible = False
Objectives[12]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[16]AlwaysFight = True
Objectives[12]mission_Actors[16]Seeing_Range = 30
Objectives[12]mission_Actors[16]Hearing_Range = 30
Objectives[12]mission_Actors[16]CombatMovement = Offensive
Objectives[12]mission_Actors[16]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[16]Variation = Random
Objectives[12]mission_Actors[16]Task = 2
Objectives[12]mission_Actors[16]Task_Guard_Range = 5
Objectives[12]mission_Actors[16]Task_Stay_In_Range = True
Objectives[12]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[16]Task_Scenario = NONE
Objectives[12]mission_Actors[17]Survive_Number = 0
Objectives[12]mission_Actors[17]Failed_Text = 
Objectives[12]mission_Actors[17]Remove_After = 20
Objectives[12]mission_Actors[17]positionX = -2070,314
Objectives[12]mission_Actors[17]positionY = 2652,384
Objectives[12]mission_Actors[17]positionZ = 3,617947
Objectives[12]mission_Actors[17]Heading = 215
Objectives[12]mission_Actors[17]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[17]Relationship_Group = Enemy2
Objectives[12]mission_Actors[17]AddBlip = True
Objectives[12]mission_Actors[17]ShowCone = False
Objectives[12]mission_Actors[17]Invincible = False
Objectives[12]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[17]AlwaysFight = True
Objectives[12]mission_Actors[17]Seeing_Range = 30
Objectives[12]mission_Actors[17]Hearing_Range = 30
Objectives[12]mission_Actors[17]CombatMovement = Offensive
Objectives[12]mission_Actors[17]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[17]Variation = Random
Objectives[12]mission_Actors[17]Task = 2
Objectives[12]mission_Actors[17]Task_Guard_Range = 5
Objectives[12]mission_Actors[17]Task_Stay_In_Range = True
Objectives[12]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[17]Task_Scenario = NONE
Objectives[12]mission_Actors[18]Survive_Number = 0
Objectives[12]mission_Actors[18]Failed_Text = 
Objectives[12]mission_Actors[18]Remove_After = 20
Objectives[12]mission_Actors[18]positionX = -2156,81
Objectives[12]mission_Actors[18]positionY = 2673,109
Objectives[12]mission_Actors[18]positionZ = 2,843892
Objectives[12]mission_Actors[18]Heading = 215
Objectives[12]mission_Actors[18]String_Name = s_m_y_marine_01
Objectives[12]mission_Actors[18]Relationship_Group = Enemy2
Objectives[12]mission_Actors[18]AddBlip = True
Objectives[12]mission_Actors[18]ShowCone = False
Objectives[12]mission_Actors[18]Invincible = False
Objectives[12]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[18]AlwaysFight = True
Objectives[12]mission_Actors[18]Seeing_Range = 30
Objectives[12]mission_Actors[18]Hearing_Range = 30
Objectives[12]mission_Actors[18]CombatMovement = Offensive
Objectives[12]mission_Actors[18]weapon = SpecialCarbineMk2
Objectives[12]mission_Actors[18]Variation = Random
Objectives[12]mission_Actors[18]Task = 2
Objectives[12]mission_Actors[18]Task_Guard_Range = 5
Objectives[12]mission_Actors[18]Task_Stay_In_Range = True
Objectives[12]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[18]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = GoTo_Actor
Objectives[13]Text = Find a vehicle, gather the men
Objectives[13]positionX = 1733,889
Objectives[13]positionY = 3314,306
Objectives[13]positionZ = 40,22349
Objectives[13]GoTo_Actor_ChangToCompanion = True
Objectives[13]GoTo_Actor_Distance = 10
Objectives[13]GoTo_Actor_Remove_Blip = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 1
Objectives[13]ObjectiveMessages[0]positionX = 1637,553
Objectives[13]ObjectiveMessages[0]positionY = 3248,854
Objectives[13]ObjectiveMessages[0]positionZ = 39,46473
Objectives[13]ObjectiveMessages[0]Message = Fuck, it's really dark here.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = Orange
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[14]Type = GoTo_Actor
Objectives[14]Text = Gather the men
Objectives[14]positionX = 1733,248
Objectives[14]positionY = 3312,817
Objectives[14]positionZ = 40,22349
Objectives[14]GoTo_Actor_ChangToCompanion = True
Objectives[14]GoTo_Actor_Distance = 10
Objectives[14]GoTo_Actor_Remove_Blip = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = GoTo_Actor
Objectives[15]Text = Gather the men
Objectives[15]positionX = 1728,966
Objectives[15]positionY = 3311,29
Objectives[15]positionZ = 40,22349
Objectives[15]GoTo_Actor_ChangToCompanion = True
Objectives[15]GoTo_Actor_Distance = 10
Objectives[15]GoTo_Actor_Remove_Blip = False
Objectives[15]mission_ActorsCount = 14
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 21
Objectives[15]mission_Actors[0]positionX = -2511,108
Objectives[15]mission_Actors[0]positionY = 2687,729
Objectives[15]mission_Actors[0]positionZ = 2,932402
Objectives[15]mission_Actors[0]Heading = 250
Objectives[15]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = True
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 1
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 21
Objectives[15]mission_Actors[1]positionX = -2522,872
Objectives[15]mission_Actors[1]positionY = 2671,553
Objectives[15]mission_Actors[1]positionZ = 2,928115
Objectives[15]mission_Actors[1]Heading = 185
Objectives[15]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[1]Relationship_Group = Enemy1
Objectives[15]mission_Actors[1]AddBlip = True
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 1
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 21
Objectives[15]mission_Actors[2]positionX = -2542,899
Objectives[15]mission_Actors[2]positionY = 2673,26
Objectives[15]mission_Actors[2]positionZ = 2,934852
Objectives[15]mission_Actors[2]Heading = 140
Objectives[15]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[2]Relationship_Group = Enemy1
Objectives[15]mission_Actors[2]AddBlip = True
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[2]Variation = Random
Objectives[15]mission_Actors[2]Task = 1
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 21
Objectives[15]mission_Actors[3]positionX = -2543,28
Objectives[15]mission_Actors[3]positionY = 2699,26
Objectives[15]mission_Actors[3]positionZ = 2,834419
Objectives[15]mission_Actors[3]Heading = 60
Objectives[15]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[3]Relationship_Group = Enemy1
Objectives[15]mission_Actors[3]AddBlip = True
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = False
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[3]Variation = Random
Objectives[15]mission_Actors[3]Task = 1
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 21
Objectives[15]mission_Actors[4]positionX = -2529,189
Objectives[15]mission_Actors[4]positionY = 2709,803
Objectives[15]mission_Actors[4]positionZ = 2,830327
Objectives[15]mission_Actors[4]Heading = 15,28416
Objectives[15]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[4]Relationship_Group = Enemy1
Objectives[15]mission_Actors[4]AddBlip = True
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = False
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 30
Objectives[15]mission_Actors[4]Hearing_Range = 30
Objectives[15]mission_Actors[4]CombatMovement = Offensive
Objectives[15]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[4]Variation = Random
Objectives[15]mission_Actors[4]Task = 1
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = NONE
Objectives[15]mission_Actors[5]Survive_Number = 0
Objectives[15]mission_Actors[5]Failed_Text = 
Objectives[15]mission_Actors[5]Remove_After = 21
Objectives[15]mission_Actors[5]positionX = -2513,342
Objectives[15]mission_Actors[5]positionY = 2703,7
Objectives[15]mission_Actors[5]positionZ = 1,809121
Objectives[15]mission_Actors[5]Heading = 315
Objectives[15]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[5]Relationship_Group = Enemy1
Objectives[15]mission_Actors[5]AddBlip = True
Objectives[15]mission_Actors[5]ShowCone = False
Objectives[15]mission_Actors[5]Invincible = False
Objectives[15]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[5]AlwaysFight = True
Objectives[15]mission_Actors[5]Seeing_Range = 30
Objectives[15]mission_Actors[5]Hearing_Range = 30
Objectives[15]mission_Actors[5]CombatMovement = Offensive
Objectives[15]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[5]Variation = Random
Objectives[15]mission_Actors[5]Task = 1
Objectives[15]mission_Actors[5]Task_Guard_Range = 5
Objectives[15]mission_Actors[5]Task_Stay_In_Range = True
Objectives[15]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[5]Task_Scenario = NONE
Objectives[15]mission_Actors[6]Survive_Number = 0
Objectives[15]mission_Actors[6]Failed_Text = 
Objectives[15]mission_Actors[6]Remove_After = 21
Objectives[15]mission_Actors[6]positionX = -2508,83
Objectives[15]mission_Actors[6]positionY = 2668,759
Objectives[15]mission_Actors[6]positionZ = 2,881534
Objectives[15]mission_Actors[6]Heading = 220
Objectives[15]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[6]Relationship_Group = Enemy1
Objectives[15]mission_Actors[6]AddBlip = True
Objectives[15]mission_Actors[6]ShowCone = False
Objectives[15]mission_Actors[6]Invincible = False
Objectives[15]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[6]AlwaysFight = True
Objectives[15]mission_Actors[6]Seeing_Range = 30
Objectives[15]mission_Actors[6]Hearing_Range = 30
Objectives[15]mission_Actors[6]CombatMovement = Offensive
Objectives[15]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[6]Variation = Random
Objectives[15]mission_Actors[6]Task = 1
Objectives[15]mission_Actors[6]Task_Guard_Range = 5
Objectives[15]mission_Actors[6]Task_Stay_In_Range = True
Objectives[15]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[6]Task_Scenario = NONE
Objectives[15]mission_Actors[7]Survive_Number = 0
Objectives[15]mission_Actors[7]Failed_Text = 
Objectives[15]mission_Actors[7]Remove_After = 21
Objectives[15]mission_Actors[7]positionX = -2534,71
Objectives[15]mission_Actors[7]positionY = 2660,378
Objectives[15]mission_Actors[7]positionZ = 2,933524
Objectives[15]mission_Actors[7]Heading = 160
Objectives[15]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[7]Relationship_Group = Enemy1
Objectives[15]mission_Actors[7]AddBlip = True
Objectives[15]mission_Actors[7]ShowCone = False
Objectives[15]mission_Actors[7]Invincible = False
Objectives[15]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[7]AlwaysFight = True
Objectives[15]mission_Actors[7]Seeing_Range = 30
Objectives[15]mission_Actors[7]Hearing_Range = 30
Objectives[15]mission_Actors[7]CombatMovement = Offensive
Objectives[15]mission_Actors[7]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[7]Variation = Random
Objectives[15]mission_Actors[7]Task = 1
Objectives[15]mission_Actors[7]Task_Guard_Range = 5
Objectives[15]mission_Actors[7]Task_Stay_In_Range = True
Objectives[15]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[7]Task_Scenario = NONE
Objectives[15]mission_Actors[8]Survive_Number = 0
Objectives[15]mission_Actors[8]Failed_Text = 
Objectives[15]mission_Actors[8]Remove_After = 21
Objectives[15]mission_Actors[8]positionX = -2557,117
Objectives[15]mission_Actors[8]positionY = 2688,055
Objectives[15]mission_Actors[8]positionZ = 2,822666
Objectives[15]mission_Actors[8]Heading = 145
Objectives[15]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[8]Relationship_Group = Enemy1
Objectives[15]mission_Actors[8]AddBlip = True
Objectives[15]mission_Actors[8]ShowCone = False
Objectives[15]mission_Actors[8]Invincible = False
Objectives[15]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[8]AlwaysFight = True
Objectives[15]mission_Actors[8]Seeing_Range = 30
Objectives[15]mission_Actors[8]Hearing_Range = 30
Objectives[15]mission_Actors[8]CombatMovement = Offensive
Objectives[15]mission_Actors[8]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[8]Variation = Random
Objectives[15]mission_Actors[8]Task = 1
Objectives[15]mission_Actors[8]Task_Guard_Range = 5
Objectives[15]mission_Actors[8]Task_Stay_In_Range = True
Objectives[15]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[8]Task_Scenario = NONE
Objectives[15]mission_Actors[9]Survive_Number = 0
Objectives[15]mission_Actors[9]Failed_Text = 
Objectives[15]mission_Actors[9]Remove_After = 21
Objectives[15]mission_Actors[9]positionX = -2553,469
Objectives[15]mission_Actors[9]positionY = 2712,114
Objectives[15]mission_Actors[9]positionZ = 2,84003
Objectives[15]mission_Actors[9]Heading = 145
Objectives[15]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[9]Relationship_Group = Enemy1
Objectives[15]mission_Actors[9]AddBlip = True
Objectives[15]mission_Actors[9]ShowCone = False
Objectives[15]mission_Actors[9]Invincible = False
Objectives[15]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[9]AlwaysFight = True
Objectives[15]mission_Actors[9]Seeing_Range = 30
Objectives[15]mission_Actors[9]Hearing_Range = 30
Objectives[15]mission_Actors[9]CombatMovement = Offensive
Objectives[15]mission_Actors[9]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[9]Variation = Random
Objectives[15]mission_Actors[9]Task = 1
Objectives[15]mission_Actors[9]Task_Guard_Range = 5
Objectives[15]mission_Actors[9]Task_Stay_In_Range = True
Objectives[15]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[9]Task_Scenario = NONE
Objectives[15]mission_Actors[10]Survive_Number = 0
Objectives[15]mission_Actors[10]Failed_Text = 
Objectives[15]mission_Actors[10]Remove_After = 21
Objectives[15]mission_Actors[10]positionX = -2511,635
Objectives[15]mission_Actors[10]positionY = 2723,729
Objectives[15]mission_Actors[10]positionZ = 2,837853
Objectives[15]mission_Actors[10]Heading = 10,00004
Objectives[15]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[10]Relationship_Group = Enemy1
Objectives[15]mission_Actors[10]AddBlip = True
Objectives[15]mission_Actors[10]ShowCone = False
Objectives[15]mission_Actors[10]Invincible = False
Objectives[15]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[10]AlwaysFight = True
Objectives[15]mission_Actors[10]Seeing_Range = 30
Objectives[15]mission_Actors[10]Hearing_Range = 30
Objectives[15]mission_Actors[10]CombatMovement = Offensive
Objectives[15]mission_Actors[10]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[10]Variation = Random
Objectives[15]mission_Actors[10]Task = 1
Objectives[15]mission_Actors[10]Task_Guard_Range = 5
Objectives[15]mission_Actors[10]Task_Stay_In_Range = True
Objectives[15]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[10]Task_Scenario = NONE
Objectives[15]mission_Actors[11]Survive_Number = 0
Objectives[15]mission_Actors[11]Failed_Text = 
Objectives[15]mission_Actors[11]Remove_After = 21
Objectives[15]mission_Actors[11]positionX = -2537,632
Objectives[15]mission_Actors[11]positionY = 2723,348
Objectives[15]mission_Actors[11]positionZ = 2,848009
Objectives[15]mission_Actors[11]Heading = 10,00004
Objectives[15]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[11]Relationship_Group = Enemy1
Objectives[15]mission_Actors[11]AddBlip = True
Objectives[15]mission_Actors[11]ShowCone = False
Objectives[15]mission_Actors[11]Invincible = False
Objectives[15]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[11]AlwaysFight = True
Objectives[15]mission_Actors[11]Seeing_Range = 30
Objectives[15]mission_Actors[11]Hearing_Range = 30
Objectives[15]mission_Actors[11]CombatMovement = Offensive
Objectives[15]mission_Actors[11]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[11]Variation = Random
Objectives[15]mission_Actors[11]Task = 1
Objectives[15]mission_Actors[11]Task_Guard_Range = 5
Objectives[15]mission_Actors[11]Task_Stay_In_Range = True
Objectives[15]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[11]Task_Scenario = NONE
Objectives[15]mission_Actors[12]Survive_Number = 0
Objectives[15]mission_Actors[12]Failed_Text = 
Objectives[15]mission_Actors[12]Remove_After = 21
Objectives[15]mission_Actors[12]positionX = -2491,374
Objectives[15]mission_Actors[12]positionY = 2706,022
Objectives[15]mission_Actors[12]positionZ = 2,862632
Objectives[15]mission_Actors[12]Heading = 265
Objectives[15]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[12]Relationship_Group = Enemy1
Objectives[15]mission_Actors[12]AddBlip = True
Objectives[15]mission_Actors[12]ShowCone = False
Objectives[15]mission_Actors[12]Invincible = False
Objectives[15]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[12]AlwaysFight = True
Objectives[15]mission_Actors[12]Seeing_Range = 30
Objectives[15]mission_Actors[12]Hearing_Range = 30
Objectives[15]mission_Actors[12]CombatMovement = Offensive
Objectives[15]mission_Actors[12]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[12]Variation = Random
Objectives[15]mission_Actors[12]Task = 1
Objectives[15]mission_Actors[12]Task_Guard_Range = 5
Objectives[15]mission_Actors[12]Task_Stay_In_Range = True
Objectives[15]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[12]Task_Scenario = NONE
Objectives[15]mission_Actors[13]Survive_Number = 0
Objectives[15]mission_Actors[13]Failed_Text = 
Objectives[15]mission_Actors[13]Remove_After = 21
Objectives[15]mission_Actors[13]positionX = -2493,037
Objectives[15]mission_Actors[13]positionY = 2682,993
Objectives[15]mission_Actors[13]positionZ = 2,80531
Objectives[15]mission_Actors[13]Heading = 215
Objectives[15]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[13]Relationship_Group = Enemy1
Objectives[15]mission_Actors[13]AddBlip = True
Objectives[15]mission_Actors[13]ShowCone = False
Objectives[15]mission_Actors[13]Invincible = False
Objectives[15]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[13]AlwaysFight = True
Objectives[15]mission_Actors[13]Seeing_Range = 30
Objectives[15]mission_Actors[13]Hearing_Range = 30
Objectives[15]mission_Actors[13]CombatMovement = Offensive
Objectives[15]mission_Actors[13]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[13]Variation = Random
Objectives[15]mission_Actors[13]Task = 1
Objectives[15]mission_Actors[13]Task_Guard_Range = 5
Objectives[15]mission_Actors[13]Task_Stay_In_Range = True
Objectives[15]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[13]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Get the avenger
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = -2522,679
Objectives[16]positionY = 2688,67
Objectives[16]positionZ = 1,934852
Objectives[16]Heading = -75
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 100
Objectives[16]PlaySound = False
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 3
Objectives[16]ObjectiveMessages[0]positionX = 1632,775
Objectives[16]ObjectiveMessages[0]positionY = 3247,678
Objectives[16]ObjectiveMessages[0]positionZ = 39,48928
Objectives[16]ObjectiveMessages[0]Message = Ok, all we all there?
Objectives[16]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Orange
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 1630,099
Objectives[16]ObjectiveMessages[1]positionY = 3246,834
Objectives[16]ObjectiveMessages[1]positionZ = 39,52909
Objectives[16]ObjectiveMessages[1]Message = Yes sir.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = Yellow
Objectives[16]ObjectiveMessages[1]PlayFromStart = True
Objectives[16]ObjectiveMessages[1]Delay = False
Objectives[16]ObjectiveMessages[1]DelayTime = 0
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 1627,575
Objectives[16]ObjectiveMessages[2]positionY = 3246,281
Objectives[16]ObjectiveMessages[2]positionZ = 39,54694
Objectives[16]ObjectiveMessages[2]Message = Well, let's go get that fucking helicopter.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = Orange
Objectives[16]ObjectiveMessages[2]PlayFromStart = True
Objectives[16]ObjectiveMessages[2]Delay = False
Objectives[16]ObjectiveMessages[2]DelayTime = 0
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = -2523,16
Objectives[17]positionY = 2688,115
Objectives[17]positionZ = 1,934852
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 5
Objectives[17]Cutscenes_FOV = 60
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = False
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = True
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 40
Objectives[17]Cutscenes_Follow_Hieght = 10
Objectives[17]Cutscenes_Follow_Angle = 65
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 3
Objectives[17]ObjectiveMessages[0]positionX = 1617,763
Objectives[17]ObjectiveMessages[0]positionY = 3243,53
Objectives[17]ObjectiveMessages[0]positionZ = 39,54618
Objectives[17]ObjectiveMessages[0]Message = There's the avenger.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Yellow
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 1614,215
Objectives[17]ObjectiveMessages[1]positionY = 3242,508
Objectives[17]ObjectiveMessages[1]positionZ = 39,52937
Objectives[17]ObjectiveMessages[1]Message = Shit, it's well guarded.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = Yellow
Objectives[17]ObjectiveMessages[1]PlayFromStart = True
Objectives[17]ObjectiveMessages[1]Delay = False
Objectives[17]ObjectiveMessages[1]DelayTime = 0
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 1610,063
Objectives[17]ObjectiveMessages[2]positionY = 3241,588
Objectives[17]ObjectiveMessages[2]positionZ = 39,5087
Objectives[17]ObjectiveMessages[2]Message = Ok, let's find a way to take it.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = Orange
Objectives[17]ObjectiveMessages[2]PlayFromStart = True
Objectives[17]ObjectiveMessages[2]Delay = False
Objectives[17]ObjectiveMessages[2]DelayTime = 0
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = False
Objectives[17]ObjectiveMessages[2]TypeTextMesage = True
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = -2531,881
Objectives[18]positionY = 2687,691
Objectives[18]positionZ = 1,90109
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 5
Objectives[18]Cutscenes_FOV = 60
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = True
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 40
Objectives[18]Cutscenes_Follow_Hieght = 10
Objectives[18]Cutscenes_Follow_Angle = 280
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = -2534,136
Objectives[19]positionY = 2684,964
Objectives[19]positionZ = 1,910887
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 0
Objectives[19]Cutscenes_FOV = 30
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = True
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 10
Objectives[19]Cutscenes_Follow_Hieght = 1
Objectives[19]Cutscenes_Follow_Angle = 0
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Get the avenger
Objectives[20]FaildText = 
Objectives[20]Type = Enter_Vehicle
Objectives[20]positionX = -2524,368
Objectives[20]positionY = 2690,233
Objectives[20]positionZ = 1,919681
Objectives[20]EnterVehicle_AsPassenger = False
Objectives[20]EnterVehicle_CanExit = True
Objectives[20]EnterVehicle_SetIsWanted = False
Objectives[20]EnterVehicle_SeatIndex = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Mission_Settings_Objective
Objectives[21]positionX = -2511,089
Objectives[21]positionY = 2673,895
Objectives[21]positionZ = 1,895485
Objectives[21]MissionSettings_TimesOfDay = Current
Objectives[21]MissionSettings_Weather = Current
Objectives[21]MissionSettings_WantedLevel = Current
Objectives[21]MissionSettings_SetWantedLevelNow = Current
Objectives[21]MissionSettings_StartNightvision = False
Objectives[21]MissionSettings_StopNightvision = True
Objectives[21]MissionSettings_StartSeethrough = False
Objectives[21]MissionSettings_StopSeethrough = False
Objectives[21]MissionSettings_StartMusic = False
Objectives[21]MissionSettings_StopMusic = False
Objectives[21]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Take off
Objectives[22]Type = Leave_Area
Objectives[22]positionX = -2519,02
Objectives[22]positionY = 2693,33
Objectives[22]positionZ = 1,927193
Objectives[22]Leave_Area_Distance = 200
Objectives[22]Leave_Area_Use_Objective_Position = True
Objectives[22]mission_ActorsCount = 21
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 26
Objectives[22]mission_Actors[0]positionX = 3068,103
Objectives[22]mission_Actors[0]positionY = -4675,098
Objectives[22]mission_Actors[0]positionZ = 15,26143
Objectives[22]mission_Actors[0]Heading = 0
Objectives[22]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[0]Relationship_Group = Neutral
Objectives[22]mission_Actors[0]AddBlip = False
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = SNSPistolMk2
Objectives[22]mission_Actors[0]Variation = Random
Objectives[22]mission_Actors[0]Task = 2
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 0
Objectives[22]mission_Actors[1]positionX = 3091
Objectives[22]mission_Actors[1]positionY = -4744,085
Objectives[22]mission_Actors[1]positionZ = 15,26232
Objectives[22]mission_Actors[1]Heading = 0
Objectives[22]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[1]Relationship_Group = Neutral
Objectives[22]mission_Actors[1]AddBlip = False
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = False
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[1]AlwaysFight = True
Objectives[22]mission_Actors[1]Seeing_Range = 30
Objectives[22]mission_Actors[1]Hearing_Range = 30
Objectives[22]mission_Actors[1]CombatMovement = Offensive
Objectives[22]mission_Actors[1]weapon = SNSPistolMk2
Objectives[22]mission_Actors[1]Variation = Random
Objectives[22]mission_Actors[1]Task = 2
Objectives[22]mission_Actors[1]Task_Guard_Range = 5
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 0
Objectives[22]mission_Actors[2]positionX = 3039,596
Objectives[22]mission_Actors[2]positionY = -4718,982
Objectives[22]mission_Actors[2]positionZ = 15,26131
Objectives[22]mission_Actors[2]Heading = 0
Objectives[22]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[2]Relationship_Group = Neutral
Objectives[22]mission_Actors[2]AddBlip = False
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = False
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[2]AlwaysFight = True
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = SNSPistolMk2
Objectives[22]mission_Actors[2]Variation = Random
Objectives[22]mission_Actors[2]Task = 2
Objectives[22]mission_Actors[2]Task_Guard_Range = 5
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[3]Survive_Number = 0
Objectives[22]mission_Actors[3]Failed_Text = 
Objectives[22]mission_Actors[3]Remove_After = 0
Objectives[22]mission_Actors[3]positionX = 3036,723
Objectives[22]mission_Actors[3]positionY = -4609,696
Objectives[22]mission_Actors[3]positionZ = 15,26142
Objectives[22]mission_Actors[3]Heading = 0
Objectives[22]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[3]Relationship_Group = Neutral
Objectives[22]mission_Actors[3]AddBlip = False
Objectives[22]mission_Actors[3]ShowCone = False
Objectives[22]mission_Actors[3]Invincible = False
Objectives[22]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[3]AlwaysFight = True
Objectives[22]mission_Actors[3]Seeing_Range = 30
Objectives[22]mission_Actors[3]Hearing_Range = 30
Objectives[22]mission_Actors[3]CombatMovement = Offensive
Objectives[22]mission_Actors[3]weapon = SNSPistolMk2
Objectives[22]mission_Actors[3]Variation = Random
Objectives[22]mission_Actors[3]Task = 2
Objectives[22]mission_Actors[3]Task_Guard_Range = 5
Objectives[22]mission_Actors[3]Task_Stay_In_Range = True
Objectives[22]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[3]Task_Scenario = NONE
Objectives[22]mission_Actors[4]Survive_Number = 0
Objectives[22]mission_Actors[4]Failed_Text = 
Objectives[22]mission_Actors[4]Remove_After = 0
Objectives[22]mission_Actors[4]positionX = 3017,877
Objectives[22]mission_Actors[4]positionY = -4538,12
Objectives[22]mission_Actors[4]positionZ = 15,26143
Objectives[22]mission_Actors[4]Heading = 359,9998
Objectives[22]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[4]Relationship_Group = Neutral
Objectives[22]mission_Actors[4]AddBlip = False
Objectives[22]mission_Actors[4]ShowCone = False
Objectives[22]mission_Actors[4]Invincible = False
Objectives[22]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[4]AlwaysFight = True
Objectives[22]mission_Actors[4]Seeing_Range = 30
Objectives[22]mission_Actors[4]Hearing_Range = 30
Objectives[22]mission_Actors[4]CombatMovement = Offensive
Objectives[22]mission_Actors[4]weapon = SNSPistolMk2
Objectives[22]mission_Actors[4]Variation = Random
Objectives[22]mission_Actors[4]Task = 2
Objectives[22]mission_Actors[4]Task_Guard_Range = 5
Objectives[22]mission_Actors[4]Task_Stay_In_Range = True
Objectives[22]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[4]Task_Scenario = NONE
Objectives[22]mission_Actors[5]Survive_Number = 0
Objectives[22]mission_Actors[5]Failed_Text = 
Objectives[22]mission_Actors[5]Remove_After = 0
Objectives[22]mission_Actors[5]positionX = 3081,738
Objectives[22]mission_Actors[5]positionY = -4718,273
Objectives[22]mission_Actors[5]positionZ = 15,26231
Objectives[22]mission_Actors[5]Heading = 0,0001694091
Objectives[22]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[5]Relationship_Group = Neutral
Objectives[22]mission_Actors[5]AddBlip = False
Objectives[22]mission_Actors[5]ShowCone = False
Objectives[22]mission_Actors[5]Invincible = False
Objectives[22]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[5]AlwaysFight = True
Objectives[22]mission_Actors[5]Seeing_Range = 30
Objectives[22]mission_Actors[5]Hearing_Range = 30
Objectives[22]mission_Actors[5]CombatMovement = Offensive
Objectives[22]mission_Actors[5]weapon = SNSPistolMk2
Objectives[22]mission_Actors[5]Variation = Random
Objectives[22]mission_Actors[5]Task = 2
Objectives[22]mission_Actors[5]Task_Guard_Range = 5
Objectives[22]mission_Actors[5]Task_Stay_In_Range = True
Objectives[22]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[5]Task_Scenario = NONE
Objectives[22]mission_Actors[6]Survive_Number = 0
Objectives[22]mission_Actors[6]Failed_Text = 
Objectives[22]mission_Actors[6]Remove_After = 0
Objectives[22]mission_Actors[6]positionX = -1029,528
Objectives[22]mission_Actors[6]positionY = -3151,485
Objectives[22]mission_Actors[6]positionZ = 14,30411
Objectives[22]mission_Actors[6]Heading = 240
Objectives[22]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[6]Relationship_Group = Neutral
Objectives[22]mission_Actors[6]AddBlip = False
Objectives[22]mission_Actors[6]ShowCone = False
Objectives[22]mission_Actors[6]Invincible = False
Objectives[22]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[6]AlwaysFight = True
Objectives[22]mission_Actors[6]Seeing_Range = 30
Objectives[22]mission_Actors[6]Hearing_Range = 30
Objectives[22]mission_Actors[6]CombatMovement = Offensive
Objectives[22]mission_Actors[6]weapon = SNSPistolMk2
Objectives[22]mission_Actors[6]Variation = Random
Objectives[22]mission_Actors[6]Task = 99
Objectives[22]mission_Actors[6]Task_Guard_Range = 5
Objectives[22]mission_Actors[6]Task_Stay_In_Range = True
Objectives[22]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[6]Task_Scenario = NONE
Objectives[22]mission_Actors[6]Task_List_Count = 4
Objectives[22]mission_Actors[6]Task_Repeat = True
Objectives[22]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[6]Task_List[0]PositionX = -1034,64
Objectives[22]mission_Actors[6]Task_List[0]PositionY = -3154,526
Objectives[22]mission_Actors[6]Task_List[0]PositionZ = 13,8115
Objectives[22]mission_Actors[6]Task_List[0]Speed = 1
Objectives[22]mission_Actors[6]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[6]Task_List[1]Type = VehiclePlaneTask
Objectives[22]mission_Actors[6]Task_List[1]PositionX = 3019,96
Objectives[22]mission_Actors[6]Task_List[1]PositionY = -4550,117
Objectives[22]mission_Actors[6]Task_List[1]PositionZ = 100
Objectives[22]mission_Actors[6]Task_List[1]speed = 40
Objectives[22]mission_Actors[6]Task_List[1]Hight = 30
Objectives[22]mission_Actors[6]Task_List[1]FollowPlayer = False
Objectives[22]mission_Actors[6]Task_List[1]AttackPlayer = False
Objectives[22]mission_Actors[6]Task_List[1]LandStart = False
Objectives[22]mission_Actors[6]Task_List[1]LandEnd = False
Objectives[22]mission_Actors[6]Task_List[2]Type = VehiclePlaneTask
Objectives[22]mission_Actors[6]Task_List[2]PositionX = 3079,792
Objectives[22]mission_Actors[6]Task_List[2]PositionY = -4765,03
Objectives[22]mission_Actors[6]Task_List[2]PositionZ = 50
Objectives[22]mission_Actors[6]Task_List[2]speed = 40
Objectives[22]mission_Actors[6]Task_List[2]Hight = 30
Objectives[22]mission_Actors[6]Task_List[2]FollowPlayer = False
Objectives[22]mission_Actors[6]Task_List[2]AttackPlayer = False
Objectives[22]mission_Actors[6]Task_List[2]LandStart = False
Objectives[22]mission_Actors[6]Task_List[2]LandEnd = False
Objectives[22]mission_Actors[6]Task_List[3]Type = VehiclePlaneTask
Objectives[22]mission_Actors[6]Task_List[3]PositionX = 1824,099
Objectives[22]mission_Actors[6]Task_List[3]PositionY = -2339,7
Objectives[22]mission_Actors[6]Task_List[3]PositionZ = 146,7313
Objectives[22]mission_Actors[6]Task_List[3]speed = 40
Objectives[22]mission_Actors[6]Task_List[3]Hight = 30
Objectives[22]mission_Actors[6]Task_List[3]FollowPlayer = False
Objectives[22]mission_Actors[6]Task_List[3]AttackPlayer = False
Objectives[22]mission_Actors[6]Task_List[3]LandStart = False
Objectives[22]mission_Actors[6]Task_List[3]LandEnd = False
Objectives[22]mission_Actors[7]SpawnInVehicle = True
Objectives[22]mission_Actors[7]SeatIndex = -1
Objectives[22]mission_Actors[7]Survive_Number = 0
Objectives[22]mission_Actors[7]Failed_Text = 
Objectives[22]mission_Actors[7]Remove_After = 0
Objectives[22]mission_Actors[7]positionX = -1115,41
Objectives[22]mission_Actors[7]positionY = -3174,188
Objectives[22]mission_Actors[7]positionZ = 14,44876
Objectives[22]mission_Actors[7]Heading = 240,1247
Objectives[22]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[7]Relationship_Group = Neutral
Objectives[22]mission_Actors[7]AddBlip = False
Objectives[22]mission_Actors[7]ShowCone = False
Objectives[22]mission_Actors[7]Invincible = False
Objectives[22]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[7]AlwaysFight = True
Objectives[22]mission_Actors[7]Seeing_Range = 30
Objectives[22]mission_Actors[7]Hearing_Range = 30
Objectives[22]mission_Actors[7]CombatMovement = Offensive
Objectives[22]mission_Actors[7]weapon = 0
Objectives[22]mission_Actors[7]Variation = Random
Objectives[22]mission_Actors[7]Task = 99
Objectives[22]mission_Actors[7]Task_Guard_Range = 5
Objectives[22]mission_Actors[7]Task_Stay_In_Range = True
Objectives[22]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[7]Task_Scenario = NONE
Objectives[22]mission_Actors[7]Task_List_Count = 5
Objectives[22]mission_Actors[7]Task_Repeat = True
Objectives[22]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[7]Task_List[0]PositionX = -1108,77
Objectives[22]mission_Actors[7]Task_List[0]PositionY = -3173,839
Objectives[22]mission_Actors[7]Task_List[0]PositionZ = 13,44444
Objectives[22]mission_Actors[7]Task_List[0]Speed = 1
Objectives[22]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[7]Task_List[1]Type = VehiclePlaneTask
Objectives[22]mission_Actors[7]Task_List[1]PositionX = 3101,711
Objectives[22]mission_Actors[7]Task_List[1]PositionY = -4788,451
Objectives[22]mission_Actors[7]Task_List[1]PositionZ = 100
Objectives[22]mission_Actors[7]Task_List[1]speed = 100
Objectives[22]mission_Actors[7]Task_List[1]Hight = 30
Objectives[22]mission_Actors[7]Task_List[1]FollowPlayer = False
Objectives[22]mission_Actors[7]Task_List[1]AttackPlayer = False
Objectives[22]mission_Actors[7]Task_List[1]LandStart = False
Objectives[22]mission_Actors[7]Task_List[1]LandEnd = False
Objectives[22]mission_Actors[7]Task_List[2]Type = VehiclePlaneTask
Objectives[22]mission_Actors[7]Task_List[2]PositionX = 3019,366
Objectives[22]mission_Actors[7]Task_List[2]PositionY = -4628,373
Objectives[22]mission_Actors[7]Task_List[2]PositionZ = 150
Objectives[22]mission_Actors[7]Task_List[2]speed = 100
Objectives[22]mission_Actors[7]Task_List[2]Hight = 30
Objectives[22]mission_Actors[7]Task_List[2]FollowPlayer = False
Objectives[22]mission_Actors[7]Task_List[2]AttackPlayer = False
Objectives[22]mission_Actors[7]Task_List[2]LandStart = False
Objectives[22]mission_Actors[7]Task_List[2]LandEnd = False
Objectives[22]mission_Actors[7]Task_List[3]Type = VehiclePlaneTask
Objectives[22]mission_Actors[7]Task_List[3]PositionX = 1882,578
Objectives[22]mission_Actors[7]Task_List[3]PositionY = -1863,198
Objectives[22]mission_Actors[7]Task_List[3]PositionZ = 192,6221
Objectives[22]mission_Actors[7]Task_List[3]speed = 100
Objectives[22]mission_Actors[7]Task_List[3]Hight = 30
Objectives[22]mission_Actors[7]Task_List[3]FollowPlayer = False
Objectives[22]mission_Actors[7]Task_List[3]AttackPlayer = False
Objectives[22]mission_Actors[7]Task_List[3]LandStart = False
Objectives[22]mission_Actors[7]Task_List[3]LandEnd = False
Objectives[22]mission_Actors[7]Task_List[4]Type = VehiclePlaneTask
Objectives[22]mission_Actors[7]Task_List[4]PositionX = 221,9344
Objectives[22]mission_Actors[7]Task_List[4]PositionY = -3265,144
Objectives[22]mission_Actors[7]Task_List[4]PositionZ = 100
Objectives[22]mission_Actors[7]Task_List[4]speed = 100
Objectives[22]mission_Actors[7]Task_List[4]Hight = 30
Objectives[22]mission_Actors[7]Task_List[4]FollowPlayer = False
Objectives[22]mission_Actors[7]Task_List[4]AttackPlayer = False
Objectives[22]mission_Actors[7]Task_List[4]LandStart = False
Objectives[22]mission_Actors[7]Task_List[4]LandEnd = False
Objectives[22]mission_Actors[8]SpawnInVehicle = True
Objectives[22]mission_Actors[8]SeatIndex = -1
Objectives[22]mission_Actors[8]Survive_Number = 0
Objectives[22]mission_Actors[8]Failed_Text = 
Objectives[22]mission_Actors[8]Remove_After = 0
Objectives[22]mission_Actors[8]positionX = -1155,992
Objectives[22]mission_Actors[8]positionY = -3246,756
Objectives[22]mission_Actors[8]positionZ = 14,7158
Objectives[22]mission_Actors[8]Heading = 240,0552
Objectives[22]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[8]Relationship_Group = Neutral
Objectives[22]mission_Actors[8]AddBlip = False
Objectives[22]mission_Actors[8]ShowCone = False
Objectives[22]mission_Actors[8]Invincible = False
Objectives[22]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[8]AlwaysFight = True
Objectives[22]mission_Actors[8]Seeing_Range = 30
Objectives[22]mission_Actors[8]Hearing_Range = 30
Objectives[22]mission_Actors[8]CombatMovement = Offensive
Objectives[22]mission_Actors[8]weapon = Unarmed
Objectives[22]mission_Actors[8]Variation = Random
Objectives[22]mission_Actors[8]Task = 99
Objectives[22]mission_Actors[8]Task_Guard_Range = 5
Objectives[22]mission_Actors[8]Task_Stay_In_Range = True
Objectives[22]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[8]Task_Scenario = NONE
Objectives[22]mission_Actors[8]Task_List_Count = 5
Objectives[22]mission_Actors[8]Task_Repeat = True
Objectives[22]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[8]Task_List[0]PositionX = -1152,625
Objectives[22]mission_Actors[8]Task_List[0]PositionY = -3248,28
Objectives[22]mission_Actors[8]Task_List[0]PositionZ = 13,44444
Objectives[22]mission_Actors[8]Task_List[0]Speed = 1
Objectives[22]mission_Actors[8]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[8]Task_List[1]Type = VehiclePlaneTask
Objectives[22]mission_Actors[8]Task_List[1]PositionX = -1039,996
Objectives[22]mission_Actors[8]Task_List[1]PositionY = -3314,644
Objectives[22]mission_Actors[8]Task_List[1]PositionZ = 200
Objectives[22]mission_Actors[8]Task_List[1]speed = 100
Objectives[22]mission_Actors[8]Task_List[1]Hight = 30
Objectives[22]mission_Actors[8]Task_List[1]FollowPlayer = False
Objectives[22]mission_Actors[8]Task_List[1]AttackPlayer = False
Objectives[22]mission_Actors[8]Task_List[1]LandStart = False
Objectives[22]mission_Actors[8]Task_List[1]LandEnd = False
Objectives[22]mission_Actors[8]Task_List[2]Type = VehiclePlaneTask
Objectives[22]mission_Actors[8]Task_List[2]PositionX = 3023,115
Objectives[22]mission_Actors[8]Task_List[2]PositionY = -4576,474
Objectives[22]mission_Actors[8]Task_List[2]PositionZ = 50
Objectives[22]mission_Actors[8]Task_List[2]speed = 100
Objectives[22]mission_Actors[8]Task_List[2]Hight = 30
Objectives[22]mission_Actors[8]Task_List[2]FollowPlayer = False
Objectives[22]mission_Actors[8]Task_List[2]AttackPlayer = False
Objectives[22]mission_Actors[8]Task_List[2]LandStart = False
Objectives[22]mission_Actors[8]Task_List[2]LandEnd = False
Objectives[22]mission_Actors[8]Task_List[3]Type = VehiclePlaneTask
Objectives[22]mission_Actors[8]Task_List[3]PositionX = 3090,614
Objectives[22]mission_Actors[8]Task_List[3]PositionY = -4799,549
Objectives[22]mission_Actors[8]Task_List[3]PositionZ = 100
Objectives[22]mission_Actors[8]Task_List[3]speed = 100
Objectives[22]mission_Actors[8]Task_List[3]Hight = 30
Objectives[22]mission_Actors[8]Task_List[3]FollowPlayer = False
Objectives[22]mission_Actors[8]Task_List[3]AttackPlayer = False
Objectives[22]mission_Actors[8]Task_List[3]LandStart = False
Objectives[22]mission_Actors[8]Task_List[3]LandEnd = False
Objectives[22]mission_Actors[8]Task_List[4]Type = VehiclePlaneTask
Objectives[22]mission_Actors[8]Task_List[4]PositionX = 1518,87
Objectives[22]mission_Actors[8]Task_List[4]PositionY = -2616,575
Objectives[22]mission_Actors[8]Task_List[4]PositionZ = 146,4398
Objectives[22]mission_Actors[8]Task_List[4]speed = 100
Objectives[22]mission_Actors[8]Task_List[4]Hight = 30
Objectives[22]mission_Actors[8]Task_List[4]FollowPlayer = False
Objectives[22]mission_Actors[8]Task_List[4]AttackPlayer = False
Objectives[22]mission_Actors[8]Task_List[4]LandStart = False
Objectives[22]mission_Actors[8]Task_List[4]LandEnd = False
Objectives[22]mission_Actors[9]Survive_Number = 0
Objectives[22]mission_Actors[9]Failed_Text = 
Objectives[22]mission_Actors[9]Remove_After = 0
Objectives[22]mission_Actors[9]positionX = 1184,511
Objectives[22]mission_Actors[9]positionY = -2677,994
Objectives[22]mission_Actors[9]positionZ = 4,091187
Objectives[22]mission_Actors[9]Heading = 153,4044
Objectives[22]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[9]Relationship_Group = Neutral
Objectives[22]mission_Actors[9]AddBlip = False
Objectives[22]mission_Actors[9]ShowCone = False
Objectives[22]mission_Actors[9]Invincible = False
Objectives[22]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[9]AlwaysFight = True
Objectives[22]mission_Actors[9]Seeing_Range = 30
Objectives[22]mission_Actors[9]Hearing_Range = 30
Objectives[22]mission_Actors[9]CombatMovement = Offensive
Objectives[22]mission_Actors[9]weapon = SNSPistolMk2
Objectives[22]mission_Actors[9]Variation = Random
Objectives[22]mission_Actors[9]Task = 99
Objectives[22]mission_Actors[9]Task_Guard_Range = 5
Objectives[22]mission_Actors[9]Task_Stay_In_Range = True
Objectives[22]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[9]Task_Scenario = NONE
Objectives[22]mission_Actors[9]Task_List_Count = 3
Objectives[22]mission_Actors[9]Task_Repeat = False
Objectives[22]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[9]Task_List[0]PositionX = 1180,818
Objectives[22]mission_Actors[9]Task_List[0]PositionY = -2675,834
Objectives[22]mission_Actors[9]Task_List[0]PositionZ = 3,894283
Objectives[22]mission_Actors[9]Task_List[0]Speed = 4
Objectives[22]mission_Actors[9]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[9]Task_List[1]Type = VehicleHeliTask
Objectives[22]mission_Actors[9]Task_List[1]PositionX = 3018,412
Objectives[22]mission_Actors[9]Task_List[1]PositionY = -4535,672
Objectives[22]mission_Actors[9]Task_List[1]PositionZ = 20
Objectives[22]mission_Actors[9]Task_List[1]speed = 100
Objectives[22]mission_Actors[9]Task_List[1]Hight = 30
Objectives[22]mission_Actors[9]Task_List[1]FollowPlayer = False
Objectives[22]mission_Actors[9]Task_List[1]AttackPlayer = False
Objectives[22]mission_Actors[9]Task_List[1]Land = False
Objectives[22]mission_Actors[9]Task_List[2]Type = VehicleHeliTask
Objectives[22]mission_Actors[9]Task_List[2]PositionX = 3038,233
Objectives[22]mission_Actors[9]Task_List[2]PositionY = -4625,47
Objectives[22]mission_Actors[9]Task_List[2]PositionZ = 14,76143
Objectives[22]mission_Actors[9]Task_List[2]speed = 10
Objectives[22]mission_Actors[9]Task_List[2]Hight = 30
Objectives[22]mission_Actors[9]Task_List[2]FollowPlayer = False
Objectives[22]mission_Actors[9]Task_List[2]AttackPlayer = False
Objectives[22]mission_Actors[9]Task_List[2]Land = True
Objectives[22]mission_Actors[10]Survive_Number = 0
Objectives[22]mission_Actors[10]Failed_Text = 
Objectives[22]mission_Actors[10]Remove_After = 0
Objectives[22]mission_Actors[10]positionX = 1163,621
Objectives[22]mission_Actors[10]positionY = -2661,993
Objectives[22]mission_Actors[10]positionZ = 6,704387
Objectives[22]mission_Actors[10]Heading = 153,4699
Objectives[22]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[10]Relationship_Group = Neutral
Objectives[22]mission_Actors[10]AddBlip = False
Objectives[22]mission_Actors[10]ShowCone = False
Objectives[22]mission_Actors[10]Invincible = False
Objectives[22]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[10]AlwaysFight = True
Objectives[22]mission_Actors[10]Seeing_Range = 30
Objectives[22]mission_Actors[10]Hearing_Range = 30
Objectives[22]mission_Actors[10]CombatMovement = Offensive
Objectives[22]mission_Actors[10]weapon = SNSPistolMk2
Objectives[22]mission_Actors[10]Variation = Random
Objectives[22]mission_Actors[10]Task = 99
Objectives[22]mission_Actors[10]Task_Guard_Range = 5
Objectives[22]mission_Actors[10]Task_Stay_In_Range = True
Objectives[22]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[10]Task_Scenario = NONE
Objectives[22]mission_Actors[10]Task_List_Count = 7
Objectives[22]mission_Actors[10]Task_Repeat = True
Objectives[22]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[10]Task_List[0]PositionX = 1163,245
Objectives[22]mission_Actors[10]Task_List[0]PositionY = -2658,799
Objectives[22]mission_Actors[10]Task_List[0]PositionZ = 6,720766
Objectives[22]mission_Actors[10]Task_List[0]Speed = 4
Objectives[22]mission_Actors[10]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[10]Task_List[1]Type = VehicleHeliTask
Objectives[22]mission_Actors[10]Task_List[1]PositionX = 3083,751
Objectives[22]mission_Actors[10]Task_List[1]PositionY = -4785,065
Objectives[22]mission_Actors[10]Task_List[1]PositionZ = 20
Objectives[22]mission_Actors[10]Task_List[1]speed = 100
Objectives[22]mission_Actors[10]Task_List[1]Hight = 30
Objectives[22]mission_Actors[10]Task_List[1]FollowPlayer = False
Objectives[22]mission_Actors[10]Task_List[1]AttackPlayer = False
Objectives[22]mission_Actors[10]Task_List[1]Land = False
Objectives[22]mission_Actors[10]Task_List[2]Type = Pause
Objectives[22]mission_Actors[10]Task_List[2]PositionX = 3070,35
Objectives[22]mission_Actors[10]Task_List[2]PositionY = -4736,493
Objectives[22]mission_Actors[10]Task_List[2]PositionZ = 20
Objectives[22]mission_Actors[10]Task_List[2]time = 2
Objectives[22]mission_Actors[10]Task_List[3]Type = VehicleHeliTask
Objectives[22]mission_Actors[10]Task_List[3]PositionX = 3046,007
Objectives[22]mission_Actors[10]Task_List[3]PositionY = -4626,793
Objectives[22]mission_Actors[10]Task_List[3]PositionZ = 20
Objectives[22]mission_Actors[10]Task_List[3]speed = 15
Objectives[22]mission_Actors[10]Task_List[3]Hight = 30
Objectives[22]mission_Actors[10]Task_List[3]FollowPlayer = False
Objectives[22]mission_Actors[10]Task_List[3]AttackPlayer = False
Objectives[22]mission_Actors[10]Task_List[3]Land = False
Objectives[22]mission_Actors[10]Task_List[4]Type = Pause
Objectives[22]mission_Actors[10]Task_List[4]PositionX = 3036,289
Objectives[22]mission_Actors[10]Task_List[4]PositionY = -4633,209
Objectives[22]mission_Actors[10]Task_List[4]PositionZ = 20
Objectives[22]mission_Actors[10]Task_List[4]time = 2
Objectives[22]mission_Actors[10]Task_List[5]Type = VehicleHeliTask
Objectives[22]mission_Actors[10]Task_List[5]PositionX = 3042,814
Objectives[22]mission_Actors[10]Task_List[5]PositionY = -4740,864
Objectives[22]mission_Actors[10]Task_List[5]PositionZ = 20
Objectives[22]mission_Actors[10]Task_List[5]speed = 35
Objectives[22]mission_Actors[10]Task_List[5]Hight = 30
Objectives[22]mission_Actors[10]Task_List[5]FollowPlayer = False
Objectives[22]mission_Actors[10]Task_List[5]AttackPlayer = False
Objectives[22]mission_Actors[10]Task_List[5]Land = False
Objectives[22]mission_Actors[10]Task_List[6]Type = VehicleHeliTask
Objectives[22]mission_Actors[10]Task_List[6]PositionX = 1226,424
Objectives[22]mission_Actors[10]Task_List[6]PositionY = -3320,731
Objectives[22]mission_Actors[10]Task_List[6]PositionZ = 18,53184
Objectives[22]mission_Actors[10]Task_List[6]speed = 100
Objectives[22]mission_Actors[10]Task_List[6]Hight = 30
Objectives[22]mission_Actors[10]Task_List[6]FollowPlayer = False
Objectives[22]mission_Actors[10]Task_List[6]AttackPlayer = False
Objectives[22]mission_Actors[10]Task_List[6]Land = False
Objectives[22]mission_Actors[11]Survive_Number = 0
Objectives[22]mission_Actors[11]Failed_Text = 
Objectives[22]mission_Actors[11]Remove_After = 0
Objectives[22]mission_Actors[11]positionX = 1129,519
Objectives[22]mission_Actors[11]positionY = -2675,255
Objectives[22]mission_Actors[11]positionZ = 3,717208
Objectives[22]mission_Actors[11]Heading = 153,4044
Objectives[22]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[11]Relationship_Group = Neutral
Objectives[22]mission_Actors[11]AddBlip = False
Objectives[22]mission_Actors[11]ShowCone = False
Objectives[22]mission_Actors[11]Invincible = False
Objectives[22]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[11]AlwaysFight = True
Objectives[22]mission_Actors[11]Seeing_Range = 30
Objectives[22]mission_Actors[11]Hearing_Range = 30
Objectives[22]mission_Actors[11]CombatMovement = Offensive
Objectives[22]mission_Actors[11]weapon = SNSPistolMk2
Objectives[22]mission_Actors[11]Variation = Random
Objectives[22]mission_Actors[11]Task = 99
Objectives[22]mission_Actors[11]Task_Guard_Range = 5
Objectives[22]mission_Actors[11]Task_Stay_In_Range = True
Objectives[22]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[11]Task_Scenario = NONE
Objectives[22]mission_Actors[11]Task_List_Count = 7
Objectives[22]mission_Actors[11]Task_Repeat = True
Objectives[22]mission_Actors[11]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[11]Task_List[0]PositionX = 1126,89
Objectives[22]mission_Actors[11]Task_List[0]PositionY = -2670,86
Objectives[22]mission_Actors[11]Task_List[0]PositionZ = 3,347988
Objectives[22]mission_Actors[11]Task_List[0]Speed = 4
Objectives[22]mission_Actors[11]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[11]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[11]Task_List[1]Type = VehicleHeliTask
Objectives[22]mission_Actors[11]Task_List[1]PositionX = 3094,106
Objectives[22]mission_Actors[11]Task_List[1]PositionY = -4705,315
Objectives[22]mission_Actors[11]Task_List[1]PositionZ = 55
Objectives[22]mission_Actors[11]Task_List[1]speed = 100
Objectives[22]mission_Actors[11]Task_List[1]Hight = 30
Objectives[22]mission_Actors[11]Task_List[1]FollowPlayer = False
Objectives[22]mission_Actors[11]Task_List[1]AttackPlayer = False
Objectives[22]mission_Actors[11]Task_List[1]Land = False
Objectives[22]mission_Actors[11]Task_List[2]Type = VehicleHeliTask
Objectives[22]mission_Actors[11]Task_List[2]PositionX = 3081,633
Objectives[22]mission_Actors[11]Task_List[2]PositionY = -4706,054
Objectives[22]mission_Actors[11]Task_List[2]PositionZ = 45
Objectives[22]mission_Actors[11]Task_List[2]speed = 10
Objectives[22]mission_Actors[11]Task_List[2]Hight = 30
Objectives[22]mission_Actors[11]Task_List[2]FollowPlayer = False
Objectives[22]mission_Actors[11]Task_List[2]AttackPlayer = False
Objectives[22]mission_Actors[11]Task_List[2]Land = False
Objectives[22]mission_Actors[11]Task_List[3]Type = VehicleHeliTask
Objectives[22]mission_Actors[11]Task_List[3]PositionX = 3040,9
Objectives[22]mission_Actors[11]Task_List[3]PositionY = -4674,68
Objectives[22]mission_Actors[11]Task_List[3]PositionZ = 20
Objectives[22]mission_Actors[11]Task_List[3]speed = 20
Objectives[22]mission_Actors[11]Task_List[3]Hight = 30
Objectives[22]mission_Actors[11]Task_List[3]FollowPlayer = False
Objectives[22]mission_Actors[11]Task_List[3]AttackPlayer = False
Objectives[22]mission_Actors[11]Task_List[3]Land = False
Objectives[22]mission_Actors[11]Task_List[4]Type = Pause
Objectives[22]mission_Actors[11]Task_List[4]PositionX = 3040,92
Objectives[22]mission_Actors[11]Task_List[4]PositionY = -4674,66
Objectives[22]mission_Actors[11]Task_List[4]PositionZ = 25
Objectives[22]mission_Actors[11]Task_List[4]time = 2
Objectives[22]mission_Actors[11]Task_List[5]Type = VehicleHeliTask
Objectives[22]mission_Actors[11]Task_List[5]PositionX = 3077,35
Objectives[22]mission_Actors[11]Task_List[5]PositionY = -4764,602
Objectives[22]mission_Actors[11]Task_List[5]PositionZ = 20
Objectives[22]mission_Actors[11]Task_List[5]speed = 30
Objectives[22]mission_Actors[11]Task_List[5]Hight = 30
Objectives[22]mission_Actors[11]Task_List[5]FollowPlayer = False
Objectives[22]mission_Actors[11]Task_List[5]AttackPlayer = False
Objectives[22]mission_Actors[11]Task_List[5]Land = False
Objectives[22]mission_Actors[11]Task_List[6]Type = VehicleHeliTask
Objectives[22]mission_Actors[11]Task_List[6]PositionX = 2331,87
Objectives[22]mission_Actors[11]Task_List[6]PositionY = -2113,959
Objectives[22]mission_Actors[11]Task_List[6]PositionZ = 3,178212
Objectives[22]mission_Actors[11]Task_List[6]speed = 100
Objectives[22]mission_Actors[11]Task_List[6]Hight = 30
Objectives[22]mission_Actors[11]Task_List[6]FollowPlayer = False
Objectives[22]mission_Actors[11]Task_List[6]AttackPlayer = False
Objectives[22]mission_Actors[11]Task_List[6]Land = False
Objectives[22]mission_Actors[12]Survive_Number = 0
Objectives[22]mission_Actors[12]Failed_Text = 
Objectives[22]mission_Actors[12]Remove_After = 0
Objectives[22]mission_Actors[12]positionX = 1114,169
Objectives[22]mission_Actors[12]positionY = -2629,819
Objectives[22]mission_Actors[12]positionZ = 12,3216
Objectives[22]mission_Actors[12]Heading = 153,4045
Objectives[22]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[12]Relationship_Group = Neutral
Objectives[22]mission_Actors[12]AddBlip = False
Objectives[22]mission_Actors[12]ShowCone = False
Objectives[22]mission_Actors[12]Invincible = False
Objectives[22]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[12]AlwaysFight = True
Objectives[22]mission_Actors[12]Seeing_Range = 30
Objectives[22]mission_Actors[12]Hearing_Range = 30
Objectives[22]mission_Actors[12]CombatMovement = Offensive
Objectives[22]mission_Actors[12]weapon = SNSPistolMk2
Objectives[22]mission_Actors[12]Variation = Random
Objectives[22]mission_Actors[12]Task = 99
Objectives[22]mission_Actors[12]Task_Guard_Range = 5
Objectives[22]mission_Actors[12]Task_Stay_In_Range = True
Objectives[22]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[12]Task_Scenario = NONE
Objectives[22]mission_Actors[12]Task_List_Count = 9
Objectives[22]mission_Actors[12]Task_Repeat = True
Objectives[22]mission_Actors[12]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[12]Task_List[0]PositionX = 1112,281
Objectives[22]mission_Actors[12]Task_List[0]PositionY = -2628,385
Objectives[22]mission_Actors[12]Task_List[0]PositionZ = 11,90453
Objectives[22]mission_Actors[12]Task_List[0]Speed = 4
Objectives[22]mission_Actors[12]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[12]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[12]Task_List[1]Type = VehicleHeliTask
Objectives[22]mission_Actors[12]Task_List[1]PositionX = 3092,534
Objectives[22]mission_Actors[12]Task_List[1]PositionY = -4798,044
Objectives[22]mission_Actors[12]Task_List[1]PositionZ = 35
Objectives[22]mission_Actors[12]Task_List[1]speed = 100
Objectives[22]mission_Actors[12]Task_List[1]Hight = 30
Objectives[22]mission_Actors[12]Task_List[1]FollowPlayer = False
Objectives[22]mission_Actors[12]Task_List[1]AttackPlayer = False
Objectives[22]mission_Actors[12]Task_List[1]Land = False
Objectives[22]mission_Actors[12]Task_List[2]Type = VehicleHeliTask
Objectives[22]mission_Actors[12]Task_List[2]PositionX = 3055,24
Objectives[22]mission_Actors[12]Task_List[2]PositionY = -4687,733
Objectives[22]mission_Actors[12]Task_List[2]PositionZ = 30
Objectives[22]mission_Actors[12]Task_List[2]speed = 10
Objectives[22]mission_Actors[12]Task_List[2]Hight = 30
Objectives[22]mission_Actors[12]Task_List[2]FollowPlayer = False
Objectives[22]mission_Actors[12]Task_List[2]AttackPlayer = False
Objectives[22]mission_Actors[12]Task_List[2]Land = False
Objectives[22]mission_Actors[12]Task_List[3]Type = Pause
Objectives[22]mission_Actors[12]Task_List[3]PositionX = 3055,266
Objectives[22]mission_Actors[12]Task_List[3]PositionY = -4687,718
Objectives[22]mission_Actors[12]Task_List[3]PositionZ = 14,76143
Objectives[22]mission_Actors[12]Task_List[3]time = 2
Objectives[22]mission_Actors[12]Task_List[4]Type = VehicleHeliTask
Objectives[22]mission_Actors[12]Task_List[4]PositionX = 3023,374
Objectives[22]mission_Actors[12]Task_List[4]PositionY = -4550,354
Objectives[22]mission_Actors[12]Task_List[4]PositionZ = 30
Objectives[22]mission_Actors[12]Task_List[4]speed = 30
Objectives[22]mission_Actors[12]Task_List[4]Hight = 30
Objectives[22]mission_Actors[12]Task_List[4]FollowPlayer = False
Objectives[22]mission_Actors[12]Task_List[4]AttackPlayer = False
Objectives[22]mission_Actors[12]Task_List[4]Land = False
Objectives[22]mission_Actors[12]Task_List[5]Type = VehicleHeliTask
Objectives[22]mission_Actors[12]Task_List[5]PositionX = 3010,624
Objectives[22]mission_Actors[12]Task_List[5]PositionY = -4620,426
Objectives[22]mission_Actors[12]Task_List[5]PositionZ = 30
Objectives[22]mission_Actors[12]Task_List[5]speed = 30
Objectives[22]mission_Actors[12]Task_List[5]Hight = 30
Objectives[22]mission_Actors[12]Task_List[5]FollowPlayer = False
Objectives[22]mission_Actors[12]Task_List[5]AttackPlayer = False
Objectives[22]mission_Actors[12]Task_List[5]Land = False
Objectives[22]mission_Actors[12]Task_List[6]Type = VehicleHeliTask
Objectives[22]mission_Actors[12]Task_List[6]PositionX = 3050,307
Objectives[22]mission_Actors[12]Task_List[6]PositionY = -4728,943
Objectives[22]mission_Actors[12]Task_List[6]PositionZ = 30
Objectives[22]mission_Actors[12]Task_List[6]speed = 40
Objectives[22]mission_Actors[12]Task_List[6]Hight = 30
Objectives[22]mission_Actors[12]Task_List[6]FollowPlayer = False
Objectives[22]mission_Actors[12]Task_List[6]AttackPlayer = False
Objectives[22]mission_Actors[12]Task_List[6]Land = False
Objectives[22]mission_Actors[12]Task_List[7]Type = Pause
Objectives[22]mission_Actors[12]Task_List[7]PositionX = 3050,786
Objectives[22]mission_Actors[12]Task_List[7]PositionY = -4730,412
Objectives[22]mission_Actors[12]Task_List[7]PositionZ = 30
Objectives[22]mission_Actors[12]Task_List[7]time = 2
Objectives[22]mission_Actors[12]Task_List[8]Type = VehicleHeliTask
Objectives[22]mission_Actors[12]Task_List[8]PositionX = 1137,632
Objectives[22]mission_Actors[12]Task_List[8]PositionY = -2654,783
Objectives[22]mission_Actors[12]Task_List[8]PositionZ = 50
Objectives[22]mission_Actors[12]Task_List[8]speed = 100
Objectives[22]mission_Actors[12]Task_List[8]Hight = 30
Objectives[22]mission_Actors[12]Task_List[8]FollowPlayer = False
Objectives[22]mission_Actors[12]Task_List[8]AttackPlayer = False
Objectives[22]mission_Actors[12]Task_List[8]Land = False
Objectives[22]mission_Actors[13]Survive_Number = 0
Objectives[22]mission_Actors[13]Failed_Text = 
Objectives[22]mission_Actors[13]Remove_After = 0
Objectives[22]mission_Actors[13]positionX = 1075,948
Objectives[22]mission_Actors[13]positionY = -2653,887
Objectives[22]mission_Actors[13]positionZ = 7,496185
Objectives[22]mission_Actors[13]Heading = 153,4044
Objectives[22]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[13]Relationship_Group = Neutral
Objectives[22]mission_Actors[13]AddBlip = False
Objectives[22]mission_Actors[13]ShowCone = False
Objectives[22]mission_Actors[13]Invincible = False
Objectives[22]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[13]AlwaysFight = True
Objectives[22]mission_Actors[13]Seeing_Range = 30
Objectives[22]mission_Actors[13]Hearing_Range = 30
Objectives[22]mission_Actors[13]CombatMovement = Offensive
Objectives[22]mission_Actors[13]weapon = SNSPistolMk2
Objectives[22]mission_Actors[13]Variation = Random
Objectives[22]mission_Actors[13]Task = 99
Objectives[22]mission_Actors[13]Task_Guard_Range = 5
Objectives[22]mission_Actors[13]Task_Stay_In_Range = True
Objectives[22]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[13]Task_Scenario = NONE
Objectives[22]mission_Actors[13]Task_List_Count = 2
Objectives[22]mission_Actors[13]Task_Repeat = True
Objectives[22]mission_Actors[13]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[13]Task_List[0]PositionX = 1078,691
Objectives[22]mission_Actors[13]Task_List[0]PositionY = -2647,488
Objectives[22]mission_Actors[13]Task_List[0]PositionZ = 7,507734
Objectives[22]mission_Actors[13]Task_List[0]Speed = 4
Objectives[22]mission_Actors[13]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[13]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[13]Task_List[1]Type = VehicleHeliTask
Objectives[22]mission_Actors[13]Task_List[1]PositionX = 3083,449
Objectives[22]mission_Actors[13]Task_List[1]PositionY = -4782,1
Objectives[22]mission_Actors[13]Task_List[1]PositionZ = 14,76162
Objectives[22]mission_Actors[13]Task_List[1]speed = 40
Objectives[22]mission_Actors[13]Task_List[1]Hight = 30
Objectives[22]mission_Actors[13]Task_List[1]FollowPlayer = False
Objectives[22]mission_Actors[13]Task_List[1]AttackPlayer = False
Objectives[22]mission_Actors[13]Task_List[1]Land = True
Objectives[22]mission_Actors[14]Survive_Number = 0
Objectives[22]mission_Actors[14]Failed_Text = 
Objectives[22]mission_Actors[14]Remove_After = 0
Objectives[22]mission_Actors[14]positionX = 1043,113
Objectives[22]mission_Actors[14]positionY = -2645,521
Objectives[22]mission_Actors[14]positionZ = 8,030058
Objectives[22]mission_Actors[14]Heading = 153,4047
Objectives[22]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[14]Relationship_Group = Neutral
Objectives[22]mission_Actors[14]AddBlip = False
Objectives[22]mission_Actors[14]ShowCone = False
Objectives[22]mission_Actors[14]Invincible = False
Objectives[22]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[14]AlwaysFight = True
Objectives[22]mission_Actors[14]Seeing_Range = 30
Objectives[22]mission_Actors[14]Hearing_Range = 30
Objectives[22]mission_Actors[14]CombatMovement = Offensive
Objectives[22]mission_Actors[14]weapon = SNSPistolMk2
Objectives[22]mission_Actors[14]Variation = Random
Objectives[22]mission_Actors[14]Task = 99
Objectives[22]mission_Actors[14]Task_Guard_Range = 5
Objectives[22]mission_Actors[14]Task_Stay_In_Range = True
Objectives[22]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[14]Task_Scenario = NONE
Objectives[22]mission_Actors[14]Task_List_Count = 7
Objectives[22]mission_Actors[14]Task_Repeat = True
Objectives[22]mission_Actors[14]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[14]Task_List[0]PositionX = 1045,88
Objectives[22]mission_Actors[14]Task_List[0]PositionY = -2640,677
Objectives[22]mission_Actors[14]Task_List[0]PositionZ = 7,353774
Objectives[22]mission_Actors[14]Task_List[0]Speed = 4
Objectives[22]mission_Actors[14]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[14]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[14]Task_List[1]Type = VehicleHeliTask
Objectives[22]mission_Actors[14]Task_List[1]PositionX = 3024,88
Objectives[22]mission_Actors[14]Task_List[1]PositionY = -4557,692
Objectives[22]mission_Actors[14]Task_List[1]PositionZ = 30
Objectives[22]mission_Actors[14]Task_List[1]speed = 100
Objectives[22]mission_Actors[14]Task_List[1]Hight = 30
Objectives[22]mission_Actors[14]Task_List[1]FollowPlayer = False
Objectives[22]mission_Actors[14]Task_List[1]AttackPlayer = False
Objectives[22]mission_Actors[14]Task_List[1]Land = False
Objectives[22]mission_Actors[14]Task_List[2]Type = VehicleHeliTask
Objectives[22]mission_Actors[14]Task_List[2]PositionX = 3097,458
Objectives[22]mission_Actors[14]Task_List[2]PositionY = -4701,552
Objectives[22]mission_Actors[14]Task_List[2]PositionZ = 40
Objectives[22]mission_Actors[14]Task_List[2]speed = 10
Objectives[22]mission_Actors[14]Task_List[2]Hight = 30
Objectives[22]mission_Actors[14]Task_List[2]FollowPlayer = False
Objectives[22]mission_Actors[14]Task_List[2]AttackPlayer = False
Objectives[22]mission_Actors[14]Task_List[2]Land = False
Objectives[22]mission_Actors[14]Task_List[3]Type = VehicleHeliTask
Objectives[22]mission_Actors[14]Task_List[3]PositionX = 3093,216
Objectives[22]mission_Actors[14]Task_List[3]PositionY = -4800,312
Objectives[22]mission_Actors[14]Task_List[3]PositionZ = 20
Objectives[22]mission_Actors[14]Task_List[3]speed = 20
Objectives[22]mission_Actors[14]Task_List[3]Hight = 30
Objectives[22]mission_Actors[14]Task_List[3]FollowPlayer = False
Objectives[22]mission_Actors[14]Task_List[3]AttackPlayer = False
Objectives[22]mission_Actors[14]Task_List[3]Land = False
Objectives[22]mission_Actors[14]Task_List[4]Type = VehicleHeliTask
Objectives[22]mission_Actors[14]Task_List[4]PositionX = 3051,332
Objectives[22]mission_Actors[14]Task_List[4]PositionY = -4706,873
Objectives[22]mission_Actors[14]Task_List[4]PositionZ = 20
Objectives[22]mission_Actors[14]Task_List[4]speed = 20
Objectives[22]mission_Actors[14]Task_List[4]Hight = 30
Objectives[22]mission_Actors[14]Task_List[4]FollowPlayer = False
Objectives[22]mission_Actors[14]Task_List[4]AttackPlayer = False
Objectives[22]mission_Actors[14]Task_List[4]Land = False
Objectives[22]mission_Actors[14]Task_List[5]Type = Pause
Objectives[22]mission_Actors[14]Task_List[5]PositionX = 3051,337
Objectives[22]mission_Actors[14]Task_List[5]PositionY = -4706,869
Objectives[22]mission_Actors[14]Task_List[5]PositionZ = 20
Objectives[22]mission_Actors[14]Task_List[5]time = 5
Objectives[22]mission_Actors[14]Task_List[6]Type = VehicleHeliTask
Objectives[22]mission_Actors[14]Task_List[6]PositionX = 1588,353
Objectives[22]mission_Actors[14]Task_List[6]PositionY = -2808,974
Objectives[22]mission_Actors[14]Task_List[6]PositionZ = 50
Objectives[22]mission_Actors[14]Task_List[6]speed = 100
Objectives[22]mission_Actors[14]Task_List[6]Hight = 30
Objectives[22]mission_Actors[14]Task_List[6]FollowPlayer = False
Objectives[22]mission_Actors[14]Task_List[6]AttackPlayer = False
Objectives[22]mission_Actors[14]Task_List[6]Land = False
Objectives[22]mission_Actors[15]SpawnInVehicle = True
Objectives[22]mission_Actors[15]SeatIndex = 1
Objectives[22]mission_Actors[15]Survive_Number = 0
Objectives[22]mission_Actors[15]Failed_Text = 
Objectives[22]mission_Actors[15]Remove_After = 0
Objectives[22]mission_Actors[15]positionX = 1080,024
Objectives[22]mission_Actors[15]positionY = -2646,479
Objectives[22]mission_Actors[15]positionZ = 8,641773
Objectives[22]mission_Actors[15]Heading = 141,0007
Objectives[22]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[15]Relationship_Group = Neutral
Objectives[22]mission_Actors[15]AddBlip = False
Objectives[22]mission_Actors[15]ShowCone = False
Objectives[22]mission_Actors[15]Invincible = False
Objectives[22]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[15]AlwaysFight = True
Objectives[22]mission_Actors[15]Seeing_Range = 30
Objectives[22]mission_Actors[15]Hearing_Range = 30
Objectives[22]mission_Actors[15]CombatMovement = Offensive
Objectives[22]mission_Actors[15]weapon = SNSPistolMk2
Objectives[22]mission_Actors[15]Variation = Random
Objectives[22]mission_Actors[15]Task = 0
Objectives[22]mission_Actors[15]Task_Guard_Range = 5
Objectives[22]mission_Actors[15]Task_Stay_In_Range = True
Objectives[22]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[15]Task_Scenario = NONE
Objectives[22]mission_Actors[16]SpawnInVehicle = True
Objectives[22]mission_Actors[16]SeatIndex = 2
Objectives[22]mission_Actors[16]Survive_Number = 0
Objectives[22]mission_Actors[16]Failed_Text = 
Objectives[22]mission_Actors[16]Remove_After = 0
Objectives[22]mission_Actors[16]positionX = 1080,024
Objectives[22]mission_Actors[16]positionY = -2646,479
Objectives[22]mission_Actors[16]positionZ = 8,641773
Objectives[22]mission_Actors[16]Heading = 141,0007
Objectives[22]mission_Actors[16]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[16]Relationship_Group = Neutral
Objectives[22]mission_Actors[16]AddBlip = False
Objectives[22]mission_Actors[16]ShowCone = False
Objectives[22]mission_Actors[16]Invincible = False
Objectives[22]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[16]AlwaysFight = True
Objectives[22]mission_Actors[16]Seeing_Range = 30
Objectives[22]mission_Actors[16]Hearing_Range = 30
Objectives[22]mission_Actors[16]CombatMovement = Offensive
Objectives[22]mission_Actors[16]weapon = SNSPistolMk2
Objectives[22]mission_Actors[16]Variation = Random
Objectives[22]mission_Actors[16]Task = 0
Objectives[22]mission_Actors[16]Task_Guard_Range = 5
Objectives[22]mission_Actors[16]Task_Stay_In_Range = True
Objectives[22]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[16]Task_Scenario = NONE
Objectives[22]mission_Actors[17]Survive_Number = 0
Objectives[22]mission_Actors[17]Failed_Text = 
Objectives[22]mission_Actors[17]Remove_After = 0
Objectives[22]mission_Actors[17]positionX = 1160,28
Objectives[22]mission_Actors[17]positionY = -2652,039
Objectives[22]mission_Actors[17]positionZ = 8,49213
Objectives[22]mission_Actors[17]Heading = 111,8505
Objectives[22]mission_Actors[17]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[17]Relationship_Group = Neutral
Objectives[22]mission_Actors[17]AddBlip = False
Objectives[22]mission_Actors[17]ShowCone = False
Objectives[22]mission_Actors[17]Invincible = False
Objectives[22]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[17]AlwaysFight = True
Objectives[22]mission_Actors[17]Seeing_Range = 30
Objectives[22]mission_Actors[17]Hearing_Range = 30
Objectives[22]mission_Actors[17]CombatMovement = Offensive
Objectives[22]mission_Actors[17]weapon = SNSPistolMk2
Objectives[22]mission_Actors[17]Variation = Random
Objectives[22]mission_Actors[17]Task = 0
Objectives[22]mission_Actors[17]Task_Guard_Range = 5
Objectives[22]mission_Actors[17]Task_Stay_In_Range = True
Objectives[22]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[17]Task_Scenario = NONE
Objectives[22]mission_Actors[18]Survive_Number = 0
Objectives[22]mission_Actors[18]Failed_Text = 
Objectives[22]mission_Actors[18]Remove_After = 0
Objectives[22]mission_Actors[18]positionX = 1166,099
Objectives[22]mission_Actors[18]positionY = -2654,74
Objectives[22]mission_Actors[18]positionZ = 7,691929
Objectives[22]mission_Actors[18]Heading = 234,9451
Objectives[22]mission_Actors[18]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[18]Relationship_Group = Neutral
Objectives[22]mission_Actors[18]AddBlip = False
Objectives[22]mission_Actors[18]ShowCone = False
Objectives[22]mission_Actors[18]Invincible = False
Objectives[22]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[18]AlwaysFight = True
Objectives[22]mission_Actors[18]Seeing_Range = 30
Objectives[22]mission_Actors[18]Hearing_Range = 30
Objectives[22]mission_Actors[18]CombatMovement = Offensive
Objectives[22]mission_Actors[18]weapon = SNSPistolMk2
Objectives[22]mission_Actors[18]Variation = Random
Objectives[22]mission_Actors[18]Task = 0
Objectives[22]mission_Actors[18]Task_Guard_Range = 5
Objectives[22]mission_Actors[18]Task_Stay_In_Range = True
Objectives[22]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[18]Task_Scenario = NONE
Objectives[22]mission_Actors[19]SpawnInVehicle = True
Objectives[22]mission_Actors[19]SeatIndex = 1
Objectives[22]mission_Actors[19]Survive_Number = 0
Objectives[22]mission_Actors[19]Failed_Text = 
Objectives[22]mission_Actors[19]Remove_After = 0
Objectives[22]mission_Actors[19]positionX = 1183,837
Objectives[22]mission_Actors[19]positionY = -2672,93
Objectives[22]mission_Actors[19]positionZ = 5,047003
Objectives[22]mission_Actors[19]Heading = 150,4556
Objectives[22]mission_Actors[19]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[19]Relationship_Group = Neutral
Objectives[22]mission_Actors[19]AddBlip = False
Objectives[22]mission_Actors[19]ShowCone = False
Objectives[22]mission_Actors[19]Invincible = False
Objectives[22]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[19]AlwaysFight = True
Objectives[22]mission_Actors[19]Seeing_Range = 30
Objectives[22]mission_Actors[19]Hearing_Range = 30
Objectives[22]mission_Actors[19]CombatMovement = Offensive
Objectives[22]mission_Actors[19]weapon = 0
Objectives[22]mission_Actors[19]Variation = Random
Objectives[22]mission_Actors[19]Task = 0
Objectives[22]mission_Actors[19]Task_Guard_Range = 5
Objectives[22]mission_Actors[19]Task_Stay_In_Range = True
Objectives[22]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[19]Task_Scenario = NONE
Objectives[22]mission_Actors[20]SpawnInVehicle = True
Objectives[22]mission_Actors[20]SeatIndex = 2
Objectives[22]mission_Actors[20]Survive_Number = 0
Objectives[22]mission_Actors[20]Failed_Text = 
Objectives[22]mission_Actors[20]Remove_After = 0
Objectives[22]mission_Actors[20]positionX = 1183,837
Objectives[22]mission_Actors[20]positionY = -2672,93
Objectives[22]mission_Actors[20]positionZ = 5,047003
Objectives[22]mission_Actors[20]Heading = 150,4556
Objectives[22]mission_Actors[20]String_Name = s_m_y_marine_01
Objectives[22]mission_Actors[20]Relationship_Group = Neutral
Objectives[22]mission_Actors[20]AddBlip = False
Objectives[22]mission_Actors[20]ShowCone = False
Objectives[22]mission_Actors[20]Invincible = False
Objectives[22]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[20]AlwaysFight = True
Objectives[22]mission_Actors[20]Seeing_Range = 30
Objectives[22]mission_Actors[20]Hearing_Range = 30
Objectives[22]mission_Actors[20]CombatMovement = Offensive
Objectives[22]mission_Actors[20]weapon = 0
Objectives[22]mission_Actors[20]Variation = Random
Objectives[22]mission_Actors[20]Task = 0
Objectives[22]mission_Actors[20]Task_Guard_Range = 5
Objectives[22]mission_Actors[20]Task_Stay_In_Range = True
Objectives[22]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[20]Task_Scenario = NONE
Objectives[22]mission_Vehicles = 16
Objectives[22]mission_Vehicles[0]positionX = 1117,603
Objectives[22]mission_Vehicles[0]positionY = -2621,391
Objectives[22]mission_Vehicles[0]positionZ = 15,02899
Objectives[22]mission_Vehicles[0]Heading = 144,0575
Objectives[22]mission_Vehicles[0]Name = Akula
Objectives[22]mission_Vehicles[0]Model = akula
Objectives[22]mission_Vehicles[0]PrimaryColor = MatteDesertTan
Objectives[22]mission_Vehicles[0]SecondaryColor = UtilShadowSilver
Objectives[22]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[0]HasPearlescent = False
Objectives[22]mission_Vehicles[0]Livery = -1
Objectives[22]mission_Vehicles[0]DirtLevel = 0
Objectives[22]mission_Vehicles[0]LockedForPlayer = False
Objectives[22]mission_Vehicles[0]Locked = False
Objectives[22]mission_Vehicles[0]Alarm = False
Objectives[22]mission_Vehicles[0]HotWired = False
Objectives[22]mission_Vehicles[0]Invincible = False
Objectives[22]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[0]Remove_After = 0
Objectives[22]mission_Vehicles[0]Survive_Number = 0
Objectives[22]mission_Vehicles[0]Failed_Text = 
Objectives[22]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[0]NeededForActorIndex[0] = 12
Objectives[22]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[1]positionX = 1080,024
Objectives[22]mission_Vehicles[1]positionY = -2646,479
Objectives[22]mission_Vehicles[1]positionZ = 8,641773
Objectives[22]mission_Vehicles[1]Heading = 141,0007
Objectives[22]mission_Vehicles[1]Name = Cargobob
Objectives[22]mission_Vehicles[1]Model = cargobob
Objectives[22]mission_Vehicles[1]PrimaryColor = MatteDesertTan
Objectives[22]mission_Vehicles[1]SecondaryColor = UtilShadowSilver
Objectives[22]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[1]HasPearlescent = False
Objectives[22]mission_Vehicles[1]Livery = 0
Objectives[22]mission_Vehicles[1]DirtLevel = 0
Objectives[22]mission_Vehicles[1]LockedForPlayer = False
Objectives[22]mission_Vehicles[1]Locked = False
Objectives[22]mission_Vehicles[1]Alarm = False
Objectives[22]mission_Vehicles[1]HotWired = False
Objectives[22]mission_Vehicles[1]Invincible = False
Objectives[22]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[1]Remove_After = 0
Objectives[22]mission_Vehicles[1]Survive_Number = 0
Objectives[22]mission_Vehicles[1]Failed_Text = 
Objectives[22]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[1]NeededForActorIndex[0] = 13
Objectives[22]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[2]positionX = 1046,103
Objectives[22]mission_Vehicles[2]positionY = -2637,188
Objectives[22]mission_Vehicles[2]positionZ = 8,283983
Objectives[22]mission_Vehicles[2]Heading = 142,1898
Objectives[22]mission_Vehicles[2]Name = Cargobob
Objectives[22]mission_Vehicles[2]Model = cargobob4
Objectives[22]mission_Vehicles[2]PrimaryColor = MatteDesertTan
Objectives[22]mission_Vehicles[2]SecondaryColor = UtilShadowSilver
Objectives[22]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[2]HasPearlescent = False
Objectives[22]mission_Vehicles[2]Livery = 0
Objectives[22]mission_Vehicles[2]DirtLevel = 0
Objectives[22]mission_Vehicles[2]LockedForPlayer = False
Objectives[22]mission_Vehicles[2]Locked = False
Objectives[22]mission_Vehicles[2]Alarm = False
Objectives[22]mission_Vehicles[2]HotWired = False
Objectives[22]mission_Vehicles[2]Invincible = False
Objectives[22]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[2]Remove_After = 0
Objectives[22]mission_Vehicles[2]Survive_Number = 0
Objectives[22]mission_Vehicles[2]Failed_Text = 
Objectives[22]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[2]NeededForActorIndex[0] = 14
Objectives[22]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[3]positionX = 1125,849
Objectives[22]mission_Vehicles[3]positionY = -2671,411
Objectives[22]mission_Vehicles[3]positionZ = 5,092776
Objectives[22]mission_Vehicles[3]Heading = 166,8545
Objectives[22]mission_Vehicles[3]Name = FH-1 Hunter
Objectives[22]mission_Vehicles[3]Model = hunter
Objectives[22]mission_Vehicles[3]PrimaryColor = MatteDesertTan
Objectives[22]mission_Vehicles[3]SecondaryColor = UtilShadowSilver
Objectives[22]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[3]HasPearlescent = False
Objectives[22]mission_Vehicles[3]Livery = -1
Objectives[22]mission_Vehicles[3]DirtLevel = 0
Objectives[22]mission_Vehicles[3]LockedForPlayer = False
Objectives[22]mission_Vehicles[3]Locked = False
Objectives[22]mission_Vehicles[3]Alarm = False
Objectives[22]mission_Vehicles[3]HotWired = False
Objectives[22]mission_Vehicles[3]Invincible = False
Objectives[22]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[3]Remove_After = 0
Objectives[22]mission_Vehicles[3]Survive_Number = 0
Objectives[22]mission_Vehicles[3]Failed_Text = 
Objectives[22]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[3]NeededForActorIndex[0] = 11
Objectives[22]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[4]positionX = 1164,784
Objectives[22]mission_Vehicles[4]positionY = -2654,715
Objectives[22]mission_Vehicles[4]positionZ = 8,29187
Objectives[22]mission_Vehicles[4]Heading = 172,8476
Objectives[22]mission_Vehicles[4]Name = Savage
Objectives[22]mission_Vehicles[4]Model = savage
Objectives[22]mission_Vehicles[4]PrimaryColor = MatteDesertTan
Objectives[22]mission_Vehicles[4]SecondaryColor = UtilShadowSilver
Objectives[22]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[4]HasPearlescent = False
Objectives[22]mission_Vehicles[4]Livery = 0
Objectives[22]mission_Vehicles[4]DirtLevel = 0
Objectives[22]mission_Vehicles[4]LockedForPlayer = False
Objectives[22]mission_Vehicles[4]Locked = False
Objectives[22]mission_Vehicles[4]Alarm = False
Objectives[22]mission_Vehicles[4]HotWired = False
Objectives[22]mission_Vehicles[4]Invincible = False
Objectives[22]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[4]Remove_After = 0
Objectives[22]mission_Vehicles[4]Survive_Number = 0
Objectives[22]mission_Vehicles[4]Failed_Text = 
Objectives[22]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[4]NeededForActorIndex[0] = 10
Objectives[22]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[5]positionX = 1183,837
Objectives[22]mission_Vehicles[5]positionY = -2672,93
Objectives[22]mission_Vehicles[5]positionZ = 5,047003
Objectives[22]mission_Vehicles[5]Heading = 150,4556
Objectives[22]mission_Vehicles[5]Name = Valkyrie MOD.0
Objectives[22]mission_Vehicles[5]Model = valkyrie2
Objectives[22]mission_Vehicles[5]PrimaryColor = MatteDesertTan
Objectives[22]mission_Vehicles[5]SecondaryColor = UtilShadowSilver
Objectives[22]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[5]HasPearlescent = False
Objectives[22]mission_Vehicles[5]Livery = 0
Objectives[22]mission_Vehicles[5]DirtLevel = 0
Objectives[22]mission_Vehicles[5]LockedForPlayer = False
Objectives[22]mission_Vehicles[5]Locked = False
Objectives[22]mission_Vehicles[5]Alarm = False
Objectives[22]mission_Vehicles[5]HotWired = False
Objectives[22]mission_Vehicles[5]Invincible = False
Objectives[22]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[5]Remove_After = 0
Objectives[22]mission_Vehicles[5]Survive_Number = 0
Objectives[22]mission_Vehicles[5]Failed_Text = 
Objectives[22]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[5]NeededForActorIndex[0] = 9
Objectives[22]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[6]positionX = -1155,992
Objectives[22]mission_Vehicles[6]positionY = -3246,756
Objectives[22]mission_Vehicles[6]positionZ = 14,7158
Objectives[22]mission_Vehicles[6]Heading = 240,0552
Objectives[22]mission_Vehicles[6]Name = Besra
Objectives[22]mission_Vehicles[6]Model = besra
Objectives[22]mission_Vehicles[6]PrimaryColor = MatteDesertTan
Objectives[22]mission_Vehicles[6]SecondaryColor = UtilShadowSilver
Objectives[22]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[6]HasPearlescent = False
Objectives[22]mission_Vehicles[6]Livery = 0
Objectives[22]mission_Vehicles[6]DirtLevel = 0
Objectives[22]mission_Vehicles[6]LockedForPlayer = False
Objectives[22]mission_Vehicles[6]Locked = False
Objectives[22]mission_Vehicles[6]Alarm = False
Objectives[22]mission_Vehicles[6]HotWired = False
Objectives[22]mission_Vehicles[6]Invincible = False
Objectives[22]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[6]Remove_After = 0
Objectives[22]mission_Vehicles[6]Survive_Number = 0
Objectives[22]mission_Vehicles[6]Failed_Text = 
Objectives[22]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[6]NeededForActorIndex[0] = 8
Objectives[22]mission_Vehicles[6]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[7]positionX = -1115,41
Objectives[22]mission_Vehicles[7]positionY = -3174,188
Objectives[22]mission_Vehicles[7]positionZ = 14,44876
Objectives[22]mission_Vehicles[7]Heading = 240,1247
Objectives[22]mission_Vehicles[7]Name = P-996 Lazer
Objectives[22]mission_Vehicles[7]Model = lazer
Objectives[22]mission_Vehicles[7]PrimaryColor = MatteDesertTan
Objectives[22]mission_Vehicles[7]SecondaryColor = UtilShadowSilver
Objectives[22]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[7]HasPearlescent = False
Objectives[22]mission_Vehicles[7]Livery = 0
Objectives[22]mission_Vehicles[7]DirtLevel = 0
Objectives[22]mission_Vehicles[7]LockedForPlayer = False
Objectives[22]mission_Vehicles[7]Locked = False
Objectives[22]mission_Vehicles[7]Alarm = False
Objectives[22]mission_Vehicles[7]HotWired = False
Objectives[22]mission_Vehicles[7]Invincible = False
Objectives[22]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[7]Remove_After = 0
Objectives[22]mission_Vehicles[7]Survive_Number = 0
Objectives[22]mission_Vehicles[7]Failed_Text = 
Objectives[22]mission_Vehicles[7]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[7]NeededForActorIndex[0] = 7
Objectives[22]mission_Vehicles[7]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[8]positionX = -1039,271
Objectives[22]mission_Vehicles[8]positionY = -3151,587
Objectives[22]mission_Vehicles[8]positionZ = 15,9597
Objectives[22]mission_Vehicles[8]Heading = 235,1128
Objectives[22]mission_Vehicles[8]Name = Avenger
Objectives[22]mission_Vehicles[8]Model = avenger
Objectives[22]mission_Vehicles[8]PrimaryColor = MatteDesertTan
Objectives[22]mission_Vehicles[8]SecondaryColor = UtilShadowSilver
Objectives[22]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[8]HasPearlescent = False
Objectives[22]mission_Vehicles[8]Livery = -1
Objectives[22]mission_Vehicles[8]DirtLevel = 0
Objectives[22]mission_Vehicles[8]LockedForPlayer = False
Objectives[22]mission_Vehicles[8]Locked = False
Objectives[22]mission_Vehicles[8]Alarm = False
Objectives[22]mission_Vehicles[8]HotWired = False
Objectives[22]mission_Vehicles[8]Invincible = False
Objectives[22]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[8]Remove_After = 0
Objectives[22]mission_Vehicles[8]Survive_Number = 0
Objectives[22]mission_Vehicles[8]Failed_Text = 
Objectives[22]mission_Vehicles[8]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[8]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[8]NeededForActorIndex[0] = 6
Objectives[22]mission_Vehicles[8]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[9]positionX = 3019,85
Objectives[22]mission_Vehicles[9]positionY = -4590,27
Objectives[22]mission_Vehicles[9]positionZ = 16,38805
Objectives[22]mission_Vehicles[9]Heading = 188,6063
Objectives[22]mission_Vehicles[9]Name = Akula
Objectives[22]mission_Vehicles[9]Model = akula
Objectives[22]mission_Vehicles[9]PrimaryColor = UtilLightBrown
Objectives[22]mission_Vehicles[9]SecondaryColor = ModshopBlack1
Objectives[22]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[9]HasPearlescent = False
Objectives[22]mission_Vehicles[9]Livery = -1
Objectives[22]mission_Vehicles[9]DirtLevel = 0
Objectives[22]mission_Vehicles[9]LockedForPlayer = False
Objectives[22]mission_Vehicles[9]Locked = False
Objectives[22]mission_Vehicles[9]Alarm = False
Objectives[22]mission_Vehicles[9]HotWired = False
Objectives[22]mission_Vehicles[9]Invincible = False
Objectives[22]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[9]Remove_After = 0
Objectives[22]mission_Vehicles[9]Survive_Number = 0
Objectives[22]mission_Vehicles[9]Failed_Text = 
Objectives[22]mission_Vehicles[10]positionX = 3079,446
Objectives[22]mission_Vehicles[10]positionY = -4646,12
Objectives[22]mission_Vehicles[10]positionZ = 7,407413
Objectives[22]mission_Vehicles[10]Heading = 188,1476
Objectives[22]mission_Vehicles[10]Name = FH-1 Hunter
Objectives[22]mission_Vehicles[10]Model = hunter
Objectives[22]mission_Vehicles[10]PrimaryColor = UtilLightBrown
Objectives[22]mission_Vehicles[10]SecondaryColor = ModshopBlack1
Objectives[22]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[10]HasPearlescent = False
Objectives[22]mission_Vehicles[10]Livery = -1
Objectives[22]mission_Vehicles[10]DirtLevel = 0
Objectives[22]mission_Vehicles[10]LockedForPlayer = False
Objectives[22]mission_Vehicles[10]Locked = False
Objectives[22]mission_Vehicles[10]Alarm = False
Objectives[22]mission_Vehicles[10]HotWired = False
Objectives[22]mission_Vehicles[10]Invincible = False
Objectives[22]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[10]Remove_After = 0
Objectives[22]mission_Vehicles[10]Survive_Number = 0
Objectives[22]mission_Vehicles[10]Failed_Text = 
Objectives[22]mission_Vehicles[11]positionX = 3059,293
Objectives[22]mission_Vehicles[11]positionY = -4796,994
Objectives[22]mission_Vehicles[11]positionZ = 7,194337
Objectives[22]mission_Vehicles[11]Heading = 8,45013
Objectives[22]mission_Vehicles[11]Name = Akula
Objectives[22]mission_Vehicles[11]Model = akula
Objectives[22]mission_Vehicles[11]PrimaryColor = UtilLightBrown
Objectives[22]mission_Vehicles[11]SecondaryColor = ModshopBlack1
Objectives[22]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[11]HasPearlescent = False
Objectives[22]mission_Vehicles[11]Livery = -1
Objectives[22]mission_Vehicles[11]DirtLevel = 0
Objectives[22]mission_Vehicles[11]LockedForPlayer = False
Objectives[22]mission_Vehicles[11]Locked = False
Objectives[22]mission_Vehicles[11]Alarm = False
Objectives[22]mission_Vehicles[11]HotWired = False
Objectives[22]mission_Vehicles[11]Invincible = False
Objectives[22]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[11]Remove_After = 0
Objectives[22]mission_Vehicles[11]Survive_Number = 0
Objectives[22]mission_Vehicles[11]Failed_Text = 
Objectives[22]mission_Vehicles[12]positionX = 3110,601
Objectives[22]mission_Vehicles[12]positionY = -4760,507
Objectives[22]mission_Vehicles[12]positionZ = 16,59288
Objectives[22]mission_Vehicles[12]Heading = 17,58981
Objectives[22]mission_Vehicles[12]Name = FH-1 Hunter
Objectives[22]mission_Vehicles[12]Model = hunter
Objectives[22]mission_Vehicles[12]PrimaryColor = UtilLightBrown
Objectives[22]mission_Vehicles[12]SecondaryColor = ModshopBlack1
Objectives[22]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[12]HasPearlescent = False
Objectives[22]mission_Vehicles[12]Livery = -1
Objectives[22]mission_Vehicles[12]DirtLevel = 0
Objectives[22]mission_Vehicles[12]LockedForPlayer = False
Objectives[22]mission_Vehicles[12]Locked = False
Objectives[22]mission_Vehicles[12]Alarm = False
Objectives[22]mission_Vehicles[12]HotWired = False
Objectives[22]mission_Vehicles[12]Invincible = False
Objectives[22]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[12]Remove_After = 0
Objectives[22]mission_Vehicles[12]Survive_Number = 0
Objectives[22]mission_Vehicles[12]Failed_Text = 
Objectives[22]mission_Vehicles[13]positionX = 3069,727
Objectives[22]mission_Vehicles[13]positionY = -4617,131
Objectives[22]mission_Vehicles[13]positionZ = 15,79967
Objectives[22]mission_Vehicles[13]Heading = 76,18714
Objectives[22]mission_Vehicles[13]Name = Hydra
Objectives[22]mission_Vehicles[13]Model = hydra
Objectives[22]mission_Vehicles[13]PrimaryColor = PureWhite
Objectives[22]mission_Vehicles[13]SecondaryColor = PureWhite
Objectives[22]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[13]HasPearlescent = False
Objectives[22]mission_Vehicles[13]Livery = 0
Objectives[22]mission_Vehicles[13]DirtLevel = 0
Objectives[22]mission_Vehicles[13]LockedForPlayer = False
Objectives[22]mission_Vehicles[13]Locked = False
Objectives[22]mission_Vehicles[13]Alarm = False
Objectives[22]mission_Vehicles[13]HotWired = False
Objectives[22]mission_Vehicles[13]Invincible = False
Objectives[22]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[13]Remove_After = 0
Objectives[22]mission_Vehicles[13]Survive_Number = 0
Objectives[22]mission_Vehicles[13]Failed_Text = 
Objectives[22]mission_Vehicles[14]positionX = 3063,371
Objectives[22]mission_Vehicles[14]positionY = -4816,892
Objectives[22]mission_Vehicles[14]positionZ = 15,7661
Objectives[22]mission_Vehicles[14]Heading = 281,0488
Objectives[22]mission_Vehicles[14]Name = P-996 Lazer
Objectives[22]mission_Vehicles[14]Model = lazer
Objectives[22]mission_Vehicles[14]PrimaryColor = PureWhite
Objectives[22]mission_Vehicles[14]SecondaryColor = PureWhite
Objectives[22]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[14]HasPearlescent = False
Objectives[22]mission_Vehicles[14]Livery = 0
Objectives[22]mission_Vehicles[14]DirtLevel = 0
Objectives[22]mission_Vehicles[14]LockedForPlayer = False
Objectives[22]mission_Vehicles[14]Locked = False
Objectives[22]mission_Vehicles[14]Alarm = False
Objectives[22]mission_Vehicles[14]HotWired = False
Objectives[22]mission_Vehicles[14]Invincible = False
Objectives[22]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[14]Remove_After = 0
Objectives[22]mission_Vehicles[14]Survive_Number = 0
Objectives[22]mission_Vehicles[14]Failed_Text = 
Objectives[22]mission_Vehicles[15]positionX = 3091,436
Objectives[22]mission_Vehicles[15]positionY = -4814,546
Objectives[22]mission_Vehicles[15]positionZ = 0,7531772
Objectives[22]mission_Vehicles[15]Heading = 193,6467
Objectives[22]mission_Vehicles[15]Name = Kraken
Objectives[22]mission_Vehicles[15]Model = submersible2
Objectives[22]mission_Vehicles[15]PrimaryColor = PureWhite
Objectives[22]mission_Vehicles[15]SecondaryColor = PureWhite
Objectives[22]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[15]HasPearlescent = False
Objectives[22]mission_Vehicles[15]Livery = 0
Objectives[22]mission_Vehicles[15]DirtLevel = 0
Objectives[22]mission_Vehicles[15]LockedForPlayer = False
Objectives[22]mission_Vehicles[15]Locked = False
Objectives[22]mission_Vehicles[15]Alarm = False
Objectives[22]mission_Vehicles[15]HotWired = False
Objectives[22]mission_Vehicles[15]Invincible = False
Objectives[22]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[15]Remove_After = 0
Objectives[22]mission_Vehicles[15]Survive_Number = 0
Objectives[22]mission_Vehicles[15]Failed_Text = 
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 22
Objectives[22]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_Pickup_Props[0]Value = 99999
Objectives[22]mission_Pickup_Props[0]positionX = 3084,022
Objectives[22]mission_Pickup_Props[0]positionY = -4709,125
Objectives[22]mission_Pickup_Props[0]positionZ = 14,7451
Objectives[22]mission_Pickup_Props[0]rotationX = 0
Objectives[22]mission_Pickup_Props[0]rotationY = 0
Objectives[22]mission_Pickup_Props[0]rotationZ = -165
Objectives[22]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_Pickup_Props[1]Value = 99999
Objectives[22]mission_Pickup_Props[1]positionX = 3096,96
Objectives[22]mission_Pickup_Props[1]positionY = -4710,409
Objectives[22]mission_Pickup_Props[1]positionZ = 14,76232
Objectives[22]mission_Pickup_Props[1]rotationX = 0
Objectives[22]mission_Pickup_Props[1]rotationY = 0
Objectives[22]mission_Pickup_Props[1]rotationZ = -165
Objectives[22]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[22]mission_Pickup_Props[2]Value = 99999
Objectives[22]mission_Pickup_Props[2]positionX = 3096,833
Objectives[22]mission_Pickup_Props[2]positionY = -4721,701
Objectives[22]mission_Pickup_Props[2]positionZ = 14,76262
Objectives[22]mission_Pickup_Props[2]rotationX = 0
Objectives[22]mission_Pickup_Props[2]rotationY = 0
Objectives[22]mission_Pickup_Props[2]rotationZ = -165
Objectives[22]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[22]mission_Pickup_Props[3]Value = 99999
Objectives[22]mission_Pickup_Props[3]positionX = 3096,975
Objectives[22]mission_Pickup_Props[3]positionY = -4707,096
Objectives[22]mission_Pickup_Props[3]positionZ = 11,74404
Objectives[22]mission_Pickup_Props[3]rotationX = 0
Objectives[22]mission_Pickup_Props[3]rotationY = 0
Objectives[22]mission_Pickup_Props[3]rotationZ = -165
Objectives[22]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_Pickup_Props[4]Value = 99999
Objectives[22]mission_Pickup_Props[4]positionX = 3096,206
Objectives[22]mission_Pickup_Props[4]positionY = -4701,14
Objectives[22]mission_Pickup_Props[4]positionZ = 11,7439
Objectives[22]mission_Pickup_Props[4]rotationX = 0
Objectives[22]mission_Pickup_Props[4]rotationY = 0
Objectives[22]mission_Pickup_Props[4]rotationZ = -165
Objectives[22]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_Pickup_Props[5]Value = 99999
Objectives[22]mission_Pickup_Props[5]positionX = 3083,331
Objectives[22]mission_Pickup_Props[5]positionY = -4706,414
Objectives[22]mission_Pickup_Props[5]positionZ = 10,22847
Objectives[22]mission_Pickup_Props[5]rotationX = 0
Objectives[22]mission_Pickup_Props[5]rotationY = 0
Objectives[22]mission_Pickup_Props[5]rotationZ = -165
Objectives[22]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_Pickup_Props[6]Value = 99999
Objectives[22]mission_Pickup_Props[6]positionX = 3083,311
Objectives[22]mission_Pickup_Props[6]positionY = -4706,401
Objectives[22]mission_Pickup_Props[6]positionZ = 10,22846
Objectives[22]mission_Pickup_Props[6]rotationX = 0
Objectives[22]mission_Pickup_Props[6]rotationY = 0
Objectives[22]mission_Pickup_Props[6]rotationZ = -165
Objectives[22]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_Pickup_Props[7]Value = 99999
Objectives[22]mission_Pickup_Props[7]positionX = 3070,54
Objectives[22]mission_Pickup_Props[7]positionY = -4702,112
Objectives[22]mission_Pickup_Props[7]positionZ = 5,577291
Objectives[22]mission_Pickup_Props[7]rotationX = 0
Objectives[22]mission_Pickup_Props[7]rotationY = 0
Objectives[22]mission_Pickup_Props[7]rotationZ = -165
Objectives[22]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[22]mission_Pickup_Props[8]Value = 99999
Objectives[22]mission_Pickup_Props[8]positionX = 3052,036
Objectives[22]mission_Pickup_Props[8]positionY = -4717,203
Objectives[22]mission_Pickup_Props[8]positionZ = 5,749973
Objectives[22]mission_Pickup_Props[8]rotationX = 0
Objectives[22]mission_Pickup_Props[8]rotationY = 0
Objectives[22]mission_Pickup_Props[8]rotationZ = -165
Objectives[22]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_Pickup_Props[9]Value = 99999
Objectives[22]mission_Pickup_Props[9]positionX = 3033,889
Objectives[22]mission_Pickup_Props[9]positionY = -4683,801
Objectives[22]mission_Pickup_Props[9]positionZ = 5,577291
Objectives[22]mission_Pickup_Props[9]rotationX = 0
Objectives[22]mission_Pickup_Props[9]rotationY = 0
Objectives[22]mission_Pickup_Props[9]rotationZ = -165
Objectives[22]mission_Pickup_Props[10]Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_Pickup_Props[10]Value = 99999
Objectives[22]mission_Pickup_Props[10]positionX = 3062,725
Objectives[22]mission_Pickup_Props[10]positionY = -4642,403
Objectives[22]mission_Pickup_Props[10]positionZ = 5,577309
Objectives[22]mission_Pickup_Props[10]rotationX = 0
Objectives[22]mission_Pickup_Props[10]rotationY = 0
Objectives[22]mission_Pickup_Props[10]rotationZ = -165
Objectives[22]mission_Pickup_Props[11]Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_Pickup_Props[11]Value = 99999
Objectives[22]mission_Pickup_Props[11]positionX = 3067,337
Objectives[22]mission_Pickup_Props[11]positionY = -4758,411
Objectives[22]mission_Pickup_Props[11]positionZ = 5,577252
Objectives[22]mission_Pickup_Props[11]rotationX = 0
Objectives[22]mission_Pickup_Props[11]rotationY = 0
Objectives[22]mission_Pickup_Props[11]rotationZ = -165
Objectives[22]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[22]mission_Pickup_Props[12]Value = 99999
Objectives[22]mission_Pickup_Props[12]positionX = 3087,781
Objectives[22]mission_Pickup_Props[12]positionY = -4745,958
Objectives[22]mission_Pickup_Props[12]positionZ = 5,577252
Objectives[22]mission_Pickup_Props[12]rotationX = 0
Objectives[22]mission_Pickup_Props[12]rotationY = 0
Objectives[22]mission_Pickup_Props[12]rotationZ = -165
Objectives[22]mission_Pickup_Props[13]Model = PICKUP_ARMOUR_STANDARD
Objectives[22]mission_Pickup_Props[13]Value = 99999
Objectives[22]mission_Pickup_Props[13]positionX = 3078,336
Objectives[22]mission_Pickup_Props[13]positionY = -4806,892
Objectives[22]mission_Pickup_Props[13]positionZ = 6,580961
Objectives[22]mission_Pickup_Props[13]rotationX = 0
Objectives[22]mission_Pickup_Props[13]rotationY = 0
Objectives[22]mission_Pickup_Props[13]rotationZ = -165
Objectives[22]mission_Pickup_Props[14]Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_Pickup_Props[14]Value = 99999
Objectives[22]mission_Pickup_Props[14]positionX = 3105,584
Objectives[22]mission_Pickup_Props[14]positionY = -4812,127
Objectives[22]mission_Pickup_Props[14]positionZ = 6,528095
Objectives[22]mission_Pickup_Props[14]rotationX = 0
Objectives[22]mission_Pickup_Props[14]rotationY = 0
Objectives[22]mission_Pickup_Props[14]rotationZ = -165
Objectives[22]mission_Pickup_Props[15]Model = PICKUP_WEAPON_RPG
Objectives[22]mission_Pickup_Props[15]Value = 99999
Objectives[22]mission_Pickup_Props[15]positionX = 3094,067
Objectives[22]mission_Pickup_Props[15]positionY = -4715,079
Objectives[22]mission_Pickup_Props[15]positionZ = 14,76262
Objectives[22]mission_Pickup_Props[15]rotationX = 0
Objectives[22]mission_Pickup_Props[15]rotationY = 0
Objectives[22]mission_Pickup_Props[15]rotationZ = -88,7906
Objectives[22]mission_Pickup_Props[16]Model = PICKUP_WEAPON_MG
Objectives[22]mission_Pickup_Props[16]Value = 99999
Objectives[22]mission_Pickup_Props[16]positionX = 3071,043
Objectives[22]mission_Pickup_Props[16]positionY = -4706,627
Objectives[22]mission_Pickup_Props[16]positionZ = 5,577291
Objectives[22]mission_Pickup_Props[16]rotationX = 0
Objectives[22]mission_Pickup_Props[16]rotationY = 0
Objectives[22]mission_Pickup_Props[16]rotationZ = -88,7906
Objectives[22]mission_Pickup_Props[17]Model = PICKUP_WEAPON_BULLPUPSHOTGUN
Objectives[22]mission_Pickup_Props[17]Value = 99999
Objectives[22]mission_Pickup_Props[17]positionX = 3055,136
Objectives[22]mission_Pickup_Props[17]positionY = -4695,466
Objectives[22]mission_Pickup_Props[17]positionZ = 5,577291
Objectives[22]mission_Pickup_Props[17]rotationX = 0
Objectives[22]mission_Pickup_Props[17]rotationY = 0
Objectives[22]mission_Pickup_Props[17]rotationZ = -88,7906
Objectives[22]mission_Pickup_Props[18]Model = PICKUP_WEAPON_HOMINGLAUNCHER
Objectives[22]mission_Pickup_Props[18]Value = 99999
Objectives[22]mission_Pickup_Props[18]positionX = 3036,034
Objectives[22]mission_Pickup_Props[18]positionY = -4689,136
Objectives[22]mission_Pickup_Props[18]positionZ = 5,577291
Objectives[22]mission_Pickup_Props[18]rotationX = 0
Objectives[22]mission_Pickup_Props[18]rotationY = 0
Objectives[22]mission_Pickup_Props[18]rotationZ = -88,7906
Objectives[22]mission_Pickup_Props[19]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[22]mission_Pickup_Props[19]Value = 99999
Objectives[22]mission_Pickup_Props[19]positionX = 3034,661
Objectives[22]mission_Pickup_Props[19]positionY = -4641,727
Objectives[22]mission_Pickup_Props[19]positionZ = 7,056708
Objectives[22]mission_Pickup_Props[19]rotationX = 0
Objectives[22]mission_Pickup_Props[19]rotationY = 0
Objectives[22]mission_Pickup_Props[19]rotationZ = -88,7906
Objectives[22]mission_Pickup_Props[20]Model = PICKUP_WEAPON_MINIGUN
Objectives[22]mission_Pickup_Props[20]Value = 99999
Objectives[22]mission_Pickup_Props[20]positionX = 3081,076
Objectives[22]mission_Pickup_Props[20]positionY = -4746,199
Objectives[22]mission_Pickup_Props[20]positionZ = 5,577252
Objectives[22]mission_Pickup_Props[20]rotationX = 0
Objectives[22]mission_Pickup_Props[20]rotationY = 0
Objectives[22]mission_Pickup_Props[20]rotationZ = -88,7906
Objectives[22]mission_Pickup_Props[21]Model = PICKUP_WEAPON_COMBATMG
Objectives[22]mission_Pickup_Props[21]Value = 99999
Objectives[22]mission_Pickup_Props[21]positionX = 3070,304
Objectives[22]mission_Pickup_Props[21]positionY = -4779,518
Objectives[22]mission_Pickup_Props[21]positionZ = 5,577252
Objectives[22]mission_Pickup_Props[21]rotationX = 0
Objectives[22]mission_Pickup_Props[21]rotationY = 0
Objectives[22]mission_Pickup_Props[21]rotationZ = -88,7906
Objectives[22]ObjectiveMessages = 3
Objectives[22]ObjectiveMessages[0]positionX = 1602,047
Objectives[22]ObjectiveMessages[0]positionY = 3238,855
Objectives[22]ObjectiveMessages[0]positionZ = 39,51353
Objectives[22]ObjectiveMessages[0]Message = Ok, you come with me on the avenger, you, see you on the carrier.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = Orange
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 1599,339
Objectives[22]ObjectiveMessages[1]positionY = 3238,072
Objectives[22]ObjectiveMessages[1]positionZ = 39,51501
Objectives[22]ObjectiveMessages[1]Message = Ok sir.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = Yellow
Objectives[22]ObjectiveMessages[1]PlayFromStart = True
Objectives[22]ObjectiveMessages[1]Delay = False
Objectives[22]ObjectiveMessages[1]DelayTime = 0
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[2]positionX = 1596,966
Objectives[22]ObjectiveMessages[2]positionY = 3237,369
Objectives[22]ObjectiveMessages[2]positionZ = 39,51359
Objectives[22]ObjectiveMessages[2]Message = Well, now let's get on that fucking carrier and see if they kill us before we land.
Objectives[22]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[22]ObjectiveMessages[2]Sender = 
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = Orange
Objectives[22]ObjectiveMessages[2]PlayFromStart = True
Objectives[22]ObjectiveMessages[2]Delay = False
Objectives[22]ObjectiveMessages[2]DelayTime = 0
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = False
Objectives[22]ObjectiveMessages[2]TypeTextMesage = True
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[23]Text = Fly to the carrier
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = 3063,615
Objectives[23]positionY = -4690,662
Objectives[23]positionZ = 14,26232
Objectives[23]Heading = -75
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1500
Objectives[23]PlaySound = False
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Fly to the aircraft carrier
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = 3058,572
Objectives[24]positionY = -4649,227
Objectives[24]positionZ = 14,26142
Objectives[24]Heading = -865
Objectives[24]Diameter = 15
Objectives[24]minimum_hight = 2
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 12,5
Objectives[24]PlaySound = False
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 16
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = 3092,937
Objectives[24]mission_Actors[0]positionY = -4704,168
Objectives[24]mission_Actors[0]positionZ = 18,31509
Objectives[24]mission_Actors[0]Heading = 153,4044
Objectives[24]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[24]mission_Actors[0]Relationship_Group = Neutral
Objectives[24]mission_Actors[0]AddBlip = False
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = PistolMk2
Objectives[24]mission_Actors[0]Variation = Random
Objectives[24]mission_Actors[0]Task = 2
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = 3093,983
Objectives[24]mission_Actors[1]positionY = -4702,268
Objectives[24]mission_Actors[1]positionZ = 24,26126
Objectives[24]mission_Actors[1]Heading = 153,4044
Objectives[24]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[1]Relationship_Group = Neutral
Objectives[24]mission_Actors[1]AddBlip = False
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Offensive
Objectives[24]mission_Actors[1]weapon = PistolMk2
Objectives[24]mission_Actors[1]Variation = Random
Objectives[24]mission_Actors[1]Task = 2
Objectives[24]mission_Actors[1]Task_Guard_Range = 5
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = NONE
Objectives[24]mission_Actors[2]Survive_Number = 0
Objectives[24]mission_Actors[2]Failed_Text = 
Objectives[24]mission_Actors[2]Remove_After = 0
Objectives[24]mission_Actors[2]positionX = 3097,294
Objectives[24]mission_Actors[2]positionY = -4704,164
Objectives[24]mission_Actors[2]positionZ = 24,26126
Objectives[24]mission_Actors[2]Heading = 284,1262
Objectives[24]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[2]Relationship_Group = Neutral
Objectives[24]mission_Actors[2]AddBlip = False
Objectives[24]mission_Actors[2]ShowCone = False
Objectives[24]mission_Actors[2]Invincible = False
Objectives[24]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[2]AlwaysFight = True
Objectives[24]mission_Actors[2]Seeing_Range = 30
Objectives[24]mission_Actors[2]Hearing_Range = 30
Objectives[24]mission_Actors[2]CombatMovement = Offensive
Objectives[24]mission_Actors[2]weapon = 966099553
Objectives[24]mission_Actors[2]Variation = Random
Objectives[24]mission_Actors[2]Task = 3
Objectives[24]mission_Actors[2]Task_Guard_Range = 5
Objectives[24]mission_Actors[2]Task_Stay_In_Range = True
Objectives[24]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[2]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[24]mission_Actors[3]Survive_Number = 0
Objectives[24]mission_Actors[3]Failed_Text = 
Objectives[24]mission_Actors[3]Remove_After = 0
Objectives[24]mission_Actors[3]positionX = 3083,595
Objectives[24]mission_Actors[3]positionY = -4705,454
Objectives[24]mission_Actors[3]positionZ = 24,26126
Objectives[24]mission_Actors[3]Heading = 283,4044
Objectives[24]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[3]Relationship_Group = Neutral
Objectives[24]mission_Actors[3]AddBlip = False
Objectives[24]mission_Actors[3]ShowCone = False
Objectives[24]mission_Actors[3]Invincible = False
Objectives[24]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[3]AlwaysFight = True
Objectives[24]mission_Actors[3]Seeing_Range = 30
Objectives[24]mission_Actors[3]Hearing_Range = 30
Objectives[24]mission_Actors[3]CombatMovement = Offensive
Objectives[24]mission_Actors[3]weapon = PistolMk2
Objectives[24]mission_Actors[3]Variation = Random
Objectives[24]mission_Actors[3]Task = 2
Objectives[24]mission_Actors[3]Task_Guard_Range = 5
Objectives[24]mission_Actors[3]Task_Stay_In_Range = True
Objectives[24]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[3]Task_Scenario = NONE
Objectives[24]mission_Actors[4]Survive_Number = 0
Objectives[24]mission_Actors[4]Failed_Text = 
Objectives[24]mission_Actors[4]Remove_After = 0
Objectives[24]mission_Actors[4]positionX = 3081,19
Objectives[24]mission_Actors[4]positionY = -4703,531
Objectives[24]mission_Actors[4]positionZ = 27,26187
Objectives[24]mission_Actors[4]Heading = 49,20061
Objectives[24]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[4]Relationship_Group = Neutral
Objectives[24]mission_Actors[4]AddBlip = False
Objectives[24]mission_Actors[4]ShowCone = False
Objectives[24]mission_Actors[4]Invincible = False
Objectives[24]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[4]AlwaysFight = True
Objectives[24]mission_Actors[4]Seeing_Range = 30
Objectives[24]mission_Actors[4]Hearing_Range = 30
Objectives[24]mission_Actors[4]CombatMovement = Offensive
Objectives[24]mission_Actors[4]weapon = 966099553
Objectives[24]mission_Actors[4]Variation = Random
Objectives[24]mission_Actors[4]Task = 3
Objectives[24]mission_Actors[4]Task_Guard_Range = 5
Objectives[24]mission_Actors[4]Task_Stay_In_Range = True
Objectives[24]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[4]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[24]mission_Actors[5]Survive_Number = 0
Objectives[24]mission_Actors[5]Failed_Text = 
Objectives[24]mission_Actors[5]Remove_After = 0
Objectives[24]mission_Actors[5]positionX = 3085,462
Objectives[24]mission_Actors[5]positionY = -4708,15
Objectives[24]mission_Actors[5]positionZ = 27,26187
Objectives[24]mission_Actors[5]Heading = 48,40445
Objectives[24]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[5]Relationship_Group = Neutral
Objectives[24]mission_Actors[5]AddBlip = False
Objectives[24]mission_Actors[5]ShowCone = False
Objectives[24]mission_Actors[5]Invincible = False
Objectives[24]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[5]AlwaysFight = True
Objectives[24]mission_Actors[5]Seeing_Range = 30
Objectives[24]mission_Actors[5]Hearing_Range = 30
Objectives[24]mission_Actors[5]CombatMovement = Offensive
Objectives[24]mission_Actors[5]weapon = PistolMk2
Objectives[24]mission_Actors[5]Variation = Random
Objectives[24]mission_Actors[5]Task = 2
Objectives[24]mission_Actors[5]Task_Guard_Range = 5
Objectives[24]mission_Actors[5]Task_Stay_In_Range = True
Objectives[24]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[5]Task_Scenario = NONE
Objectives[24]mission_Actors[6]Survive_Number = 0
Objectives[24]mission_Actors[6]Failed_Text = 
Objectives[24]mission_Actors[6]Remove_After = 0
Objectives[24]mission_Actors[6]positionX = 3097,763
Objectives[24]mission_Actors[6]positionY = -4704,333
Objectives[24]mission_Actors[6]positionZ = 27,26187
Objectives[24]mission_Actors[6]Heading = 88,40444
Objectives[24]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[6]Relationship_Group = Neutral
Objectives[24]mission_Actors[6]AddBlip = False
Objectives[24]mission_Actors[6]ShowCone = False
Objectives[24]mission_Actors[6]Invincible = False
Objectives[24]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[6]AlwaysFight = True
Objectives[24]mission_Actors[6]Seeing_Range = 30
Objectives[24]mission_Actors[6]Hearing_Range = 30
Objectives[24]mission_Actors[6]CombatMovement = Offensive
Objectives[24]mission_Actors[6]weapon = 966099553
Objectives[24]mission_Actors[6]Variation = Random
Objectives[24]mission_Actors[6]Task = 3
Objectives[24]mission_Actors[6]Task_Guard_Range = 5
Objectives[24]mission_Actors[6]Task_Stay_In_Range = True
Objectives[24]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[6]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[24]mission_Actors[7]Survive_Number = 0
Objectives[24]mission_Actors[7]Failed_Text = 
Objectives[24]mission_Actors[7]Remove_After = 0
Objectives[24]mission_Actors[7]positionX = 3097,269
Objectives[24]mission_Actors[7]positionY = -4703,592
Objectives[24]mission_Actors[7]positionZ = 27,26187
Objectives[24]mission_Actors[7]Heading = 173,4044
Objectives[24]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[7]Relationship_Group = Neutral
Objectives[24]mission_Actors[7]AddBlip = False
Objectives[24]mission_Actors[7]ShowCone = False
Objectives[24]mission_Actors[7]Invincible = False
Objectives[24]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[7]AlwaysFight = True
Objectives[24]mission_Actors[7]Seeing_Range = 30
Objectives[24]mission_Actors[7]Hearing_Range = 30
Objectives[24]mission_Actors[7]CombatMovement = Offensive
Objectives[24]mission_Actors[7]weapon = 966099553
Objectives[24]mission_Actors[7]Variation = Random
Objectives[24]mission_Actors[7]Task = 3
Objectives[24]mission_Actors[7]Task_Guard_Range = 5
Objectives[24]mission_Actors[7]Task_Stay_In_Range = True
Objectives[24]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[7]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[24]mission_Actors[8]Survive_Number = 0
Objectives[24]mission_Actors[8]Failed_Text = 
Objectives[24]mission_Actors[8]Remove_After = 0
Objectives[24]mission_Actors[8]positionX = 3091,358
Objectives[24]mission_Actors[8]positionY = -4723,853
Objectives[24]mission_Actors[8]positionZ = 27,28611
Objectives[24]mission_Actors[8]Heading = 174,1075
Objectives[24]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[8]Relationship_Group = Neutral
Objectives[24]mission_Actors[8]AddBlip = False
Objectives[24]mission_Actors[8]ShowCone = False
Objectives[24]mission_Actors[8]Invincible = False
Objectives[24]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[8]AlwaysFight = True
Objectives[24]mission_Actors[8]Seeing_Range = 30
Objectives[24]mission_Actors[8]Hearing_Range = 30
Objectives[24]mission_Actors[8]CombatMovement = Offensive
Objectives[24]mission_Actors[8]weapon = 966099553
Objectives[24]mission_Actors[8]Variation = Random
Objectives[24]mission_Actors[8]Task = 3
Objectives[24]mission_Actors[8]Task_Guard_Range = 5
Objectives[24]mission_Actors[8]Task_Stay_In_Range = True
Objectives[24]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[8]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[24]mission_Actors[9]Survive_Number = 0
Objectives[24]mission_Actors[9]Failed_Text = 
Objectives[24]mission_Actors[9]Remove_After = 0
Objectives[24]mission_Actors[9]positionX = 3091,983
Objectives[24]mission_Actors[9]positionY = -4722,864
Objectives[24]mission_Actors[9]positionZ = 27,27631
Objectives[24]mission_Actors[9]Heading = 109,0603
Objectives[24]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[9]Relationship_Group = Neutral
Objectives[24]mission_Actors[9]AddBlip = False
Objectives[24]mission_Actors[9]ShowCone = False
Objectives[24]mission_Actors[9]Invincible = False
Objectives[24]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[9]AlwaysFight = True
Objectives[24]mission_Actors[9]Seeing_Range = 30
Objectives[24]mission_Actors[9]Hearing_Range = 30
Objectives[24]mission_Actors[9]CombatMovement = Offensive
Objectives[24]mission_Actors[9]weapon = 966099553
Objectives[24]mission_Actors[9]Variation = Random
Objectives[24]mission_Actors[9]Task = 3
Objectives[24]mission_Actors[9]Task_Guard_Range = 5
Objectives[24]mission_Actors[9]Task_Stay_In_Range = True
Objectives[24]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[9]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[24]mission_Actors[10]Survive_Number = 0
Objectives[24]mission_Actors[10]Failed_Text = 
Objectives[24]mission_Actors[10]Remove_After = 0
Objectives[24]mission_Actors[10]positionX = 3082,297
Objectives[24]mission_Actors[10]positionY = -4687,206
Objectives[24]mission_Actors[10]positionZ = 27,25212
Objectives[24]mission_Actors[10]Heading = 44,19129
Objectives[24]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[10]Relationship_Group = Neutral
Objectives[24]mission_Actors[10]AddBlip = False
Objectives[24]mission_Actors[10]ShowCone = False
Objectives[24]mission_Actors[10]Invincible = False
Objectives[24]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[10]AlwaysFight = True
Objectives[24]mission_Actors[10]Seeing_Range = 30
Objectives[24]mission_Actors[10]Hearing_Range = 30
Objectives[24]mission_Actors[10]CombatMovement = Offensive
Objectives[24]mission_Actors[10]weapon = 966099553
Objectives[24]mission_Actors[10]Variation = Random
Objectives[24]mission_Actors[10]Task = 3
Objectives[24]mission_Actors[10]Task_Guard_Range = 5
Objectives[24]mission_Actors[10]Task_Stay_In_Range = True
Objectives[24]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[10]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[24]mission_Actors[11]Survive_Number = 0
Objectives[24]mission_Actors[11]Failed_Text = 
Objectives[24]mission_Actors[11]Remove_After = 0
Objectives[24]mission_Actors[11]positionX = 3085,19
Objectives[24]mission_Actors[11]positionY = -4688,344
Objectives[24]mission_Actors[11]positionZ = 27,25184
Objectives[24]mission_Actors[11]Heading = 304,1375
Objectives[24]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[11]Relationship_Group = Neutral
Objectives[24]mission_Actors[11]AddBlip = False
Objectives[24]mission_Actors[11]ShowCone = False
Objectives[24]mission_Actors[11]Invincible = False
Objectives[24]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[11]AlwaysFight = True
Objectives[24]mission_Actors[11]Seeing_Range = 30
Objectives[24]mission_Actors[11]Hearing_Range = 30
Objectives[24]mission_Actors[11]CombatMovement = Offensive
Objectives[24]mission_Actors[11]weapon = 966099553
Objectives[24]mission_Actors[11]Variation = Random
Objectives[24]mission_Actors[11]Task = 3
Objectives[24]mission_Actors[11]Task_Guard_Range = 5
Objectives[24]mission_Actors[11]Task_Stay_In_Range = True
Objectives[24]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[11]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[24]mission_Actors[12]Survive_Number = 0
Objectives[24]mission_Actors[12]Failed_Text = 
Objectives[24]mission_Actors[12]Remove_After = 0
Objectives[24]mission_Actors[12]positionX = 3089,894
Objectives[24]mission_Actors[12]positionY = -4688,533
Objectives[24]mission_Actors[12]positionZ = 27,25216
Objectives[24]mission_Actors[12]Heading = 299,0295
Objectives[24]mission_Actors[12]String_Name = s_m_m_marine_01
Objectives[24]mission_Actors[12]Relationship_Group = Neutral
Objectives[24]mission_Actors[12]AddBlip = False
Objectives[24]mission_Actors[12]ShowCone = False
Objectives[24]mission_Actors[12]Invincible = False
Objectives[24]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[12]AlwaysFight = True
Objectives[24]mission_Actors[12]Seeing_Range = 30
Objectives[24]mission_Actors[12]Hearing_Range = 30
Objectives[24]mission_Actors[12]CombatMovement = Offensive
Objectives[24]mission_Actors[12]weapon = Pistol
Objectives[24]mission_Actors[12]Variation = Random
Objectives[24]mission_Actors[12]Task = 3
Objectives[24]mission_Actors[12]Task_Guard_Range = 5
Objectives[24]mission_Actors[12]Task_Stay_In_Range = True
Objectives[24]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[12]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[24]mission_Actors[13]Survive_Number = 0
Objectives[24]mission_Actors[13]Failed_Text = 
Objectives[24]mission_Actors[13]Remove_After = 0
Objectives[24]mission_Actors[13]positionX = 3088,405
Objectives[24]mission_Actors[13]positionY = -4691,417
Objectives[24]mission_Actors[13]positionZ = 27,25216
Objectives[24]mission_Actors[13]Heading = 278,4044
Objectives[24]mission_Actors[13]String_Name = s_m_m_marine_02
Objectives[24]mission_Actors[13]Relationship_Group = Neutral
Objectives[24]mission_Actors[13]AddBlip = False
Objectives[24]mission_Actors[13]ShowCone = False
Objectives[24]mission_Actors[13]Invincible = False
Objectives[24]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[13]AlwaysFight = True
Objectives[24]mission_Actors[13]Seeing_Range = 30
Objectives[24]mission_Actors[13]Hearing_Range = 30
Objectives[24]mission_Actors[13]CombatMovement = Offensive
Objectives[24]mission_Actors[13]weapon = PistolMk2
Objectives[24]mission_Actors[13]Variation = Random
Objectives[24]mission_Actors[13]Task = 2
Objectives[24]mission_Actors[13]Task_Guard_Range = 5
Objectives[24]mission_Actors[13]Task_Stay_In_Range = True
Objectives[24]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[13]Task_Scenario = NONE
Objectives[24]mission_Actors[14]Survive_Number = 0
Objectives[24]mission_Actors[14]Failed_Text = 
Objectives[24]mission_Actors[14]Remove_After = 0
Objectives[24]mission_Actors[14]positionX = 3081,321
Objectives[24]mission_Actors[14]positionY = -4687,791
Objectives[24]mission_Actors[14]positionZ = 27,25143
Objectives[24]mission_Actors[14]Heading = 49,02475
Objectives[24]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[14]Relationship_Group = Neutral
Objectives[24]mission_Actors[14]AddBlip = False
Objectives[24]mission_Actors[14]ShowCone = False
Objectives[24]mission_Actors[14]Invincible = False
Objectives[24]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[14]AlwaysFight = True
Objectives[24]mission_Actors[14]Seeing_Range = 30
Objectives[24]mission_Actors[14]Hearing_Range = 30
Objectives[24]mission_Actors[14]CombatMovement = Offensive
Objectives[24]mission_Actors[14]weapon = Pistol
Objectives[24]mission_Actors[14]Variation = Random
Objectives[24]mission_Actors[14]Task = 3
Objectives[24]mission_Actors[14]Task_Guard_Range = 5
Objectives[24]mission_Actors[14]Task_Stay_In_Range = True
Objectives[24]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[14]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[24]mission_Actors[15]Survive_Number = 0
Objectives[24]mission_Actors[15]Failed_Text = 
Objectives[24]mission_Actors[15]Remove_After = 0
Objectives[24]mission_Actors[15]positionX = 3081,121
Objectives[24]mission_Actors[15]positionY = -4689,705
Objectives[24]mission_Actors[15]positionZ = 27,25017
Objectives[24]mission_Actors[15]Heading = 84,00845
Objectives[24]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[24]mission_Actors[15]Relationship_Group = Neutral
Objectives[24]mission_Actors[15]AddBlip = False
Objectives[24]mission_Actors[15]ShowCone = False
Objectives[24]mission_Actors[15]Invincible = False
Objectives[24]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[15]AlwaysFight = True
Objectives[24]mission_Actors[15]Seeing_Range = 30
Objectives[24]mission_Actors[15]Hearing_Range = 30
Objectives[24]mission_Actors[15]CombatMovement = Offensive
Objectives[24]mission_Actors[15]weapon = 966099553
Objectives[24]mission_Actors[15]Variation = Random
Objectives[24]mission_Actors[15]Task = 3
Objectives[24]mission_Actors[15]Task_Guard_Range = 5
Objectives[24]mission_Actors[15]Task_Stay_In_Range = True
Objectives[24]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[15]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 2
Objectives[24]mission_Props[0]Model = v_ilev_gangsafe
Objectives[24]mission_Props[0]PlaceOnGround = False
Objectives[24]mission_Props[0]FreesePosition = True
Objectives[24]mission_Props[0]positionX = 3094,669
Objectives[24]mission_Props[0]positionY = -4715,631
Objectives[24]mission_Props[0]positionZ = 27,05145
Objectives[24]mission_Props[0]rotationX = 0
Objectives[24]mission_Props[0]rotationY = 0
Objectives[24]mission_Props[0]rotationZ = -74,99998
Objectives[24]mission_Props[1]Model = v_ilev_gangsafedoor
Objectives[24]mission_Props[1]PlaceOnGround = False
Objectives[24]mission_Props[1]FreesePosition = True
Objectives[24]mission_Props[1]positionX = 3094,669
Objectives[24]mission_Props[1]positionY = -4715,631
Objectives[24]mission_Props[1]positionZ = 27,05145
Objectives[24]mission_Props[1]rotationX = 0
Objectives[24]mission_Props[1]rotationY = 0
Objectives[24]mission_Props[1]rotationZ = -74,99998
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 5
Objectives[24]ObjectiveMessages[0]positionX = 3021,83
Objectives[24]ObjectiveMessages[0]positionY = -4677,413
Objectives[24]ObjectiveMessages[0]positionZ = 14,26131
Objectives[24]ObjectiveMessages[0]Message = Ok, let's contact the carrier.
Objectives[24]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = Orange
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 3022,902
Objectives[24]ObjectiveMessages[1]positionY = -4679,846
Objectives[24]ObjectiveMessages[1]positionZ = 14,26131
Objectives[24]ObjectiveMessages[1]Message = Aircraft carrier 96, here Avenger AVG-426, we ask permission to land.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = Orange
Objectives[24]ObjectiveMessages[1]PlayFromStart = True
Objectives[24]ObjectiveMessages[1]Delay = False
Objectives[24]ObjectiveMessages[1]DelayTime = 0
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = 3024,039
Objectives[24]ObjectiveMessages[2]positionY = -4682,521
Objectives[24]ObjectiveMessages[2]positionZ = 14,26131
Objectives[24]ObjectiveMessages[2]Message = Ok, AVG-426, you can land.
Objectives[24]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[2]Sender = 
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = White
Objectives[24]ObjectiveMessages[2]PlayFromStart = True
Objectives[24]ObjectiveMessages[2]Delay = False
Objectives[24]ObjectiveMessages[2]DelayTime = 0
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = False
Objectives[24]ObjectiveMessages[2]TypeTextMesage = True
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[3]positionX = 3025,151
Objectives[24]ObjectiveMessages[3]positionY = -4685,083
Objectives[24]ObjectiveMessages[3]positionZ = 14,26131
Objectives[24]ObjectiveMessages[3]Message = But take care, we have a lot of air traffic today.
Objectives[24]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[3]Sender = 
Objectives[24]ObjectiveMessages[3]Subject = 
Objectives[24]ObjectiveMessages[3]MessageColor = White
Objectives[24]ObjectiveMessages[3]PlayFromStart = True
Objectives[24]ObjectiveMessages[3]Delay = False
Objectives[24]ObjectiveMessages[3]DelayTime = 0
Objectives[24]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[3]TypeSubtitle = False
Objectives[24]ObjectiveMessages[3]TypeTextMesage = True
Objectives[24]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[4]positionX = 3026,245
Objectives[24]ObjectiveMessages[4]positionY = -4687,578
Objectives[24]ObjectiveMessages[4]positionZ = 14,26131
Objectives[24]ObjectiveMessages[4]Message = Ok, thanks carrier 96.
Objectives[24]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[24]ObjectiveMessages[4]Sender = 
Objectives[24]ObjectiveMessages[4]Subject = 
Objectives[24]ObjectiveMessages[4]MessageColor = Orange
Objectives[24]ObjectiveMessages[4]PlayFromStart = True
Objectives[24]ObjectiveMessages[4]Delay = False
Objectives[24]ObjectiveMessages[4]DelayTime = 0
Objectives[24]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[4]TypeSubtitle = False
Objectives[24]ObjectiveMessages[4]TypeTextMesage = True
Objectives[24]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[25]Text = 
Objectives[25]Type = Leave_Area
Objectives[25]positionX = 3057,507
Objectives[25]positionY = -4649,523
Objectives[25]positionZ = 14,26143
Objectives[25]Leave_Area_Distance = 10
Objectives[25]Leave_Area_Use_Objective_Position = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = 
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = 3085,292
Objectives[26]positionY = -4704,206
Objectives[26]positionZ = 14,2451
Objectives[26]Heading = 0
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 1
Objectives[26]PlaySound = False
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 13
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 0
Objectives[26]mission_Actors[0]positionX = 3065,29
Objectives[26]mission_Actors[0]positionY = -4709,163
Objectives[26]mission_Actors[0]positionZ = 6,077291
Objectives[26]mission_Actors[0]Heading = 88,40444
Objectives[26]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[0]Relationship_Group = Neutral
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = False
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = PistolMk2
Objectives[26]mission_Actors[0]Variation = Random
Objectives[26]mission_Actors[0]Task = 2
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 0
Objectives[26]mission_Actors[1]positionX = 3079,186
Objectives[26]mission_Actors[1]positionY = -4767,891
Objectives[26]mission_Actors[1]positionZ = 6,077252
Objectives[26]mission_Actors[1]Heading = 88,40444
Objectives[26]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[1]Relationship_Group = Neutral
Objectives[26]mission_Actors[1]AddBlip = False
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = False
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 30
Objectives[26]mission_Actors[1]Hearing_Range = 30
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = PistolMk2
Objectives[26]mission_Actors[1]Variation = Random
Objectives[26]mission_Actors[1]Task = 2
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = NONE
Objectives[26]mission_Actors[2]Survive_Number = 0
Objectives[26]mission_Actors[2]Failed_Text = 
Objectives[26]mission_Actors[2]Remove_After = 0
Objectives[26]mission_Actors[2]positionX = 3071,748
Objectives[26]mission_Actors[2]positionY = -4735,791
Objectives[26]mission_Actors[2]positionZ = 6,077291
Objectives[26]mission_Actors[2]Heading = 88,40444
Objectives[26]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[2]Relationship_Group = Neutral
Objectives[26]mission_Actors[2]AddBlip = False
Objectives[26]mission_Actors[2]ShowCone = False
Objectives[26]mission_Actors[2]Invincible = False
Objectives[26]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[2]AlwaysFight = True
Objectives[26]mission_Actors[2]Seeing_Range = 30
Objectives[26]mission_Actors[2]Hearing_Range = 30
Objectives[26]mission_Actors[2]CombatMovement = Offensive
Objectives[26]mission_Actors[2]weapon = PistolMk2
Objectives[26]mission_Actors[2]Variation = Random
Objectives[26]mission_Actors[2]Task = 2
Objectives[26]mission_Actors[2]Task_Guard_Range = 5
Objectives[26]mission_Actors[2]Task_Stay_In_Range = True
Objectives[26]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[2]Task_Scenario = NONE
Objectives[26]mission_Actors[3]Survive_Number = 0
Objectives[26]mission_Actors[3]Failed_Text = 
Objectives[26]mission_Actors[3]Remove_After = 0
Objectives[26]mission_Actors[3]positionX = 3055,493
Objectives[26]mission_Actors[3]positionY = -4705,651
Objectives[26]mission_Actors[3]positionZ = 6,077291
Objectives[26]mission_Actors[3]Heading = 275,6007
Objectives[26]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[3]Relationship_Group = Neutral
Objectives[26]mission_Actors[3]AddBlip = False
Objectives[26]mission_Actors[3]ShowCone = False
Objectives[26]mission_Actors[3]Invincible = False
Objectives[26]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[3]AlwaysFight = True
Objectives[26]mission_Actors[3]Seeing_Range = 30
Objectives[26]mission_Actors[3]Hearing_Range = 30
Objectives[26]mission_Actors[3]CombatMovement = Offensive
Objectives[26]mission_Actors[3]weapon = 966099553
Objectives[26]mission_Actors[3]Variation = Random
Objectives[26]mission_Actors[3]Task = 3
Objectives[26]mission_Actors[3]Task_Guard_Range = 5
Objectives[26]mission_Actors[3]Task_Stay_In_Range = True
Objectives[26]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[3]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[26]mission_Actors[4]Survive_Number = 0
Objectives[26]mission_Actors[4]Failed_Text = 
Objectives[26]mission_Actors[4]Remove_After = 0
Objectives[26]mission_Actors[4]positionX = 3055,909
Objectives[26]mission_Actors[4]positionY = -4706,219
Objectives[26]mission_Actors[4]positionZ = 6,077291
Objectives[26]mission_Actors[4]Heading = 344,0793
Objectives[26]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[4]Relationship_Group = Neutral
Objectives[26]mission_Actors[4]AddBlip = False
Objectives[26]mission_Actors[4]ShowCone = False
Objectives[26]mission_Actors[4]Invincible = False
Objectives[26]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[4]AlwaysFight = True
Objectives[26]mission_Actors[4]Seeing_Range = 30
Objectives[26]mission_Actors[4]Hearing_Range = 30
Objectives[26]mission_Actors[4]CombatMovement = Offensive
Objectives[26]mission_Actors[4]weapon = 966099553
Objectives[26]mission_Actors[4]Variation = Random
Objectives[26]mission_Actors[4]Task = 3
Objectives[26]mission_Actors[4]Task_Guard_Range = 5
Objectives[26]mission_Actors[4]Task_Stay_In_Range = True
Objectives[26]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[4]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[26]mission_Actors[5]Survive_Number = 0
Objectives[26]mission_Actors[5]Failed_Text = 
Objectives[26]mission_Actors[5]Remove_After = 0
Objectives[26]mission_Actors[5]positionX = 3055,681
Objectives[26]mission_Actors[5]positionY = -4653,984
Objectives[26]mission_Actors[5]positionZ = 6,077309
Objectives[26]mission_Actors[5]Heading = 348,4045
Objectives[26]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[5]Relationship_Group = Neutral
Objectives[26]mission_Actors[5]AddBlip = False
Objectives[26]mission_Actors[5]ShowCone = False
Objectives[26]mission_Actors[5]Invincible = False
Objectives[26]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[5]AlwaysFight = True
Objectives[26]mission_Actors[5]Seeing_Range = 30
Objectives[26]mission_Actors[5]Hearing_Range = 30
Objectives[26]mission_Actors[5]CombatMovement = Offensive
Objectives[26]mission_Actors[5]weapon = PistolMk2
Objectives[26]mission_Actors[5]Variation = Random
Objectives[26]mission_Actors[5]Task = 2
Objectives[26]mission_Actors[5]Task_Guard_Range = 5
Objectives[26]mission_Actors[5]Task_Stay_In_Range = True
Objectives[26]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[5]Task_Scenario = NONE
Objectives[26]mission_Actors[6]Survive_Number = 0
Objectives[26]mission_Actors[6]Failed_Text = 
Objectives[26]mission_Actors[6]Remove_After = 0
Objectives[26]mission_Actors[6]positionX = 3067,065
Objectives[26]mission_Actors[6]positionY = -4673,298
Objectives[26]mission_Actors[6]positionZ = 10,74209
Objectives[26]mission_Actors[6]Heading = 108,4045
Objectives[26]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[6]Relationship_Group = Neutral
Objectives[26]mission_Actors[6]AddBlip = False
Objectives[26]mission_Actors[6]ShowCone = False
Objectives[26]mission_Actors[6]Invincible = False
Objectives[26]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[6]AlwaysFight = True
Objectives[26]mission_Actors[6]Seeing_Range = 30
Objectives[26]mission_Actors[6]Hearing_Range = 30
Objectives[26]mission_Actors[6]CombatMovement = Offensive
Objectives[26]mission_Actors[6]weapon = PistolMk2
Objectives[26]mission_Actors[6]Variation = Random
Objectives[26]mission_Actors[6]Task = 0
Objectives[26]mission_Actors[6]Task_Guard_Range = 5
Objectives[26]mission_Actors[6]Task_Stay_In_Range = True
Objectives[26]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[6]Task_Scenario = NONE
Objectives[26]mission_Actors[7]Survive_Number = 0
Objectives[26]mission_Actors[7]Failed_Text = 
Objectives[26]mission_Actors[7]Remove_After = 0
Objectives[26]mission_Actors[7]positionX = 3075,52
Objectives[26]mission_Actors[7]positionY = -4720,063
Objectives[26]mission_Actors[7]positionZ = 6,077291
Objectives[26]mission_Actors[7]Heading = 118,2543
Objectives[26]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[7]Relationship_Group = Neutral
Objectives[26]mission_Actors[7]AddBlip = False
Objectives[26]mission_Actors[7]ShowCone = False
Objectives[26]mission_Actors[7]Invincible = False
Objectives[26]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[7]AlwaysFight = True
Objectives[26]mission_Actors[7]Seeing_Range = 30
Objectives[26]mission_Actors[7]Hearing_Range = 30
Objectives[26]mission_Actors[7]CombatMovement = Offensive
Objectives[26]mission_Actors[7]weapon = 966099553
Objectives[26]mission_Actors[7]Variation = Random
Objectives[26]mission_Actors[7]Task = 3
Objectives[26]mission_Actors[7]Task_Guard_Range = 5
Objectives[26]mission_Actors[7]Task_Stay_In_Range = True
Objectives[26]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[7]Task_Scenario = WORLD_HUMAN_WELDING
Objectives[26]mission_Actors[8]Survive_Number = 0
Objectives[26]mission_Actors[8]Failed_Text = 
Objectives[26]mission_Actors[8]Remove_After = 0
Objectives[26]mission_Actors[8]positionX = 3061,337
Objectives[26]mission_Actors[8]positionY = -4690,415
Objectives[26]mission_Actors[8]positionZ = 6,077291
Objectives[26]mission_Actors[8]Heading = 218,7355
Objectives[26]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[8]Relationship_Group = Neutral
Objectives[26]mission_Actors[8]AddBlip = False
Objectives[26]mission_Actors[8]ShowCone = False
Objectives[26]mission_Actors[8]Invincible = False
Objectives[26]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[8]AlwaysFight = True
Objectives[26]mission_Actors[8]Seeing_Range = 30
Objectives[26]mission_Actors[8]Hearing_Range = 30
Objectives[26]mission_Actors[8]CombatMovement = Offensive
Objectives[26]mission_Actors[8]weapon = Pistol
Objectives[26]mission_Actors[8]Variation = Random
Objectives[26]mission_Actors[8]Task = 3
Objectives[26]mission_Actors[8]Task_Guard_Range = 5
Objectives[26]mission_Actors[8]Task_Stay_In_Range = True
Objectives[26]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[8]Task_Scenario = WORLD_HUMAN_VEHICLE_MECHANIC
Objectives[26]mission_Actors[9]Survive_Number = 0
Objectives[26]mission_Actors[9]Failed_Text = 
Objectives[26]mission_Actors[9]Remove_After = 0
Objectives[26]mission_Actors[9]positionX = 3080,316
Objectives[26]mission_Actors[9]positionY = -4785,364
Objectives[26]mission_Actors[9]positionZ = 6,077371
Objectives[26]mission_Actors[9]Heading = 169,3847
Objectives[26]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[9]Relationship_Group = Neutral
Objectives[26]mission_Actors[9]AddBlip = False
Objectives[26]mission_Actors[9]ShowCone = False
Objectives[26]mission_Actors[9]Invincible = False
Objectives[26]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[9]AlwaysFight = True
Objectives[26]mission_Actors[9]Seeing_Range = 30
Objectives[26]mission_Actors[9]Hearing_Range = 30
Objectives[26]mission_Actors[9]CombatMovement = Offensive
Objectives[26]mission_Actors[9]weapon = 966099553
Objectives[26]mission_Actors[9]Variation = Random
Objectives[26]mission_Actors[9]Task = 3
Objectives[26]mission_Actors[9]Task_Guard_Range = 5
Objectives[26]mission_Actors[9]Task_Stay_In_Range = True
Objectives[26]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[9]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[26]mission_Actors[10]Survive_Number = 0
Objectives[26]mission_Actors[10]Failed_Text = 
Objectives[26]mission_Actors[10]Remove_After = 0
Objectives[26]mission_Actors[10]positionX = 3098,087
Objectives[26]mission_Actors[10]positionY = -4825,019
Objectives[26]mission_Actors[10]positionZ = 15,26161
Objectives[26]mission_Actors[10]Heading = 97,00961
Objectives[26]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[10]Relationship_Group = Neutral
Objectives[26]mission_Actors[10]AddBlip = False
Objectives[26]mission_Actors[10]ShowCone = False
Objectives[26]mission_Actors[10]Invincible = False
Objectives[26]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[10]AlwaysFight = True
Objectives[26]mission_Actors[10]Seeing_Range = 30
Objectives[26]mission_Actors[10]Hearing_Range = 30
Objectives[26]mission_Actors[10]CombatMovement = Offensive
Objectives[26]mission_Actors[10]weapon = Pistol
Objectives[26]mission_Actors[10]Variation = Random
Objectives[26]mission_Actors[10]Task = 3
Objectives[26]mission_Actors[10]Task_Guard_Range = 5
Objectives[26]mission_Actors[10]Task_Stay_In_Range = True
Objectives[26]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[10]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[26]mission_Actors[11]Survive_Number = 0
Objectives[26]mission_Actors[11]Failed_Text = 
Objectives[26]mission_Actors[11]Remove_After = 0
Objectives[26]mission_Actors[11]positionX = 3096,335
Objectives[26]mission_Actors[11]positionY = -4821,438
Objectives[26]mission_Actors[11]positionZ = 7,026308
Objectives[26]mission_Actors[11]Heading = 194,4478
Objectives[26]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[11]Relationship_Group = Neutral
Objectives[26]mission_Actors[11]AddBlip = False
Objectives[26]mission_Actors[11]ShowCone = False
Objectives[26]mission_Actors[11]Invincible = False
Objectives[26]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[11]AlwaysFight = True
Objectives[26]mission_Actors[11]Seeing_Range = 30
Objectives[26]mission_Actors[11]Hearing_Range = 30
Objectives[26]mission_Actors[11]CombatMovement = Offensive
Objectives[26]mission_Actors[11]weapon = 966099553
Objectives[26]mission_Actors[11]Variation = Random
Objectives[26]mission_Actors[11]Task = 3
Objectives[26]mission_Actors[11]Task_Guard_Range = 5
Objectives[26]mission_Actors[11]Task_Stay_In_Range = True
Objectives[26]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[11]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[26]mission_Actors[12]Survive_Number = 0
Objectives[26]mission_Actors[12]Failed_Text = 
Objectives[26]mission_Actors[12]Remove_After = 0
Objectives[26]mission_Actors[12]positionX = 3095,316
Objectives[26]mission_Actors[12]positionY = -4821,788
Objectives[26]mission_Actors[12]positionZ = 7,026308
Objectives[26]mission_Actors[12]Heading = 219,365
Objectives[26]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[26]mission_Actors[12]Relationship_Group = Neutral
Objectives[26]mission_Actors[12]AddBlip = False
Objectives[26]mission_Actors[12]ShowCone = False
Objectives[26]mission_Actors[12]Invincible = False
Objectives[26]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[12]AlwaysFight = True
Objectives[26]mission_Actors[12]Seeing_Range = 30
Objectives[26]mission_Actors[12]Hearing_Range = 30
Objectives[26]mission_Actors[12]CombatMovement = Offensive
Objectives[26]mission_Actors[12]weapon = 966099553
Objectives[26]mission_Actors[12]Variation = Random
Objectives[26]mission_Actors[12]Task = 3
Objectives[26]mission_Actors[12]Task_Guard_Range = 5
Objectives[26]mission_Actors[12]Task_Stay_In_Range = True
Objectives[26]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[12]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 4
Objectives[26]ObjectiveMessages[0]positionX = 3053,282
Objectives[26]ObjectiveMessages[0]positionY = -4594,487
Objectives[26]ObjectiveMessages[0]positionZ = 14,26143
Objectives[26]ObjectiveMessages[0]Message = Ok, so far no one's killed us.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = Orange
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 3053,928
Objectives[26]ObjectiveMessages[1]positionY = -4596,433
Objectives[26]ObjectiveMessages[1]positionZ = 14,26143
Objectives[26]ObjectiveMessages[1]Message = Now behave normally and don't attract attention.
Objectives[26]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = Orange
Objectives[26]ObjectiveMessages[1]PlayFromStart = True
Objectives[26]ObjectiveMessages[1]Delay = False
Objectives[26]ObjectiveMessages[1]DelayTime = 0
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = False
Objectives[26]ObjectiveMessages[1]TypeTextMesage = True
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 3054,241
Objectives[26]ObjectiveMessages[2]positionY = -4598,413
Objectives[26]ObjectiveMessages[2]positionZ = 14,26143
Objectives[26]ObjectiveMessages[2]Message = Yes sir.
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = Yellow
Objectives[26]ObjectiveMessages[2]PlayFromStart = True
Objectives[26]ObjectiveMessages[2]Delay = False
Objectives[26]ObjectiveMessages[2]DelayTime = 0
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = False
Objectives[26]ObjectiveMessages[2]TypeTextMesage = True
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[3]positionX = 3054,784
Objectives[26]ObjectiveMessages[3]positionY = -4600,708
Objectives[26]ObjectiveMessages[3]positionZ = 14,26143
Objectives[26]ObjectiveMessages[3]Message = Ok, let's go.
Objectives[26]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[26]ObjectiveMessages[3]Sender = 
Objectives[26]ObjectiveMessages[3]Subject = 
Objectives[26]ObjectiveMessages[3]MessageColor = Orange
Objectives[26]ObjectiveMessages[3]PlayFromStart = True
Objectives[26]ObjectiveMessages[3]Delay = False
Objectives[26]ObjectiveMessages[3]DelayTime = 0
Objectives[26]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[3]TypeSubtitle = False
Objectives[26]ObjectiveMessages[3]TypeTextMesage = True
Objectives[26]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[27]Text = 
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = 3086,499
Objectives[27]positionY = -4705,797
Objectives[27]positionZ = 26,26187
Objectives[27]Heading = -5
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 1
Objectives[27]PlaySound = False
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 6
Objectives[27]ObjectiveMessages[0]positionX = 3056,28
Objectives[27]ObjectiveMessages[0]positionY = -4606,549
Objectives[27]ObjectiveMessages[0]positionZ = 14,26143
Objectives[27]ObjectiveMessages[0]Message = What's the plan sir?
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = Yellow
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 3056,946
Objectives[27]ObjectiveMessages[1]positionY = -4609,129
Objectives[27]ObjectiveMessages[1]positionZ = 14,26143
Objectives[27]ObjectiveMessages[1]Message = First we take the activation code, then the weapons in the hold.
Objectives[27]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = Orange
Objectives[27]ObjectiveMessages[1]PlayFromStart = True
Objectives[27]ObjectiveMessages[1]Delay = False
Objectives[27]ObjectiveMessages[1]DelayTime = 0
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 3057,539
Objectives[27]ObjectiveMessages[2]positionY = -4611,432
Objectives[27]ObjectiveMessages[2]positionZ = 14,26143
Objectives[27]ObjectiveMessages[2]Message = The activation codes for security need 2 elements, a physical device and a digital code.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = Orange
Objectives[27]ObjectiveMessages[2]PlayFromStart = True
Objectives[27]ObjectiveMessages[2]Delay = False
Objectives[27]ObjectiveMessages[2]DelayTime = 0
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = False
Objectives[27]ObjectiveMessages[2]TypeTextMesage = True
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = 3058,315
Objectives[27]ObjectiveMessages[3]positionY = -4614,451
Objectives[27]ObjectiveMessages[3]positionZ = 14,26143
Objectives[27]ObjectiveMessages[3]Message = So we have to crack a safe and take the device, then hack a pc and take the digital codes.
Objectives[27]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = Orange
Objectives[27]ObjectiveMessages[3]PlayFromStart = True
Objectives[27]ObjectiveMessages[3]Delay = False
Objectives[27]ObjectiveMessages[3]DelayTime = 0
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = False
Objectives[27]ObjectiveMessages[3]TypeTextMesage = True
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[4]positionX = 3059,539
Objectives[27]ObjectiveMessages[4]positionY = -4619,16
Objectives[27]ObjectiveMessages[4]positionZ = 14,26143
Objectives[27]ObjectiveMessages[4]Message = I handle the safe and the pc, you check that no one bothers me, all clear?
Objectives[27]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[27]ObjectiveMessages[4]Sender = 
Objectives[27]ObjectiveMessages[4]Subject = 
Objectives[27]ObjectiveMessages[4]MessageColor = Orange
Objectives[27]ObjectiveMessages[4]PlayFromStart = True
Objectives[27]ObjectiveMessages[4]Delay = False
Objectives[27]ObjectiveMessages[4]DelayTime = 0
Objectives[27]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[4]TypeSubtitle = False
Objectives[27]ObjectiveMessages[4]TypeTextMesage = True
Objectives[27]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[5]positionX = 3060,205
Objectives[27]ObjectiveMessages[5]positionY = -4621,718
Objectives[27]ObjectiveMessages[5]positionZ = 14,26143
Objectives[27]ObjectiveMessages[5]Message = Yes sir.
Objectives[27]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[5]Sender = 
Objectives[27]ObjectiveMessages[5]Subject = 
Objectives[27]ObjectiveMessages[5]MessageColor = Yellow
Objectives[27]ObjectiveMessages[5]PlayFromStart = True
Objectives[27]ObjectiveMessages[5]Delay = False
Objectives[27]ObjectiveMessages[5]DelayTime = 0
Objectives[27]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[5]TypeSubtitle = False
Objectives[27]ObjectiveMessages[5]TypeTextMesage = True
Objectives[27]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[28]Type = Hint_Objective
Objectives[28]Text = 
Objectives[28]positionX = 3091,99
Objectives[28]positionY = -4709,493
Objectives[28]positionZ = 26,26187
Objectives[28]Hint_Time = 2
Objectives[28]Hint_FOV = 45
Objectives[28]Hint_Use_Position = True
Objectives[28]Hint_Use_Player = False
Objectives[28]Hint_Use_Actor = False
Objectives[28]Hint_Use_Vehicle = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 5
Objectives[28]ObjectiveMessages[0]positionX = 3061,402
Objectives[28]ObjectiveMessages[0]positionY = -4626,583
Objectives[28]ObjectiveMessages[0]positionZ = 14,26143
Objectives[28]ObjectiveMessages[0]Message = Ok, the safe and the PCs are on the command deck and in the control tower.
Objectives[28]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = Orange
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = 3061,849
Objectives[28]ObjectiveMessages[1]positionY = -4628,643
Objectives[28]ObjectiveMessages[1]positionZ = 14,26143
Objectives[28]ObjectiveMessages[1]Message = There will be soldiers and guards, but keep calm and do no bullshit.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = Orange
Objectives[28]ObjectiveMessages[1]PlayFromStart = True
Objectives[28]ObjectiveMessages[1]Delay = False
Objectives[28]ObjectiveMessages[1]DelayTime = 0
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = False
Objectives[28]ObjectiveMessages[1]TypeTextMesage = True
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = 3062,276
Objectives[28]ObjectiveMessages[2]positionY = -4631,008
Objectives[28]ObjectiveMessages[2]positionZ = 14,26143
Objectives[28]ObjectiveMessages[2]Message = As far as they know, we're part of the ship crew, so let's stay that way.
Objectives[28]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[28]ObjectiveMessages[2]Sender = 
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = Orange
Objectives[28]ObjectiveMessages[2]PlayFromStart = True
Objectives[28]ObjectiveMessages[2]Delay = False
Objectives[28]ObjectiveMessages[2]DelayTime = 0
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = False
Objectives[28]ObjectiveMessages[2]TypeTextMesage = True
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[3]positionX = 3062,975
Objectives[28]ObjectiveMessages[3]positionY = -4633,663
Objectives[28]ObjectiveMessages[3]positionZ = 14,26143
Objectives[28]ObjectiveMessages[3]Message = Ok sir.
Objectives[28]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[3]Sender = 
Objectives[28]ObjectiveMessages[3]Subject = 
Objectives[28]ObjectiveMessages[3]MessageColor = Yellow
Objectives[28]ObjectiveMessages[3]PlayFromStart = True
Objectives[28]ObjectiveMessages[3]Delay = False
Objectives[28]ObjectiveMessages[3]DelayTime = 0
Objectives[28]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[3]TypeSubtitle = False
Objectives[28]ObjectiveMessages[3]TypeTextMesage = True
Objectives[28]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[4]positionX = 3063,282
Objectives[28]ObjectiveMessages[4]positionY = -4635,819
Objectives[28]ObjectiveMessages[4]positionZ = 14,26143
Objectives[28]ObjectiveMessages[4]Message = Well, let's start.
Objectives[28]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[28]ObjectiveMessages[4]Sender = 
Objectives[28]ObjectiveMessages[4]Subject = 
Objectives[28]ObjectiveMessages[4]MessageColor = Orange
Objectives[28]ObjectiveMessages[4]PlayFromStart = True
Objectives[28]ObjectiveMessages[4]Delay = False
Objectives[28]ObjectiveMessages[4]DelayTime = 0
Objectives[28]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[4]TypeSubtitle = False
Objectives[28]ObjectiveMessages[4]TypeTextMesage = True
Objectives[28]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[29]Type = Hint_Objective
Objectives[29]Text = 
Objectives[29]positionX = 3087,656
Objectives[29]positionY = -4700,62
Objectives[29]positionZ = 26,26187
Objectives[29]Hint_Time = 2
Objectives[29]Hint_FOV = 45
Objectives[29]Hint_Use_Position = True
Objectives[29]Hint_Use_Player = False
Objectives[29]Hint_Use_Actor = False
Objectives[29]Hint_Use_Vehicle = False
Objectives[29]mission_ActorsCount = 1
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 0
Objectives[29]mission_Actors[0]positionX = 3039,272
Objectives[29]mission_Actors[0]positionY = -4730,105
Objectives[29]mission_Actors[0]positionZ = 15,26131
Objectives[29]mission_Actors[0]Heading = 341,2094
Objectives[29]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[0]Relationship_Group = Neutral
Objectives[29]mission_Actors[0]AddBlip = False
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = False
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Offensive
Objectives[29]mission_Actors[0]weapon = SNSPistolMk2
Objectives[29]mission_Actors[0]Variation = Random
Objectives[29]mission_Actors[0]Task = 99
Objectives[29]mission_Actors[0]Task_Guard_Range = 5
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[0]Task_List_Count = 1
Objectives[29]mission_Actors[0]Task_Repeat = False
Objectives[29]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[29]mission_Actors[0]Task_List[0]PositionX = 3041,752
Objectives[29]mission_Actors[0]Task_List[0]PositionY = -4733,483
Objectives[29]mission_Actors[0]Task_List[0]PositionZ = 14,76131
Objectives[29]mission_Actors[0]Task_List[0]Speed = 1
Objectives[29]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[29]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[29]mission_Vehicles = 1
Objectives[29]mission_Vehicles[0]positionX = 3042,107
Objectives[29]mission_Vehicles[0]positionY = -4737,318
Objectives[29]mission_Vehicles[0]positionZ = 15,79883
Objectives[29]mission_Vehicles[0]Heading = 342,6314
Objectives[29]mission_Vehicles[0]Name = Hydra
Objectives[29]mission_Vehicles[0]Model = hydra
Objectives[29]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[29]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[29]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[0]HasPearlescent = False
Objectives[29]mission_Vehicles[0]Livery = 0
Objectives[29]mission_Vehicles[0]DirtLevel = 0
Objectives[29]mission_Vehicles[0]LockedForPlayer = False
Objectives[29]mission_Vehicles[0]Locked = False
Objectives[29]mission_Vehicles[0]Alarm = False
Objectives[29]mission_Vehicles[0]HotWired = False
Objectives[29]mission_Vehicles[0]Invincible = False
Objectives[29]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[0]Remove_After = 0
Objectives[29]mission_Vehicles[0]Survive_Number = 0
Objectives[29]mission_Vehicles[0]Failed_Text = 
Objectives[29]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[29]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 29
Objectives[29]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[29]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Safe_Cracking_Objective
Objectives[30]Text = 
Objectives[30]positionX = 3094,382
Objectives[30]positionY = -4715,113
Objectives[30]positionZ = 26,28365
Objectives[30]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[30]SafeCracking_Prop_PositionX = 0
Objectives[30]SafeCracking_Prop_PositionY = 0
Objectives[30]SafeCracking_Prop_PositionZ = 0
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 1
Objectives[30]mission_Props[0]Model = prop_keyboard_01b
Objectives[30]mission_Props[0]PlaceOnGround = False
Objectives[30]mission_Props[0]FreesePosition = True
Objectives[30]mission_Props[0]positionX = 3080,658
Objectives[30]mission_Props[0]positionY = -4691,972
Objectives[30]mission_Props[0]positionZ = 26,94375
Objectives[30]mission_Props[0]rotationX = 0
Objectives[30]mission_Props[0]rotationY = 0
Objectives[30]mission_Props[0]rotationZ = 90
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Hack_Objective
Objectives[31]Text = Hack the pc get the activation code
Objectives[31]positionX = 3080,658
Objectives[31]positionY = -4691,972
Objectives[31]positionZ = 26,94394
Objectives[31]Hack_Anim = Laptop on desk
Objectives[31]Hack_Both = True
Objectives[31]Hack_Prop_PositionX = 3080,376
Objectives[31]Hack_Prop_PositionY = -4691,333
Objectives[31]Hack_Prop_PositionZ = 26,95414
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 4
Objectives[31]ObjectiveMessages[0]positionX = 3067,435
Objectives[31]ObjectiveMessages[0]positionY = -4643,401
Objectives[31]ObjectiveMessages[0]positionZ = 14,26143
Objectives[31]ObjectiveMessages[0]Message = Ok, we have the devices.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = Orange
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = False
Objectives[31]ObjectiveMessages[0]TypeTextMesage = True
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = 3068,242
Objectives[31]ObjectiveMessages[1]positionY = -4646,167
Objectives[31]ObjectiveMessages[1]positionZ = 14,26143
Objectives[31]ObjectiveMessages[1]Message = Now the digital activation codes in the control tower.
Objectives[31]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[31]ObjectiveMessages[1]Sender = 
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = Orange
Objectives[31]ObjectiveMessages[1]PlayFromStart = True
Objectives[31]ObjectiveMessages[1]Delay = False
Objectives[31]ObjectiveMessages[1]DelayTime = 0
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = False
Objectives[31]ObjectiveMessages[1]TypeTextMesage = True
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[2]positionX = 3068,828
Objectives[31]ObjectiveMessages[2]positionY = -4648,116
Objectives[31]ObjectiveMessages[2]positionZ = 14,26143
Objectives[31]ObjectiveMessages[2]Message = Let's hurry sir, I don't feel confortable.
Objectives[31]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[2]Sender = 
Objectives[31]ObjectiveMessages[2]Subject = 
Objectives[31]ObjectiveMessages[2]MessageColor = Yellow
Objectives[31]ObjectiveMessages[2]PlayFromStart = True
Objectives[31]ObjectiveMessages[2]Delay = False
Objectives[31]ObjectiveMessages[2]DelayTime = 0
Objectives[31]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[2]TypeSubtitle = False
Objectives[31]ObjectiveMessages[2]TypeTextMesage = True
Objectives[31]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[3]positionX = 3069,469
Objectives[31]ObjectiveMessages[3]positionY = -4650,354
Objectives[31]ObjectiveMessages[3]positionZ = 14,26143
Objectives[31]ObjectiveMessages[3]Message = Stay calm, let's go, follow me.
Objectives[31]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[31]ObjectiveMessages[3]Sender = 
Objectives[31]ObjectiveMessages[3]Subject = 
Objectives[31]ObjectiveMessages[3]MessageColor = Orange
Objectives[31]ObjectiveMessages[3]PlayFromStart = True
Objectives[31]ObjectiveMessages[3]Delay = False
Objectives[31]ObjectiveMessages[3]DelayTime = 0
Objectives[31]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[3]TypeSubtitle = False
Objectives[31]ObjectiveMessages[3]TypeTextMesage = True
Objectives[31]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[32]Text = Go into the hold to take the weapons
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = 3077,172
Objectives[32]positionY = -4706,293
Objectives[32]positionZ = 9,742075
Objectives[32]Heading = -5
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 1
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 2
Objectives[32]mission_Vehicles[0]positionX = 3085,153
Objectives[32]mission_Vehicles[0]positionY = -4803,86
Objectives[32]mission_Vehicles[0]positionZ = -1,375897
Objectives[32]mission_Vehicles[0]Heading = 15,6906
Objectives[32]mission_Vehicles[0]Name = Dinghy
Objectives[32]mission_Vehicles[0]Model = dinghy
Objectives[32]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[32]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[32]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[0]HasPearlescent = False
Objectives[32]mission_Vehicles[0]Livery = 0
Objectives[32]mission_Vehicles[0]DirtLevel = 0
Objectives[32]mission_Vehicles[0]LockedForPlayer = False
Objectives[32]mission_Vehicles[0]Locked = False
Objectives[32]mission_Vehicles[0]Alarm = False
Objectives[32]mission_Vehicles[0]HotWired = True
Objectives[32]mission_Vehicles[0]Invincible = False
Objectives[32]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[0]Remove_After = 0
Objectives[32]mission_Vehicles[0]Survive_Number = 0
Objectives[32]mission_Vehicles[0]Failed_Text = 
Objectives[32]mission_Vehicles[1]positionX = 3091,922
Objectives[32]mission_Vehicles[1]positionY = -4800,05
Objectives[32]mission_Vehicles[1]positionZ = -2,031566
Objectives[32]mission_Vehicles[1]Heading = 15,4486
Objectives[32]mission_Vehicles[1]Name = APC
Objectives[32]mission_Vehicles[1]Model = apc
Objectives[32]mission_Vehicles[1]PrimaryColor = UtilOffWhite
Objectives[32]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[32]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[1]HasPearlescent = False
Objectives[32]mission_Vehicles[1]Livery = -1
Objectives[32]mission_Vehicles[1]DirtLevel = 0
Objectives[32]mission_Vehicles[1]LockedForPlayer = False
Objectives[32]mission_Vehicles[1]Locked = False
Objectives[32]mission_Vehicles[1]Alarm = False
Objectives[32]mission_Vehicles[1]HotWired = True
Objectives[32]mission_Vehicles[1]Invincible = False
Objectives[32]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[1]Remove_After = 0
Objectives[32]mission_Vehicles[1]Survive_Number = 0
Objectives[32]mission_Vehicles[1]Failed_Text = 
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 6
Objectives[32]mission_Props[0]Model = prop_box_wood02a_mws
Objectives[32]mission_Props[0]PlaceOnGround = False
Objectives[32]mission_Props[0]FreesePosition = True
Objectives[32]mission_Props[0]positionX = 3024,995
Objectives[32]mission_Props[0]positionY = -4624,45
Objectives[32]mission_Props[0]positionZ = 5,077188
Objectives[32]mission_Props[0]rotationX = 0
Objectives[32]mission_Props[0]rotationY = 0
Objectives[32]mission_Props[0]rotationZ = 15
Objectives[32]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[32]mission_Props[0]ObjectiveNumber[0] = 35
Objectives[32]mission_Props[1]Model = prop_box_wood02a_mws
Objectives[32]mission_Props[1]PlaceOnGround = False
Objectives[32]mission_Props[1]FreesePosition = True
Objectives[32]mission_Props[1]positionX = 3027,076
Objectives[32]mission_Props[1]positionY = -4623,869
Objectives[32]mission_Props[1]positionZ = 5,077188
Objectives[32]mission_Props[1]rotationX = 0
Objectives[32]mission_Props[1]rotationY = 0
Objectives[32]mission_Props[1]rotationZ = 15
Objectives[32]mission_Props[1]Needed_For_Prop_Objective_Count = 1
Objectives[32]mission_Props[1]ObjectiveNumber[0] = 35
Objectives[32]mission_Props[2]Model = prop_box_wood02a_mws
Objectives[32]mission_Props[2]PlaceOnGround = False
Objectives[32]mission_Props[2]FreesePosition = True
Objectives[32]mission_Props[2]positionX = 3025,15
Objectives[32]mission_Props[2]positionY = -4626,367
Objectives[32]mission_Props[2]positionZ = 5,077188
Objectives[32]mission_Props[2]rotationX = 0
Objectives[32]mission_Props[2]rotationY = 0
Objectives[32]mission_Props[2]rotationZ = 105
Objectives[32]mission_Props[2]Needed_For_Prop_Objective_Count = 2
Objectives[32]mission_Props[2]ObjectiveNumber[0] = 35
Objectives[32]mission_Props[2]ObjectiveNumber[1] = 35
Objectives[32]mission_Props[3]Model = prop_box_wood02a_mws
Objectives[32]mission_Props[3]PlaceOnGround = False
Objectives[32]mission_Props[3]FreesePosition = True
Objectives[32]mission_Props[3]positionX = 3025,667
Objectives[32]mission_Props[3]positionY = -4628,459
Objectives[32]mission_Props[3]positionZ = 5,077188
Objectives[32]mission_Props[3]rotationX = 0
Objectives[32]mission_Props[3]rotationY = 0
Objectives[32]mission_Props[3]rotationZ = 105
Objectives[32]mission_Props[3]Needed_For_Prop_Objective_Count = 1
Objectives[32]mission_Props[3]ObjectiveNumber[0] = 35
Objectives[32]mission_Props[4]Model = prop_box_wood02a_mws
Objectives[32]mission_Props[4]PlaceOnGround = False
Objectives[32]mission_Props[4]FreesePosition = True
Objectives[32]mission_Props[4]positionX = 3026,626
Objectives[32]mission_Props[4]positionY = -4625,938
Objectives[32]mission_Props[4]positionZ = 5,077188
Objectives[32]mission_Props[4]rotationX = 0
Objectives[32]mission_Props[4]rotationY = 0
Objectives[32]mission_Props[4]rotationZ = 105
Objectives[32]mission_Props[4]Needed_For_Prop_Objective_Count = 1
Objectives[32]mission_Props[4]ObjectiveNumber[0] = 35
Objectives[32]mission_Props[5]Model = prop_box_wood02a_mws
Objectives[32]mission_Props[5]PlaceOnGround = False
Objectives[32]mission_Props[5]FreesePosition = False
Objectives[32]mission_Props[5]positionX = 3028,205
Objectives[32]mission_Props[5]positionY = -4625,566
Objectives[32]mission_Props[5]positionZ = 5,079245
Objectives[32]mission_Props[5]rotationX = -0,01101929
Objectives[32]mission_Props[5]rotationY = -0,03806222
Objectives[32]mission_Props[5]rotationZ = 104,0613
Objectives[32]mission_Props[5]Needed_For_Prop_Objective_Count = 1
Objectives[32]mission_Props[5]ObjectiveNumber[0] = 35
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 3
Objectives[32]ObjectiveMessages[0]positionX = 3090,868
Objectives[32]ObjectiveMessages[0]positionY = -4669,788
Objectives[32]ObjectiveMessages[0]positionZ = 14,26232
Objectives[32]ObjectiveMessages[0]Message = Ok, we have everything.
Objectives[32]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = Orange
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = False
Objectives[32]ObjectiveMessages[0]TypeTextMesage = True
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 3091,72
Objectives[32]ObjectiveMessages[1]positionY = -4672,358
Objectives[32]ObjectiveMessages[1]positionZ = 14,26232
Objectives[32]ObjectiveMessages[1]Message = Now let's go down to the hold and get the new weapons.
Objectives[32]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = Orange
Objectives[32]ObjectiveMessages[1]PlayFromStart = True
Objectives[32]ObjectiveMessages[1]Delay = False
Objectives[32]ObjectiveMessages[1]DelayTime = 0
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = False
Objectives[32]ObjectiveMessages[1]TypeTextMesage = True
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = 3092,175
Objectives[32]ObjectiveMessages[2]positionY = -4674,328
Objectives[32]ObjectiveMessages[2]positionZ = 14,26232
Objectives[32]ObjectiveMessages[2]Message = Ok sir.
Objectives[32]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[2]Sender = 
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = Yellow
Objectives[32]ObjectiveMessages[2]PlayFromStart = True
Objectives[32]ObjectiveMessages[2]Delay = False
Objectives[32]ObjectiveMessages[2]DelayTime = 0
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = False
Objectives[32]ObjectiveMessages[2]TypeTextMesage = True
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[33]Text = Find the weapons
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 1
Objectives[33]ColorR = 255
Objectives[33]ColorG = 255
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 0
Objectives[33]IconColorA = 255
Objectives[33]positionX = 3027,973
Objectives[33]positionY = -4632,585
Objectives[33]positionZ = 5,077309
Objectives[33]Heading = -750
Objectives[33]Diameter = 1
Objectives[33]minimum_hight = 1
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 1,5
Objectives[33]PlaySound = False
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 4
Objectives[33]ObjectiveMessages[0]positionX = 3093,555
Objectives[33]ObjectiveMessages[0]positionY = -4679,953
Objectives[33]ObjectiveMessages[0]positionZ = 14,26232
Objectives[33]ObjectiveMessages[0]Message = Here's the hold.
Objectives[33]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = Orange
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = False
Objectives[33]ObjectiveMessages[0]TypeTextMesage = True
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = 3094,102
Objectives[33]ObjectiveMessages[1]positionY = -4682,28
Objectives[33]ObjectiveMessages[1]positionZ = 14,26232
Objectives[33]ObjectiveMessages[1]Message = How do we find the weapons crates, sir?
Objectives[33]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[1]Sender = 
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = Yellow
Objectives[33]ObjectiveMessages[1]PlayFromStart = True
Objectives[33]ObjectiveMessages[1]Delay = False
Objectives[33]ObjectiveMessages[1]DelayTime = 0
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = False
Objectives[33]ObjectiveMessages[1]TypeTextMesage = True
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[2]positionX = 3094,627
Objectives[33]ObjectiveMessages[2]positionY = -4684,657
Objectives[33]ObjectiveMessages[2]positionZ = 14,26232
Objectives[33]ObjectiveMessages[2]Message = We know that the crates are hidden in the corner of the ship and have the brand of MerryWeather.
Objectives[33]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[33]ObjectiveMessages[2]Sender = 
Objectives[33]ObjectiveMessages[2]Subject = 
Objectives[33]ObjectiveMessages[2]MessageColor = Orange
Objectives[33]ObjectiveMessages[2]PlayFromStart = True
Objectives[33]ObjectiveMessages[2]Delay = False
Objectives[33]ObjectiveMessages[2]DelayTime = 0
Objectives[33]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[2]TypeSubtitle = False
Objectives[33]ObjectiveMessages[2]TypeTextMesage = True
Objectives[33]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[3]positionX = 3095,598
Objectives[33]ObjectiveMessages[3]positionY = -4687,976
Objectives[33]ObjectiveMessages[3]positionZ = 14,26232
Objectives[33]ObjectiveMessages[3]Message = The crates should be that way.
Objectives[33]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[33]ObjectiveMessages[3]Sender = 
Objectives[33]ObjectiveMessages[3]Subject = 
Objectives[33]ObjectiveMessages[3]MessageColor = Orange
Objectives[33]ObjectiveMessages[3]PlayFromStart = True
Objectives[33]ObjectiveMessages[3]Delay = False
Objectives[33]ObjectiveMessages[3]DelayTime = 0
Objectives[33]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[3]TypeSubtitle = False
Objectives[33]ObjectiveMessages[3]TypeTextMesage = True
Objectives[33]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[34]Type = Hint_Objective
Objectives[34]Text = 
Objectives[34]positionX = 3026,648
Objectives[34]positionY = -4627,538
Objectives[34]positionZ = 5,077309
Objectives[34]Hint_Time = 2
Objectives[34]Hint_FOV = 45
Objectives[34]Hint_Use_Position = True
Objectives[34]Hint_Use_Player = False
Objectives[34]Hint_Use_Actor = False
Objectives[34]Hint_Use_Vehicle = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 6
Objectives[34]ObjectiveMessages[0]positionX = 3096,556
Objectives[34]ObjectiveMessages[0]positionY = -4691,798
Objectives[34]ObjectiveMessages[0]positionZ = 14,26232
Objectives[34]ObjectiveMessages[0]Message = Here are the little ones we are looking for.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = Orange
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 3096,917
Objectives[34]ObjectiveMessages[1]positionY = -4693,458
Objectives[34]ObjectiveMessages[1]positionZ = 14,26232
Objectives[34]ObjectiveMessages[1]Message = Fuck, they're many, and big, how do we take them away?
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = Yellow
Objectives[34]ObjectiveMessages[1]PlayFromStart = True
Objectives[34]ObjectiveMessages[1]Delay = False
Objectives[34]ObjectiveMessages[1]DelayTime = 0
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = 3097,404
Objectives[34]ObjectiveMessages[2]positionY = -4695,422
Objectives[34]ObjectiveMessages[2]positionZ = 14,26232
Objectives[34]ObjectiveMessages[2]Message = We don't take them away, we need to make sure that what we're looking for is inside.
Objectives[34]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = Orange
Objectives[34]ObjectiveMessages[2]PlayFromStart = True
Objectives[34]ObjectiveMessages[2]Delay = False
Objectives[34]ObjectiveMessages[2]DelayTime = 0
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = 3097,988
Objectives[34]ObjectiveMessages[3]positionY = -4697,643
Objectives[34]ObjectiveMessages[3]positionZ = 14,26232
Objectives[34]ObjectiveMessages[3]Message = We have to open them, and we'll do a lot of mess, the crew will not like it.
Objectives[34]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[34]ObjectiveMessages[3]Sender = 
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = Orange
Objectives[34]ObjectiveMessages[3]PlayFromStart = True
Objectives[34]ObjectiveMessages[3]Delay = False
Objectives[34]ObjectiveMessages[3]DelayTime = 0
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = False
Objectives[34]ObjectiveMessages[3]TypeTextMesage = True
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[4]positionX = 3098,581
Objectives[34]ObjectiveMessages[4]positionY = -4700,045
Objectives[34]ObjectiveMessages[4]positionZ = 14,26232
Objectives[34]ObjectiveMessages[4]Message = Get ready.
Objectives[34]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[34]ObjectiveMessages[4]Sender = 
Objectives[34]ObjectiveMessages[4]Subject = 
Objectives[34]ObjectiveMessages[4]MessageColor = Orange
Objectives[34]ObjectiveMessages[4]PlayFromStart = True
Objectives[34]ObjectiveMessages[4]Delay = False
Objectives[34]ObjectiveMessages[4]DelayTime = 0
Objectives[34]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[4]TypeSubtitle = False
Objectives[34]ObjectiveMessages[4]TypeTextMesage = True
Objectives[34]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[5]positionX = 3099,048
Objectives[34]ObjectiveMessages[5]positionY = -4701,847
Objectives[34]ObjectiveMessages[5]positionZ = 14,26232
Objectives[34]ObjectiveMessages[5]Message = Ok sir.
Objectives[34]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[5]Sender = 
Objectives[34]ObjectiveMessages[5]Subject = 
Objectives[34]ObjectiveMessages[5]MessageColor = Yellow
Objectives[34]ObjectiveMessages[5]PlayFromStart = True
Objectives[34]ObjectiveMessages[5]Delay = False
Objectives[34]ObjectiveMessages[5]DelayTime = 0
Objectives[34]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[5]TypeSubtitle = False
Objectives[34]ObjectiveMessages[5]TypeTextMesage = True
Objectives[34]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[35]Type = Prop_Objective
Objectives[35]Text = Destroy the crates, take the weapons
Objectives[35]Text2 = 
Objectives[35]positionX = 3025,572
Objectives[35]positionY = -4625,612
Objectives[35]positionZ = 5,077309
Objectives[35]All_Props = True
Objectives[35]Prop_ShowBlip = True
Objectives[35]DropPickups = True
Objectives[35]Prop_Damage = False
Objectives[35]Prop_Kill = False
Objectives[35]Prop_Break = True
Objectives[35]Droped_Pickup_Model = prop_ld_bomb
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Out of here
Objectives[36]Type = Leave_Area
Objectives[36]positionX = 3089,24
Objectives[36]positionY = -4770,19
Objectives[36]positionZ = 5,077252
Objectives[36]Leave_Area_Distance = 200
Objectives[36]Leave_Area_Use_Objective_Position = False
Objectives[36]mission_ActorsCount = 4
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 0
Objectives[36]mission_Actors[0]positionX = 3076,609
Objectives[36]mission_Actors[0]positionY = -4758,736
Objectives[36]mission_Actors[0]positionZ = 6,077252
Objectives[36]mission_Actors[0]Heading = 348,7341
Objectives[36]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[0]Relationship_Group = Neutral
Objectives[36]mission_Actors[0]AddBlip = False
Objectives[36]mission_Actors[0]ShowCone = False
Objectives[36]mission_Actors[0]Invincible = False
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[0]AlwaysFight = True
Objectives[36]mission_Actors[0]Seeing_Range = 30
Objectives[36]mission_Actors[0]Hearing_Range = 30
Objectives[36]mission_Actors[0]CombatMovement = Offensive
Objectives[36]mission_Actors[0]weapon = PistolMk2
Objectives[36]mission_Actors[0]Variation = Random
Objectives[36]mission_Actors[0]Task = 1
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = NONE
Objectives[36]mission_Actors[1]Survive_Number = 0
Objectives[36]mission_Actors[1]Failed_Text = 
Objectives[36]mission_Actors[1]Remove_After = 0
Objectives[36]mission_Actors[1]positionX = 3058,505
Objectives[36]mission_Actors[1]positionY = -4699,821
Objectives[36]mission_Actors[1]positionZ = 6,077291
Objectives[36]mission_Actors[1]Heading = 348,7341
Objectives[36]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[1]Relationship_Group = Neutral
Objectives[36]mission_Actors[1]AddBlip = False
Objectives[36]mission_Actors[1]ShowCone = False
Objectives[36]mission_Actors[1]Invincible = False
Objectives[36]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[1]AlwaysFight = True
Objectives[36]mission_Actors[1]Seeing_Range = 30
Objectives[36]mission_Actors[1]Hearing_Range = 30
Objectives[36]mission_Actors[1]CombatMovement = Offensive
Objectives[36]mission_Actors[1]weapon = PistolMk2
Objectives[36]mission_Actors[1]Variation = Random
Objectives[36]mission_Actors[1]Task = 1
Objectives[36]mission_Actors[1]Task_Guard_Range = 5
Objectives[36]mission_Actors[1]Task_Stay_In_Range = True
Objectives[36]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[1]Task_Scenario = NONE
Objectives[36]mission_Actors[2]Survive_Number = 0
Objectives[36]mission_Actors[2]Failed_Text = 
Objectives[36]mission_Actors[2]Remove_After = 0
Objectives[36]mission_Actors[2]positionX = 3067,484
Objectives[36]mission_Actors[2]positionY = -4672,564
Objectives[36]mission_Actors[2]positionZ = 10,74209
Objectives[36]mission_Actors[2]Heading = 48,73407
Objectives[36]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[2]Relationship_Group = Neutral
Objectives[36]mission_Actors[2]AddBlip = False
Objectives[36]mission_Actors[2]ShowCone = False
Objectives[36]mission_Actors[2]Invincible = False
Objectives[36]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[2]AlwaysFight = True
Objectives[36]mission_Actors[2]Seeing_Range = 30
Objectives[36]mission_Actors[2]Hearing_Range = 30
Objectives[36]mission_Actors[2]CombatMovement = Offensive
Objectives[36]mission_Actors[2]weapon = PistolMk2
Objectives[36]mission_Actors[2]Variation = Random
Objectives[36]mission_Actors[2]Task = 1
Objectives[36]mission_Actors[2]Task_Guard_Range = 5
Objectives[36]mission_Actors[2]Task_Stay_In_Range = True
Objectives[36]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[2]Task_Scenario = NONE
Objectives[36]mission_Actors[3]Survive_Number = 0
Objectives[36]mission_Actors[3]Failed_Text = 
Objectives[36]mission_Actors[3]Remove_After = 0
Objectives[36]mission_Actors[3]positionX = 3093,239
Objectives[36]mission_Actors[3]positionY = -4702,211
Objectives[36]mission_Actors[3]positionZ = 12,24404
Objectives[36]mission_Actors[3]Heading = 103,7338
Objectives[36]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[3]Relationship_Group = Neutral
Objectives[36]mission_Actors[3]AddBlip = False
Objectives[36]mission_Actors[3]ShowCone = False
Objectives[36]mission_Actors[3]Invincible = False
Objectives[36]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[3]AlwaysFight = True
Objectives[36]mission_Actors[3]Seeing_Range = 30
Objectives[36]mission_Actors[3]Hearing_Range = 30
Objectives[36]mission_Actors[3]CombatMovement = Offensive
Objectives[36]mission_Actors[3]weapon = PistolMk2
Objectives[36]mission_Actors[3]Variation = Random
Objectives[36]mission_Actors[3]Task = 1
Objectives[36]mission_Actors[3]Task_Guard_Range = 5
Objectives[36]mission_Actors[3]Task_Stay_In_Range = True
Objectives[36]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[3]Task_Scenario = NONE
Objectives[36]mission_Vehicles = 4
Objectives[36]mission_Vehicles[0]positionX = -1594,22
Objectives[36]mission_Vehicles[0]positionY = -2994,49
Objectives[36]mission_Vehicles[0]positionZ = 14,4496
Objectives[36]mission_Vehicles[0]Heading = 250,0433
Objectives[36]mission_Vehicles[0]Name = P-996 Lazer
Objectives[36]mission_Vehicles[0]Model = lazer
Objectives[36]mission_Vehicles[0]PrimaryColor = MatteDesertTan
Objectives[36]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[36]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[0]HasPearlescent = False
Objectives[36]mission_Vehicles[0]Livery = 0
Objectives[36]mission_Vehicles[0]DirtLevel = 0
Objectives[36]mission_Vehicles[0]LockedForPlayer = False
Objectives[36]mission_Vehicles[0]Locked = False
Objectives[36]mission_Vehicles[0]Alarm = False
Objectives[36]mission_Vehicles[0]HotWired = True
Objectives[36]mission_Vehicles[0]Invincible = False
Objectives[36]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[0]Remove_After = 0
Objectives[36]mission_Vehicles[0]Survive_Number = 0
Objectives[36]mission_Vehicles[0]Failed_Text = 
Objectives[36]mission_Vehicles[0]NeededForActorsCount = 3
Objectives[36]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 38
Objectives[36]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[36]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[36]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 36
Objectives[36]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[36]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[36]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 37
Objectives[36]mission_Vehicles[0]NeededForActorIndex[2] = 0
Objectives[36]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[36]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[36]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 37
Objectives[36]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[36]mission_Vehicles[1]positionX = -1591,74
Objectives[36]mission_Vehicles[1]positionY = -2898,249
Objectives[36]mission_Vehicles[1]positionZ = 14,44931
Objectives[36]mission_Vehicles[1]Heading = 249,8472
Objectives[36]mission_Vehicles[1]Name = P-996 Lazer
Objectives[36]mission_Vehicles[1]Model = lazer
Objectives[36]mission_Vehicles[1]PrimaryColor = MatteDesertTan
Objectives[36]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[36]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[1]HasPearlescent = False
Objectives[36]mission_Vehicles[1]Livery = 0
Objectives[36]mission_Vehicles[1]DirtLevel = 0
Objectives[36]mission_Vehicles[1]LockedForPlayer = False
Objectives[36]mission_Vehicles[1]Locked = False
Objectives[36]mission_Vehicles[1]Alarm = False
Objectives[36]mission_Vehicles[1]HotWired = True
Objectives[36]mission_Vehicles[1]Invincible = False
Objectives[36]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[1]Remove_After = 0
Objectives[36]mission_Vehicles[1]Survive_Number = 0
Objectives[36]mission_Vehicles[1]Failed_Text = 
Objectives[36]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[36]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 38
Objectives[36]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[36]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[36]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 37
Objectives[36]mission_Vehicles[1]NeededForActorIndex[1] = 1
Objectives[36]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[36]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[36]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 37
Objectives[36]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[36]mission_Vehicles[2]positionX = -1554,67
Objectives[36]mission_Vehicles[2]positionY = -2828,51
Objectives[36]mission_Vehicles[2]positionZ = 14,49814
Objectives[36]mission_Vehicles[2]Heading = 249,8322
Objectives[36]mission_Vehicles[2]Name = P-996 Lazer
Objectives[36]mission_Vehicles[2]Model = lazer
Objectives[36]mission_Vehicles[2]PrimaryColor = MatteDesertTan
Objectives[36]mission_Vehicles[2]SecondaryColor = Chrome
Objectives[36]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[2]HasPearlescent = False
Objectives[36]mission_Vehicles[2]Livery = 0
Objectives[36]mission_Vehicles[2]DirtLevel = 0
Objectives[36]mission_Vehicles[2]LockedForPlayer = False
Objectives[36]mission_Vehicles[2]Locked = False
Objectives[36]mission_Vehicles[2]Alarm = False
Objectives[36]mission_Vehicles[2]HotWired = True
Objectives[36]mission_Vehicles[2]Invincible = False
Objectives[36]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[2]Remove_After = 0
Objectives[36]mission_Vehicles[2]Survive_Number = 0
Objectives[36]mission_Vehicles[2]Failed_Text = 
Objectives[36]mission_Vehicles[2]NeededForActorsCount = 3
Objectives[36]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 38
Objectives[36]mission_Vehicles[2]NeededForActorIndex[0] = 2
Objectives[36]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[36]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 36
Objectives[36]mission_Vehicles[2]NeededForActorIndex[1] = 2
Objectives[36]mission_Vehicles[2]NeededForActorTaskIndex[1] = 0
Objectives[36]mission_Vehicles[2]NeededForActorObjectiveNumber[2] = 37
Objectives[36]mission_Vehicles[2]NeededForActorIndex[2] = 2
Objectives[36]mission_Vehicles[2]NeededForActorTaskIndex[2] = 0
Objectives[36]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[36]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 37
Objectives[36]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[36]mission_Vehicles[3]positionX = -1674,613
Objectives[36]mission_Vehicles[3]positionY = -2849,451
Objectives[36]mission_Vehicles[3]positionZ = 14,4493
Objectives[36]mission_Vehicles[3]Heading = 250,0624
Objectives[36]mission_Vehicles[3]Name = P-996 Lazer
Objectives[36]mission_Vehicles[3]Model = lazer
Objectives[36]mission_Vehicles[3]PrimaryColor = MatteDesertTan
Objectives[36]mission_Vehicles[3]SecondaryColor = Chrome
Objectives[36]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[3]HasPearlescent = False
Objectives[36]mission_Vehicles[3]Livery = 0
Objectives[36]mission_Vehicles[3]DirtLevel = 0
Objectives[36]mission_Vehicles[3]LockedForPlayer = False
Objectives[36]mission_Vehicles[3]Locked = False
Objectives[36]mission_Vehicles[3]Alarm = False
Objectives[36]mission_Vehicles[3]HotWired = True
Objectives[36]mission_Vehicles[3]Invincible = False
Objectives[36]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[3]Remove_After = 0
Objectives[36]mission_Vehicles[3]Survive_Number = 0
Objectives[36]mission_Vehicles[3]Failed_Text = 
Objectives[36]mission_Vehicles[3]NeededForActorsCount = 3
Objectives[36]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 38
Objectives[36]mission_Vehicles[3]NeededForActorIndex[0] = 3
Objectives[36]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[36]mission_Vehicles[3]NeededForActorObjectiveNumber[1] = 36
Objectives[36]mission_Vehicles[3]NeededForActorIndex[1] = 3
Objectives[36]mission_Vehicles[3]NeededForActorTaskIndex[1] = 0
Objectives[36]mission_Vehicles[3]NeededForActorObjectiveNumber[2] = 37
Objectives[36]mission_Vehicles[3]NeededForActorIndex[2] = 3
Objectives[36]mission_Vehicles[3]NeededForActorTaskIndex[2] = 0
Objectives[36]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[36]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 37
Objectives[36]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 2
Objectives[36]ObjectiveMessages[0]positionX = 3100,538
Objectives[36]ObjectiveMessages[0]positionY = -4707,559
Objectives[36]ObjectiveMessages[0]positionZ = 14,26232
Objectives[36]ObjectiveMessages[0]Message = OK, I GOT IT ALL, NOW LET'S GET OUT OF HERE!
Objectives[36]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = Orange
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = False
Objectives[36]ObjectiveMessages[0]TypeTextMesage = True
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = 3101,155
Objectives[36]ObjectiveMessages[1]positionY = -4710,045
Objectives[36]ObjectiveMessages[1]positionZ = 14,26232
Objectives[36]ObjectiveMessages[1]Message = YOU GO SIR, BRING THE WEAPONS TO THE GENERAL, I COVER YOU!
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = Yellow
Objectives[36]ObjectiveMessages[1]PlayFromStart = True
Objectives[36]ObjectiveMessages[1]Delay = False
Objectives[36]ObjectiveMessages[1]DelayTime = 0
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = False
Objectives[36]ObjectiveMessages[1]TypeTextMesage = True
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[37]Text = Shoot down the fighters
Objectives[37]Type = Destroy_Vehicle
Objectives[37]positionX = -1674,187
Objectives[37]positionY = -2849,493
Objectives[37]positionZ = 12,94444
Objectives[37]mission_ActorsCount = 5
Objectives[37]mission_Actors[0]SpawnInVehicle = True
Objectives[37]mission_Actors[0]SeatIndex = -1
Objectives[37]mission_Actors[0]Survive_Number = 0
Objectives[37]mission_Actors[0]Failed_Text = 
Objectives[37]mission_Actors[0]Remove_After = 0
Objectives[37]mission_Actors[0]positionX = -1594,22
Objectives[37]mission_Actors[0]positionY = -2994,49
Objectives[37]mission_Actors[0]positionZ = 14,4496
Objectives[37]mission_Actors[0]Heading = 250,0433
Objectives[37]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[37]mission_Actors[0]Relationship_Group = Enemy1
Objectives[37]mission_Actors[0]AddBlip = False
Objectives[37]mission_Actors[0]ShowCone = False
Objectives[37]mission_Actors[0]Invincible = False
Objectives[37]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[0]AlwaysFight = True
Objectives[37]mission_Actors[0]Seeing_Range = 30
Objectives[37]mission_Actors[0]Hearing_Range = 30
Objectives[37]mission_Actors[0]CombatMovement = Offensive
Objectives[37]mission_Actors[0]weapon = 0
Objectives[37]mission_Actors[0]Variation = Random
Objectives[37]mission_Actors[0]Task = 99
Objectives[37]mission_Actors[0]Task_Guard_Range = 5
Objectives[37]mission_Actors[0]Task_Stay_In_Range = True
Objectives[37]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[0]Task_Scenario = NONE
Objectives[37]mission_Actors[0]Task_List_Count = 2
Objectives[37]mission_Actors[0]Task_Repeat = False
Objectives[37]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[37]mission_Actors[0]Task_List[0]PositionX = -1594,466
Objectives[37]mission_Actors[0]Task_List[0]PositionY = -2993,962
Objectives[37]mission_Actors[0]Task_List[0]PositionZ = 13,44475
Objectives[37]mission_Actors[0]Task_List[0]Speed = 1
Objectives[37]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[37]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[37]mission_Actors[0]Task_List[1]Type = VehiclePlaneTask
Objectives[37]mission_Actors[0]Task_List[1]PositionX = -1591,641
Objectives[37]mission_Actors[0]Task_List[1]PositionY = -2994,599
Objectives[37]mission_Actors[0]Task_List[1]PositionZ = 13,44475
Objectives[37]mission_Actors[0]Task_List[1]speed = 100
Objectives[37]mission_Actors[0]Task_List[1]Hight = 30
Objectives[37]mission_Actors[0]Task_List[1]FollowPlayer = False
Objectives[37]mission_Actors[0]Task_List[1]AttackPlayer = True
Objectives[37]mission_Actors[0]Task_List[1]LandStart = False
Objectives[37]mission_Actors[0]Task_List[1]LandEnd = False
Objectives[37]mission_Actors[1]SpawnInVehicle = True
Objectives[37]mission_Actors[1]SeatIndex = -1
Objectives[37]mission_Actors[1]Survive_Number = 0
Objectives[37]mission_Actors[1]Failed_Text = 
Objectives[37]mission_Actors[1]Remove_After = 0
Objectives[37]mission_Actors[1]positionX = -1591,74
Objectives[37]mission_Actors[1]positionY = -2898,249
Objectives[37]mission_Actors[1]positionZ = 14,44931
Objectives[37]mission_Actors[1]Heading = 249,8472
Objectives[37]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[37]mission_Actors[1]Relationship_Group = Enemy1
Objectives[37]mission_Actors[1]AddBlip = False
Objectives[37]mission_Actors[1]ShowCone = False
Objectives[37]mission_Actors[1]Invincible = False
Objectives[37]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[1]AlwaysFight = True
Objectives[37]mission_Actors[1]Seeing_Range = 30
Objectives[37]mission_Actors[1]Hearing_Range = 30
Objectives[37]mission_Actors[1]CombatMovement = Offensive
Objectives[37]mission_Actors[1]weapon = 0
Objectives[37]mission_Actors[1]Variation = Random
Objectives[37]mission_Actors[1]Task = 99
Objectives[37]mission_Actors[1]Task_Guard_Range = 5
Objectives[37]mission_Actors[1]Task_Stay_In_Range = True
Objectives[37]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[1]Task_Scenario = NONE
Objectives[37]mission_Actors[1]Task_List_Count = 2
Objectives[37]mission_Actors[1]Task_Repeat = False
Objectives[37]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[37]mission_Actors[1]Task_List[0]PositionX = -1587,788
Objectives[37]mission_Actors[1]Task_List[0]PositionY = -2897,67
Objectives[37]mission_Actors[1]Task_List[0]PositionZ = 13,44444
Objectives[37]mission_Actors[1]Task_List[0]Speed = 1
Objectives[37]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[37]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[37]mission_Actors[1]Task_List[1]Type = VehiclePlaneTask
Objectives[37]mission_Actors[1]Task_List[1]PositionX = -1591,306
Objectives[37]mission_Actors[1]Task_List[1]PositionY = -2898,309
Objectives[37]mission_Actors[1]Task_List[1]PositionZ = 13,44444
Objectives[37]mission_Actors[1]Task_List[1]speed = 100
Objectives[37]mission_Actors[1]Task_List[1]Hight = 30
Objectives[37]mission_Actors[1]Task_List[1]FollowPlayer = False
Objectives[37]mission_Actors[1]Task_List[1]AttackPlayer = True
Objectives[37]mission_Actors[1]Task_List[1]LandStart = False
Objectives[37]mission_Actors[1]Task_List[1]LandEnd = False
Objectives[37]mission_Actors[2]SpawnInVehicle = True
Objectives[37]mission_Actors[2]SeatIndex = -1
Objectives[37]mission_Actors[2]Survive_Number = 0
Objectives[37]mission_Actors[2]Failed_Text = 
Objectives[37]mission_Actors[2]Remove_After = 0
Objectives[37]mission_Actors[2]positionX = -1554,67
Objectives[37]mission_Actors[2]positionY = -2828,51
Objectives[37]mission_Actors[2]positionZ = 14,49814
Objectives[37]mission_Actors[2]Heading = 249,8322
Objectives[37]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[37]mission_Actors[2]Relationship_Group = Enemy1
Objectives[37]mission_Actors[2]AddBlip = False
Objectives[37]mission_Actors[2]ShowCone = False
Objectives[37]mission_Actors[2]Invincible = False
Objectives[37]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[2]AlwaysFight = True
Objectives[37]mission_Actors[2]Seeing_Range = 30
Objectives[37]mission_Actors[2]Hearing_Range = 30
Objectives[37]mission_Actors[2]CombatMovement = Offensive
Objectives[37]mission_Actors[2]weapon = 0
Objectives[37]mission_Actors[2]Variation = Random
Objectives[37]mission_Actors[2]Task = 99
Objectives[37]mission_Actors[2]Task_Guard_Range = 5
Objectives[37]mission_Actors[2]Task_Stay_In_Range = True
Objectives[37]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[2]Task_Scenario = NONE
Objectives[37]mission_Actors[2]Task_List_Count = 2
Objectives[37]mission_Actors[2]Task_Repeat = False
Objectives[37]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[37]mission_Actors[2]Task_List[0]PositionX = -1553,078
Objectives[37]mission_Actors[2]Task_List[0]PositionY = -2832,671
Objectives[37]mission_Actors[2]Task_List[0]PositionZ = 13,48061
Objectives[37]mission_Actors[2]Task_List[0]Speed = 1
Objectives[37]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[37]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[37]mission_Actors[2]Task_List[1]Type = VehiclePlaneTask
Objectives[37]mission_Actors[2]Task_List[1]PositionX = -1554,139
Objectives[37]mission_Actors[2]Task_List[1]PositionY = -2828,449
Objectives[37]mission_Actors[2]Task_List[1]PositionZ = 13,4944
Objectives[37]mission_Actors[2]Task_List[1]speed = 100
Objectives[37]mission_Actors[2]Task_List[1]Hight = 30
Objectives[37]mission_Actors[2]Task_List[1]FollowPlayer = False
Objectives[37]mission_Actors[2]Task_List[1]AttackPlayer = True
Objectives[37]mission_Actors[2]Task_List[1]LandStart = False
Objectives[37]mission_Actors[2]Task_List[1]LandEnd = False
Objectives[37]mission_Actors[3]SpawnInVehicle = True
Objectives[37]mission_Actors[3]SeatIndex = -1
Objectives[37]mission_Actors[3]Survive_Number = 0
Objectives[37]mission_Actors[3]Failed_Text = 
Objectives[37]mission_Actors[3]Remove_After = 0
Objectives[37]mission_Actors[3]positionX = -1674,613
Objectives[37]mission_Actors[3]positionY = -2849,451
Objectives[37]mission_Actors[3]positionZ = 14,4493
Objectives[37]mission_Actors[3]Heading = 250,0624
Objectives[37]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[37]mission_Actors[3]Relationship_Group = Enemy1
Objectives[37]mission_Actors[3]AddBlip = False
Objectives[37]mission_Actors[3]ShowCone = False
Objectives[37]mission_Actors[3]Invincible = False
Objectives[37]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[3]AlwaysFight = True
Objectives[37]mission_Actors[3]Seeing_Range = 30
Objectives[37]mission_Actors[3]Hearing_Range = 30
Objectives[37]mission_Actors[3]CombatMovement = Offensive
Objectives[37]mission_Actors[3]weapon = 0
Objectives[37]mission_Actors[3]Variation = Random
Objectives[37]mission_Actors[3]Task = 99
Objectives[37]mission_Actors[3]Task_Guard_Range = 5
Objectives[37]mission_Actors[3]Task_Stay_In_Range = True
Objectives[37]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[3]Task_Scenario = NONE
Objectives[37]mission_Actors[3]Task_List_Count = 2
Objectives[37]mission_Actors[3]Task_Repeat = False
Objectives[37]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[37]mission_Actors[3]Task_List[0]PositionX = -1670,938
Objectives[37]mission_Actors[3]Task_List[0]PositionY = -2850,656
Objectives[37]mission_Actors[3]Task_List[0]PositionZ = 13,44444
Objectives[37]mission_Actors[3]Task_List[0]Speed = 1
Objectives[37]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[37]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[37]mission_Actors[3]Task_List[1]Type = VehiclePlaneTask
Objectives[37]mission_Actors[3]Task_List[1]PositionX = -1674,187
Objectives[37]mission_Actors[3]Task_List[1]PositionY = -2849,493
Objectives[37]mission_Actors[3]Task_List[1]PositionZ = 13,44444
Objectives[37]mission_Actors[3]Task_List[1]speed = 100
Objectives[37]mission_Actors[3]Task_List[1]Hight = 30
Objectives[37]mission_Actors[3]Task_List[1]FollowPlayer = False
Objectives[37]mission_Actors[3]Task_List[1]AttackPlayer = True
Objectives[37]mission_Actors[3]Task_List[1]LandStart = False
Objectives[37]mission_Actors[3]Task_List[1]LandEnd = False
Objectives[37]mission_Actors[4]Survive_Number = 0
Objectives[37]mission_Actors[4]Failed_Text = 
Objectives[37]mission_Actors[4]Remove_After = 0
Objectives[37]mission_Actors[4]positionX = 1702,454
Objectives[37]mission_Actors[4]positionY = 3289,939
Objectives[37]mission_Actors[4]positionZ = 48,92204
Objectives[37]mission_Actors[4]Heading = 213,55
Objectives[37]mission_Actors[4]String_Name = s_m_m_marine_02
Objectives[37]mission_Actors[4]Relationship_Group = Friend
Objectives[37]mission_Actors[4]AddBlip = False
Objectives[37]mission_Actors[4]ShowCone = False
Objectives[37]mission_Actors[4]Invincible = False
Objectives[37]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[4]AlwaysFight = True
Objectives[37]mission_Actors[4]Seeing_Range = 30
Objectives[37]mission_Actors[4]Hearing_Range = 30
Objectives[37]mission_Actors[4]CombatMovement = Offensive
Objectives[37]mission_Actors[4]weapon = Pistol
Objectives[37]mission_Actors[4]Variation = Default
Objectives[37]mission_Actors[4]Task = 3
Objectives[37]mission_Actors[4]Task_Guard_Range = 5
Objectives[37]mission_Actors[4]Task_Stay_In_Range = True
Objectives[37]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[4]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[37]mission_Actors[4]NeededForObjectiveHintCount = 1
Objectives[37]mission_Actors[4]NeededForObjectiveHint[0] = 39
Objectives[37]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[37]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 41
Objectives[37]mission_Actors[4]NeededForObjectiveGoToActorCount = 1
Objectives[37]mission_Actors[4]NeededForObjectiveGoToActor[0] = 38
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 2
Objectives[37]ObjectiveMessages[0]positionX = -1530,322
Objectives[37]ObjectiveMessages[0]positionY = -2836,384
Objectives[37]ObjectiveMessages[0]positionZ = 12,94529
Objectives[37]ObjectiveMessages[0]Message = (radio) To all the fighters in the area, look for and attack the intruders of the aircraft carrier.
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = False
Objectives[37]ObjectiveMessages[0]TypeTextMesage = True
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = -1527,39
Objectives[37]ObjectiveMessages[1]positionY = -2837,92
Objectives[37]ObjectiveMessages[1]positionZ = 12,94478
Objectives[37]ObjectiveMessages[1]Message = Fuck, I can't go back to My General with fighters who following me.
Objectives[37]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = Orange
Objectives[37]ObjectiveMessages[1]PlayFromStart = True
Objectives[37]ObjectiveMessages[1]Delay = False
Objectives[37]ObjectiveMessages[1]DelayTime = 0
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = False
Objectives[37]ObjectiveMessages[1]TypeTextMesage = True
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[38]Type = GoTo_Actor
Objectives[38]Text = Back to My General
Objectives[38]positionX = 1732,943
Objectives[38]positionY = 3315,79
Objectives[38]positionZ = 40,22349
Objectives[38]GoTo_Actor_ChangToCompanion = False
Objectives[38]GoTo_Actor_Distance = 2
Objectives[38]GoTo_Actor_Remove_Blip = True
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 2
Objectives[38]ObjectiveMessages[0]positionX = 1770,573
Objectives[38]ObjectiveMessages[0]positionY = 3299,592
Objectives[38]ObjectiveMessages[0]positionZ = 40,2015
Objectives[38]ObjectiveMessages[0]Message = Okay, they're gone.
Objectives[38]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = Orange
Objectives[38]ObjectiveMessages[0]PlayFromStart = True
Objectives[38]ObjectiveMessages[0]Delay = False
Objectives[38]ObjectiveMessages[0]DelayTime = 0
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = False
Objectives[38]ObjectiveMessages[0]TypeTextMesage = True
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = 1770,573
Objectives[38]ObjectiveMessages[1]positionY = 3299,592
Objectives[38]ObjectiveMessages[1]positionZ = 40,2015
Objectives[38]ObjectiveMessages[1]Message = My General will be happy to have his new weapons.
Objectives[38]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[38]ObjectiveMessages[1]Sender = 
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = Orange
Objectives[38]ObjectiveMessages[1]PlayFromStart = True
Objectives[38]ObjectiveMessages[1]Delay = False
Objectives[38]ObjectiveMessages[1]DelayTime = 0
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = False
Objectives[38]ObjectiveMessages[1]TypeTextMesage = True
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[39]Type = Hint_Objective
Objectives[39]Text = 
Objectives[39]positionX = 1731,136
Objectives[39]positionY = 3317,495
Objectives[39]positionZ = 40,22349
Objectives[39]Hint_Time = 10
Objectives[39]Hint_FOV = 30
Objectives[39]Hint_Use_Position = False
Objectives[39]Hint_Use_Player = False
Objectives[39]Hint_Use_Actor = True
Objectives[39]Hint_Use_Vehicle = False
Objectives[39]mission_ActorsCount = 2
Objectives[39]mission_Actors[0]SpawnInVehicle = True
Objectives[39]mission_Actors[0]SeatIndex = -1
Objectives[39]mission_Actors[0]Survive_Number = 0
Objectives[39]mission_Actors[0]Failed_Text = 
Objectives[39]mission_Actors[0]Remove_After = 0
Objectives[39]mission_Actors[0]positionX = 1792,081
Objectives[39]mission_Actors[0]positionY = 3315,261
Objectives[39]mission_Actors[0]positionZ = 41,20758
Objectives[39]mission_Actors[0]Heading = 153,9421
Objectives[39]mission_Actors[0]String_Name = s_m_y_blackops_02
Objectives[39]mission_Actors[0]Relationship_Group = Friend
Objectives[39]mission_Actors[0]AddBlip = False
Objectives[39]mission_Actors[0]ShowCone = False
Objectives[39]mission_Actors[0]Invincible = False
Objectives[39]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[0]AlwaysFight = True
Objectives[39]mission_Actors[0]Seeing_Range = 30
Objectives[39]mission_Actors[0]Hearing_Range = 30
Objectives[39]mission_Actors[0]CombatMovement = Offensive
Objectives[39]mission_Actors[0]weapon = SNSPistolMk2
Objectives[39]mission_Actors[0]Variation = Random
Objectives[39]mission_Actors[0]Task = 99
Objectives[39]mission_Actors[0]Task_Guard_Range = 5
Objectives[39]mission_Actors[0]Task_Stay_In_Range = True
Objectives[39]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[0]Task_Scenario = NONE
Objectives[39]mission_Actors[0]Task_List_Count = 3
Objectives[39]mission_Actors[0]Task_Repeat = False
Objectives[39]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[39]mission_Actors[0]Task_List[0]PositionX = 1792,256
Objectives[39]mission_Actors[0]Task_List[0]PositionY = 3314,818
Objectives[39]mission_Actors[0]Task_List[0]PositionZ = 41,20076
Objectives[39]mission_Actors[0]Task_List[0]Speed = 1
Objectives[39]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[39]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[39]mission_Actors[0]Task_List[1]Type = Pause
Objectives[39]mission_Actors[0]Task_List[1]PositionX = 1791,972
Objectives[39]mission_Actors[0]Task_List[1]PositionY = 3313,908
Objectives[39]mission_Actors[0]Task_List[1]PositionZ = 41,19099
Objectives[39]mission_Actors[0]Task_List[1]time = 6
Objectives[39]mission_Actors[0]Task_List[2]Type = Drive
Objectives[39]mission_Actors[0]Task_List[2]PositionX = 1700,063
Objectives[39]mission_Actors[0]Task_List[2]PositionY = 3272,935
Objectives[39]mission_Actors[0]Task_List[2]PositionZ = 40,64274
Objectives[39]mission_Actors[0]Task_List[2]Speed = 15
Objectives[39]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[39]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[39]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[39]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[39]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[39]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[39]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[39]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[39]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[39]mission_Actors[0]Task_List[2]Reverse = False
Objectives[39]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[39]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[39]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[39]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[39]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[39]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 44
Objectives[39]mission_Actors[1]SpawnInVehicle = True
Objectives[39]mission_Actors[1]SeatIndex = 0
Objectives[39]mission_Actors[1]Survive_Number = 0
Objectives[39]mission_Actors[1]Failed_Text = 
Objectives[39]mission_Actors[1]Remove_After = 0
Objectives[39]mission_Actors[1]positionX = 1792,081
Objectives[39]mission_Actors[1]positionY = 3315,261
Objectives[39]mission_Actors[1]positionZ = 41,20758
Objectives[39]mission_Actors[1]Heading = 153,9421
Objectives[39]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[39]mission_Actors[1]Relationship_Group = Friend
Objectives[39]mission_Actors[1]AddBlip = False
Objectives[39]mission_Actors[1]ShowCone = False
Objectives[39]mission_Actors[1]Invincible = False
Objectives[39]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[1]AlwaysFight = True
Objectives[39]mission_Actors[1]Seeing_Range = 30
Objectives[39]mission_Actors[1]Hearing_Range = 30
Objectives[39]mission_Actors[1]CombatMovement = Offensive
Objectives[39]mission_Actors[1]weapon = SNSPistolMk2
Objectives[39]mission_Actors[1]Variation = Random
Objectives[39]mission_Actors[1]Task = 0
Objectives[39]mission_Actors[1]Task_Guard_Range = 5
Objectives[39]mission_Actors[1]Task_Stay_In_Range = True
Objectives[39]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[1]Task_Scenario = NONE
Objectives[39]mission_Vehicles = 1
Objectives[39]mission_Vehicles[0]positionX = 1792,081
Objectives[39]mission_Vehicles[0]positionY = 3315,261
Objectives[39]mission_Vehicles[0]positionZ = 41,20758
Objectives[39]mission_Vehicles[0]Heading = 153,9421
Objectives[39]mission_Vehicles[0]Name = Limo con torretta
Objectives[39]mission_Vehicles[0]Model = limo2
Objectives[39]mission_Vehicles[0]PrimaryColor = MatteDesertTan
Objectives[39]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[39]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[0]HasPearlescent = False
Objectives[39]mission_Vehicles[0]Livery = 0
Objectives[39]mission_Vehicles[0]DirtLevel = 0
Objectives[39]mission_Vehicles[0]LockedForPlayer = False
Objectives[39]mission_Vehicles[0]Locked = False
Objectives[39]mission_Vehicles[0]Alarm = False
Objectives[39]mission_Vehicles[0]HotWired = False
Objectives[39]mission_Vehicles[0]Invincible = False
Objectives[39]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[0]Remove_After = 0
Objectives[39]mission_Vehicles[0]Survive_Number = 0
Objectives[39]mission_Vehicles[0]Failed_Text = 
Objectives[39]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[39]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 39
Objectives[39]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[39]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[39]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 43
Objectives[39]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[39]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[39]mission_Vehicles[0]NeededForObjectiveHint[0] = 42
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 40
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 41
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 44
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 2
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 5
Objectives[39]ObjectiveMessages[0]positionX = 1669,044
Objectives[39]ObjectiveMessages[0]positionY = 3266,779
Objectives[39]ObjectiveMessages[0]positionZ = 40,09446
Objectives[39]ObjectiveMessages[0]Message = How was the mission, boy?
Objectives[39]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = Green
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = False
Objectives[39]ObjectiveMessages[0]TypeTextMesage = True
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = 1667,088
Objectives[39]ObjectiveMessages[1]positionY = 3265,987
Objectives[39]ObjectiveMessages[1]positionZ = 40,04417
Objectives[39]ObjectiveMessages[1]Message = All right my general, I brought the new weapons and the activation codes.
Objectives[39]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[39]ObjectiveMessages[1]Sender = 
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = Orange
Objectives[39]ObjectiveMessages[1]PlayFromStart = True
Objectives[39]ObjectiveMessages[1]Delay = False
Objectives[39]ObjectiveMessages[1]DelayTime = 0
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = False
Objectives[39]ObjectiveMessages[1]TypeTextMesage = True
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[2]positionX = 1664,663
Objectives[39]ObjectiveMessages[2]positionY = 3265,228
Objectives[39]ObjectiveMessages[2]positionZ = 40,08348
Objectives[39]ObjectiveMessages[2]Message = Well, what about the other guy?
Objectives[39]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[2]Sender = 
Objectives[39]ObjectiveMessages[2]Subject = 
Objectives[39]ObjectiveMessages[2]MessageColor = Green
Objectives[39]ObjectiveMessages[2]PlayFromStart = True
Objectives[39]ObjectiveMessages[2]Delay = False
Objectives[39]ObjectiveMessages[2]DelayTime = 0
Objectives[39]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[2]TypeSubtitle = False
Objectives[39]ObjectiveMessages[2]TypeTextMesage = True
Objectives[39]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[3]positionX = 1661,749
Objectives[39]ObjectiveMessages[3]positionY = 3264,272
Objectives[39]ObjectiveMessages[3]positionZ = 40,12489
Objectives[39]ObjectiveMessages[3]Message = I have no idea.
Objectives[39]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[39]ObjectiveMessages[3]Sender = 
Objectives[39]ObjectiveMessages[3]Subject = 
Objectives[39]ObjectiveMessages[3]MessageColor = Orange
Objectives[39]ObjectiveMessages[3]PlayFromStart = True
Objectives[39]ObjectiveMessages[3]Delay = False
Objectives[39]ObjectiveMessages[3]DelayTime = 0
Objectives[39]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[3]TypeSubtitle = False
Objectives[39]ObjectiveMessages[3]TypeTextMesage = True
Objectives[39]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[4]positionX = 1658,449
Objectives[39]ObjectiveMessages[4]positionY = 3263,186
Objectives[39]ObjectiveMessages[4]positionZ = 40,12993
Objectives[39]ObjectiveMessages[4]Message = Oh, no matter, come on, I'll give you a ride home.
Objectives[39]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[4]Sender = 
Objectives[39]ObjectiveMessages[4]Subject = 
Objectives[39]ObjectiveMessages[4]MessageColor = Green
Objectives[39]ObjectiveMessages[4]PlayFromStart = True
Objectives[39]ObjectiveMessages[4]Delay = False
Objectives[39]ObjectiveMessages[4]DelayTime = 0
Objectives[39]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[4]TypeSubtitle = False
Objectives[39]ObjectiveMessages[4]TypeTextMesage = True
Objectives[39]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 1792,223
Objectives[40]positionY = 3315,373
Objectives[40]positionZ = 40,70281
Objectives[40]SetPlayerActor_Use_Player = True
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = False
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 99
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]TaskListCount = 2
Objectives[40]Task_List[0]Type = Pause
Objectives[40]Task_List[0]positionX = 1792,223
Objectives[40]Task_List[0]positionY = 3315,373
Objectives[40]Task_List[0]positionZ = 41,20281
Objectives[40]Task_List[0]time = 3
Objectives[40]Task_List[1]Type = EnterVehicle
Objectives[40]Task_List[1]PositionX = 1792,223
Objectives[40]Task_List[1]PositionY = 3315,373
Objectives[40]Task_List[1]PositionZ = 41,20281
Objectives[40]Task_List[1]Speed = 1
Objectives[40]Task_List[1]SeatIndex = 1
Objectives[40]Task_List[1]TaskIndex = 1
Objectives[40]Task_List[1]Warp = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = 1731,78
Objectives[41]positionY = 3315,854
Objectives[41]positionZ = 40,22349
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 99
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]TaskListCount = 1
Objectives[41]Task_List[0]Type = EnterVehicle
Objectives[41]Task_List[0]PositionX = 1792,225
Objectives[41]Task_List[0]PositionY = 3315,628
Objectives[41]Task_List[0]PositionZ = 41,20406
Objectives[41]Task_List[0]Speed = 1
Objectives[41]Task_List[0]SeatIndex = -2
Objectives[41]Task_List[0]TaskIndex = 0
Objectives[41]Task_List[0]Warp = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Hint_Objective
Objectives[42]Text = 
Objectives[42]positionX = 1792,01
Objectives[42]positionY = 3309,402
Objectives[42]positionZ = 40,7096
Objectives[42]Hint_Time = 10
Objectives[42]Hint_FOV = 60
Objectives[42]Hint_Use_Position = False
Objectives[42]Hint_Use_Player = False
Objectives[42]Hint_Use_Actor = False
Objectives[42]Hint_Use_Vehicle = True
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = 
Objectives[43]FaildText = 
Objectives[43]Type = Enter_Vehicle
Objectives[43]positionX = 1792,646
Objectives[43]positionY = 3315,964
Objectives[43]positionZ = 40,71369
Objectives[43]EnterVehicle_AsPassenger = True
Objectives[43]EnterVehicle_CanExit = True
Objectives[43]EnterVehicle_SetIsWanted = False
Objectives[43]EnterVehicle_SeatIndex = 1
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = 1792,36
Objectives[44]positionY = 3309,043
Objectives[44]positionZ = 40,74903
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = False
Objectives[44]SetPlayerActor_RelationshipGroup = Neutral
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = True
Objectives[44]Int_Task = 99
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]TaskListCount = 5
Objectives[44]Task_List[0]Type = Pause
Objectives[44]Task_List[0]positionX = 1700,063
Objectives[44]Task_List[0]positionY = 3272,935
Objectives[44]Task_List[0]positionZ = 40,64274
Objectives[44]Task_List[0]time = 5
Objectives[44]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[44]Task_List[1]positionX = 1792,695
Objectives[44]Task_List[1]positionY = 3315,902
Objectives[44]Task_List[1]positionZ = 41,2143
Objectives[44]Task_List[1]Block = True
Objectives[44]Task_List[2]Type = EnterVehicle
Objectives[44]Task_List[2]PositionX = 1792,695
Objectives[44]Task_List[2]PositionY = 3315,902
Objectives[44]Task_List[2]PositionZ = 41,2143
Objectives[44]Task_List[2]Speed = 1
Objectives[44]Task_List[2]SeatIndex = -1
Objectives[44]Task_List[2]TaskIndex = 2
Objectives[44]Task_List[2]Warp = False
Objectives[44]Task_List[3]Type = Drive
Objectives[44]Task_List[3]PositionX = 1797,37
Objectives[44]Task_List[3]PositionY = 3312,574
Objectives[44]Task_List[3]PositionZ = 41,47027
Objectives[44]Task_List[3]Speed = 20
Objectives[44]Task_List[3]StopBeforeVehicles = False
Objectives[44]Task_List[3]StopBeforeActors = False
Objectives[44]Task_List[3]AvoidVehicles = True
Objectives[44]Task_List[3]AvoidEmptyVehicles = True
Objectives[44]Task_List[3]AvoidActors = True
Objectives[44]Task_List[3]AvoidObjects = True
Objectives[44]Task_List[3]StopAtLights = False
Objectives[44]Task_List[3]UseBlinkers = True
Objectives[44]Task_List[3]AllowGoingWrongWay = True
Objectives[44]Task_List[3]Reverse = False
Objectives[44]Task_List[3]TakeShortestPath = True
Objectives[44]Task_List[3]IgnoreRoads = False
Objectives[44]Task_List[3]IgnoreAllPathing = False
Objectives[44]Task_List[3]AvoidHighWays = False
Objectives[44]Task_List[4]Type = Drive
Objectives[44]Task_List[4]PositionX = 1989,823
Objectives[44]Task_List[4]PositionY = 3803,496
Objectives[44]Task_List[4]PositionZ = 31,77109
Objectives[44]Task_List[4]Speed = 20
Objectives[44]Task_List[4]StopBeforeVehicles = True
Objectives[44]Task_List[4]StopBeforeActors = True
Objectives[44]Task_List[4]AvoidVehicles = True
Objectives[44]Task_List[4]AvoidEmptyVehicles = True
Objectives[44]Task_List[4]AvoidActors = True
Objectives[44]Task_List[4]AvoidObjects = True
Objectives[44]Task_List[4]StopAtLights = True
Objectives[44]Task_List[4]UseBlinkers = True
Objectives[44]Task_List[4]AllowGoingWrongWay = False
Objectives[44]Task_List[4]Reverse = False
Objectives[44]Task_List[4]TakeShortestPath = False
Objectives[44]Task_List[4]IgnoreRoads = False
Objectives[44]Task_List[4]IgnoreAllPathing = False
Objectives[44]Task_List[4]AvoidHighWays = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = 
Objectives[45]Type = Leave_Area
Objectives[45]positionX = 1990,099
Objectives[45]positionY = 3808,476
Objectives[45]positionZ = 31,2502
Objectives[45]Leave_Area_Distance = 400
Objectives[45]Leave_Area_Use_Objective_Position = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 4
Objectives[45]ObjectiveMessages[0]positionX = 1646,888
Objectives[45]ObjectiveMessages[0]positionY = 3259,286
Objectives[45]ObjectiveMessages[0]positionZ = 39,90422
Objectives[45]ObjectiveMessages[0]Message = Driver, we can go.
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = Green
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = 1644,142
Objectives[45]ObjectiveMessages[1]positionY = 3258,344
Objectives[45]ObjectiveMessages[1]positionZ = 39,83276
Objectives[45]ObjectiveMessages[1]Message = Don't we wait for the other guy, sir?
Objectives[45]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[1]Sender = 
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = Yellow
Objectives[45]ObjectiveMessages[1]PlayFromStart = True
Objectives[45]ObjectiveMessages[1]Delay = False
Objectives[45]ObjectiveMessages[1]DelayTime = 0
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = False
Objectives[45]ObjectiveMessages[1]TypeTextMesage = True
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[2]positionX = 1641,741
Objectives[45]ObjectiveMessages[2]positionY = 3257,52
Objectives[45]ObjectiveMessages[2]positionZ = 39,88718
Objectives[45]ObjectiveMessages[2]Message = No, whoever stay behind is left behind, let's go.
Objectives[45]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[2]Sender = 
Objectives[45]ObjectiveMessages[2]Subject = 
Objectives[45]ObjectiveMessages[2]MessageColor = Green
Objectives[45]ObjectiveMessages[2]PlayFromStart = True
Objectives[45]ObjectiveMessages[2]Delay = False
Objectives[45]ObjectiveMessages[2]DelayTime = 0
Objectives[45]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[2]TypeSubtitle = False
Objectives[45]ObjectiveMessages[2]TypeTextMesage = True
Objectives[45]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[3]positionX = 1638,778
Objectives[45]ObjectiveMessages[3]positionY = 3256,52
Objectives[45]ObjectiveMessages[3]positionZ = 39,97667
Objectives[45]ObjectiveMessages[3]Message = Ok, sir.
Objectives[45]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[3]Sender = 
Objectives[45]ObjectiveMessages[3]Subject = 
Objectives[45]ObjectiveMessages[3]MessageColor = Yellow
Objectives[45]ObjectiveMessages[3]PlayFromStart = True
Objectives[45]ObjectiveMessages[3]Delay = False
Objectives[45]ObjectiveMessages[3]DelayTime = 0
Objectives[45]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[3]TypeSubtitle = False
Objectives[45]ObjectiveMessages[3]TypeTextMesage = True
Objectives[45]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

